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Ian.H
S3 licensed
Quote from kurent :To learn and motivate people to get into rendering. And I found that the pre-made scenes were made out of the *.3ds files which glued alot of car parts together and seperated them into vertex groups and chosen the multi/sub object material.

Ummm, are you sure!? I never used a single .3ds file when I created those scenes and didn't "glue" anything together

The "vertex groups" (I assume you mean smoothing groups) are as they are in LFS itself.

By the sounds of it, you want to start modelling the cars from scratch, if not, you'll end up with exactly the same as I did. Remember, we're dealing with low-poly models designed for a game, not 400,000 poly meshes split up into every little segment of car.

There's also multiple rendering tutorials already available for 3DS, including Grudd's original and Davo's video companion that.



Regards,

Ian
Ian.H
S3 licensed
Quote from Bawbag :Lol, i'm just wondering why the hell in the first minuite of turning 16 he posts in a dead thread!

Would have thought that'd be obvious by now... some people drive fast, some don't, some people like blue, some don't... some people have a life and friends..............................



Regards,

Ian
Ian.H
S3 licensed
Cool.. that narrows things down a little.. I think

Thanks for sending the files, all arrived intact. I'll get these looked at and see if I can find the bug soon.

lol.. I guess in a way, would be nice if it was the same bug as I know how I fixed that one (although lost all the code for that project ).



Regards,

Ian
Ian.H
S3 licensed
Quote from rc10racer :Woman + 4x4 + a corner + a furry animal = :bananadea

Gald to here you are ok.

You could have (and should have) stopped at 'women + 4x4'.. but I guess now it's patently obvious why these dumb bitches buy motors like that and are a real annoyance and danger to anyone else on the road for 99% of the time.

Nothing against women drivers in particular, but it seems the ones driving Chelsea Tractors(tm) are the worst breed of idiot.. almost make 17 year old boy r[a|i]cers look mature and sensible



Regards,

Ian
Ian.H
S3 licensed
Thanks for the report heson.. I haven't had much time to do any "fun stuff" for a while.. work is solid and then some.

I think the reason that it clears after you manage to close the error msg eventually is that the error is probably triggering while reading the replay list, so you'll get 1 msg per replay file.. that's my logical guess to that part anyway

My guess is that removing the SPR / MPR grid ini files would be enough to fix it if removing INI files appears to do so. Could you possibly test this for me please by just deleting those and see if it works again? If so, could you then make it crash and send me a copy of your MPR / SPR / MPR results INI files to [email protected] ? Maybe I'll be able to spot something in them. I Need to update the debug log as it's not very useful atm.

I'll try and get something fixed up at the weekend



Regards,

Ian


PS: heson as in from TT forums?
Ian.H
S3 licensed
Quote from LFSn00b :first render... Is this too low poly?

Low poly rocks

2005 version of the BF1?



or something for the older generation...







Regards,

Ian
Last edited by Ian.H, .
Ian.H
S3 licensed
Quote from navarro967 :sorry if this is a noob thing but when i try to render the lights dont show i know the texture works http://i130.photobucket.com/albums/p257/navarro967/2-1.jpg but the lights dont http://i130.photobucket.com/albums/p257/navarro967/3.jpg

Interior 1 at least needs to be loaded into the material slots more than once.. you should see both of them in the material list. IIRC, one of the slots handles the actual car interior, the other handles the lights / grilles etc, but both are on the same text.

As for the dash not showing up, that's normal. In LFS, that display is generated by code, not textures.. hence there's nothing there. Best you can really do for that if you don't want to texture it (not the easiest of tasks) is to assign a plain black material to those polys.



Regards,

Ian
Ian.H
S3 licensed
Quote from shiny_red_cobra :Use Word or FrontPage. They're simple to use.

And neither create anything you can display publicly without huge embarrassment

Word is a word processor, not an HTML editor, although it can hack HTML files.
RuntPage will bloat everything and more than likely won't produce a site that'll render properly in web browsers, only IE

Dreamweaver is a better choice for beginners IMO as you can use the designer to begin with and then use the built-in code explorer to see what code was generated by you adding bits to the designer. I used DW3 IIRC way back in the day to learn the basics of HTML this way (ie: what tags did what).

Once you have that sorted, then there's nothing better than a plain ol' text editor.. my personal favourite is UEdit or NuSphere PHPEd for something more specialised for more advanced projects



Regards,

Ian
Ian.H
S3 licensed
Quote from Aiden McGeady :Just a wee question..

