LFS reads the banlist on execution IIRC, so modifying it while LFS is running will either ignore the change, or possibly overwrite it with the version it loaded when starting.
I did read the post, but don't assume all coders know nothing
As above, Bob's proved he knows what he's doing on the apps he codes. No-one writes perfect code (at least first time around), but some (most?) coders know about testing before releasing, something that some "coders" here don't seem to have a grasp on
After I edited a comment in an infected Word doc, and Whoreton went from finding it infected to finding it clean, it blew any (very tiny) credit it had left
Whoreton is notoriously a pig of an app, much like Make-A-Fee.. the problem is just like windoze / IE, trials of both often come preinstalled on new boxes and most people never seem to think that maybe there's a better alternative (and in this case, almost all alternatives are better). I'm not just talking crap, I spent years writing code to circumvent AV utils through my teens and have tested many scanners over that time, primarily to keep track of my vx collection and have contacts on both sides of the fence
While you can use the simple sine(?) generated data effects (which still act the same at the same point, each lap), you can also model bumps specifically, within inches of where you like, that will remain constant for as long as you drive the track.
LFS' tracks however, are pretty much like a baby's arse and I think the only "intentional" bumps are from where Eric was having a good evening (read: on the sauce).
Most track bumps in LFS are down to bad track building where polys don't quite meet each other
But why on god's green earth would you run it as a TSR? What's wrong with an on-demand scanner?
I've used F-Prot since DOS was my primary OS and have over 65,000 viruses, and I've never been infected by something I didn't want to be (sandboxed of course).
Never understood how people operating computers can be so stupid as to need a TSR AV scanner.
Immaterial, the topic is the same.. hell, you even replied in the thread and yet you _still_ thought (I assume) that it'd be worthwhile starting a new one of the same ilk. Absolutely amazing!
How was that an opinion that had nothing to do with the topic? IMO, that's quite a relevant part.. regardless of the language, requiring everyone that is a potential user of any apps you code have over 200Mb of dependencies on the off chance that you might use 5Mb of those, isn't too clever and shirley something to take into consideration when choosing your next language, as a comparison.. much like deciding on ASP or Perl / PHP for web dev.. one's restricted to a windoze server (to make use of certain functions anyway, such as accessing the filesystem), the others will run on any server.. again, depending on how you plan to deploy applications, this should be a major factor.
When I work in PS, I normally use the pen tool for a lot of the work.. really depends on what I'm designing but normally makes any future manipulation easier if you keep the created shape. Things like skinning, I prefer to use Illustrator as I can shift points in smaller values than whole pixels which normally helps with creating sharper lines
I used to "code" (term used loosely, heh) in VB (4, 5 & 6) until a friend told me to "learn a real language and stop playing about". From there, I started to learn C++ using Borland C++ Builder as the techniques are somewhat similar to VB (start with a form, "draw" components, enter code in the event handlers etc).
PHP is IMO, a different kettle of fish and is more comparable to the likes of Perl than a compiled language, not that it's not useful.. it's ideal for web development for example and some cmdline scripting (you can use it with GTK to build GUIs, but it gets messy pretty quickly).
If you're looking for the next step in compiled languages, I'd definitely say C++
Mine's a little bright overall making it look less realistic, but was an early attempt with a limited app.. yours looks much better and looks like it has some depth.
Didn't have access to this one at work, but a more recent image done with Illustrator
That was my first attempt. I couldn't find any decent textures that I liked and got tired of trying to make road textures from scratch and them not _quite_ being right.
I used a manual method of trimming the pic then splitting it into 4 through the centres and shuffling the pieces to make it tileable. Again it's not perfect, but was good enough for game usage anyway
I'll have a look at the plugin you mention. Been thinking about reinstalling 3DS and getting back into some stuff
The best place to have a look would be rFCentral. I don't think there's any track