I've been practicing with the FOX on Fern Bay Club with the default setup, and was averaging 43 seconds, my fastest lap being 0:42:44. Here, is that good for a beginner? I did 15 laps.

LFS World

All you need for times and a bundle of other stats and interesting features



Regards,

Ian
Ian.H
S3 licensed
Quote from Davo :wtf is it with peple posting these stupid non virus lame hacks? Have summer holidays already started over there?

It's because they're k00l and 1337! These are the kids who think "owning" (sorry, in 1337 speak: 'pwning' :rolleyes: ) has nothing to do with possession

Or more accurately, were born lacking 99% of their brain cells and now think they can be something by posting crap like this..... they're something, alright

Reminds me of days waaaaaaay back when I used to use AIM as an IM client and all the stupid kids threatening to 'ha><0r j00 fo01!'. Sad, so very very sad.



Regards,

Ian
Ian.H
S3 licensed
Quote from hiroshima guy :Oh hello guys, I'm just posting a fake and harmless 'VIRUS'. Basically it's just a Windows XP bug. So don't start posting weird remarks saying I'm a hacker or whatever okay.

Watch THIS first then you understand.

You can use this fake virus to prank people...

Morning stupid!

Please explain to me how this can be _anything close_ to being a 'virus' (which you so stupidly highlighted in bold too)? A virus simply has to do 1 single thing to be a virus... and that's self-replicate which I highly doubt this does.

_You're_ the idiot... no one else.



Ian
[REL] Replay Manager 0.3.5.83
Ian.H
S3 licensed
Hi all

0.3.5.83 has been released with some minor updates

Changelog and download info in [POST=407199]post #1[/POST].



Regards,

Ian
Ian.H
S3 licensed
Hi fly..

Quote from flyby3d :Thankyou! That's exactly what I was looking for.

The problem I found is that this export function is working only if I choose HTLM.
With csv or xls, it will export only the line selected and the first result of the selected mpr... is it normal?

eek! you're right.. I didn't realise that

Unfortunately, as nice as it is being able to export into the various formats, they're all handled by a 3rd party component (part of the grid). I do plan to get around to hacking these components into much better results (the HTML output is appalling.. how the company who wrote the grid can't be embarrassed by it is beyond me, looks like they used m$ runtpage as an HTML guide ). I'll look into this and either try and fix the export functions or rewrite the lot from scratch myself.. either way, I can confirm the bug and will look into this soon



Regards,

Ian
Ian.H
S3 licensed
Quote from pvdrift :ok, sorry guys, and i dont know what my nickname has to do with anything. i chose it because i used to like drifting and thats when i chose it, but then when i registered here, i couldn't think of anything that went along with bmws and non-drifting and i figured that pvdrift rolls off of the tongue easily and i picked it

Your issue is you seem to fail to have any control over your own grey matter whatsoever, like the typical FnF-mad-tyte-y0! wanabee "drifter".

You've posted shitloads of useless questions over the past few days all because you can't be arsed to search for yourself. I made rendering a skin possible within 5 mins if you want to be super lazy or just want to get to grips with the easy stuff first, but alas.. you want to be Einstein without studying and expect everyone else to give you the answers :rolleyes:.. well here's one, '2 words, 3 Fs'

I seriously have no problem, helping people if I can with 3D stuff, hell, I've spent enough hours doing so so far.. but I won't help people who aren't prepared to help themselves.



Regards,

Ian
Ian.H
S3 licensed
Quote from Scawen :Username is now saved in SP Replays (same as in hotlap mode)

Sweet! Thanks Scawen... appreciated



Regards,

Ian
Ian.H
S3 licensed
Quote from madmak :I think it would be awesome to have a tool that could export the whole replay to a 3D rendering tool like 3DStudioMax or any other. I can imagine those movies in hi resolution with beautyfull realistic shadows and lights.

It'd be quicker to wait for S3 (I think)



Regards,

Ian
Ian.H
S3 licensed
My guess would be that 'Server1' doesn't actually resolve to an IP address. Have you tried either 'localhost' or '127.0.0.1' for the server?



Regards,

Ian
Ian.H
S3 licensed
Here's a free clue..... R T F M!

No one here became an expert at rendering overnight.. why don't you take time to actually learn what you're doing rather than asking everyone to wipe your arse for you?

I guess your nickname pretty much says it all as to why and people wonder why I stereotype



Regards,

Ian
Ian.H
S3 licensed
Thanks for the comments lads.. nice to see it may get some use for various tasks


fel: I haven't added the info yet for the multiple LFS versions to the help file, but incase you or anyone wonders in the mean time, 'LFS.exe' found in the 'Root Path' dir will be assumed for all replays that don't have a specific exe listed.. this seemed to be the most logical method for the best flexibility.

The version in the Prefs window _must_ match the version reported in the replay lists, it's also case-sensitive.. but I'll change the case-sensitivity requirement for the next build simply for convenience.


fly: yes and no
If you expand an MPR replay to view the results, make sure that replay is still selected (and the only one selected) and you can go through the main Export function and tick the 'only selected records' checkbox. This'll export the line from the main MPR grid that's selected and the results of that replay... that's the 'yes' answer (see attachment for an example)

The 'no' answer is that you can't (yet? I'll have a look though) just export the results. That said, the extra info displayed in the main MPR listing might be useful anyway, such as the date, whether there was wind enabled etc.



There's still a few more features planned, such as lap / split comparisons. The code's started for that but not got too far yet. I've also asked Scawen if he can change the SPR header to report the LFS username for both HLVC and non-HLVC replays. This'll allow me to enable the 'calculate only my replays' option in the Prefs to display results in the trends charts just for you, rather than combined for all drivers in all replays.. hoping this'll be added to patch X5 whenever that may come

Open to further suggestions too. If it's reasonable, replay related and I can code it I'll consider any suggestions



Regards,

Ian
Last edited by Ian.H, . Reason : typos
[REL] Replay Manager 0.3.4.80
Ian.H
S3 licensed
Hi all

0.3.4.80 has been released incorporating the ability to define specific LFS executables for specific replay game versions for better compatibility.

Changelog and download info in [POST=407199]post #1[/POST].



Regards,

Ian
Ian.H
S3 licensed
Quote from pvdrift :ok, so i've got both programs, and i've begun rendering. but when i click "render" it says "the specified image resolution is not supported by brazil. the maximum width is 512 pixels. the maximum height is 384 pixels." what do i do?

The demo version of Brazil limits output size. Do a search on the net for 'BIGrender'. If you have issues using it, do a search for the same on http://dsrc.digiserv.net/forum/ as speedykev posted a basic guide on how to use it there a long time ago



Regards,

Ian
Ian.H
S3 licensed
Quote from pvdrift :ok i've used that tutorial and it says to do this

"-In material editor, select ID n°2. Open the « Maps » section and click on the texture’s name (Cromowheel_grip.tga)
-Open now the section « Output », and check « Enable Color Map ».Move the cursor down in order to obtain a value between 0.2 and 0.3 (lower it is, darker the texture will be)
Repeat those"

i cant find the section <<output>> can someone help me? please

This'll be exactly where it shows in the tutorial screenshot You'll need to scroll the list of options down until you see the Output rollout.. click n the word 'Output' to expand the section and make the adjustments.


As for your other query about the headlights, sounds like you've only assigned one of the interior materials.. for most cars, you'll find that *Interior1 is listed twice.. you need to load the texture into both slots.. one of the material slots will take care of the actual interior, the other will take care of the lights and any accessories (such as radiator grilles etc).



Regards,

Ian
Ian.H
S3 licensed
Hi Scawen..

Quote from Scawen :I guess this should be reasonably easy. But to be clear, are we talking about the field "real player name" as seen here?

http://www.lfs.net/?page=SPR

I just want to make sure we are talking about the same thing because you are saying "username" but I don't see a field with that description.

Yup, sorry for the confusion.. I simplified things in my head but obviously forgot to share that info

To clarify..

If the Real Player Name could be written as the LFS username in all SPR headers the same as it is for hotlaps, it'd be great!



Regards,

Ian
Ian.H
S3 licensed
Hi Scawen..

Quote from Scawen :But if you are talking about hotlaps, in that case I think the player name field is already filled with user name anyway. Does that do what you need?

I've just performed a test as mentioned in my last post and confirm that HLVC valid laps would appear to have the correct LFS username stored in the SPR header as the 'username' data... for non-HLVC replays however, this seems to assume the in-game player name, which is already stored as 'playername' elsewhere in the header.

Could this possibly be "fixed" to report the username for both HLVC and non-HLVC replays?



Regards,

Ian
Ian.H
S3 licensed
Quote from pvdrift :is there anywhere to get brazil r/s and 3ds max for free?

FGED GREDG RDFGDR GSFDG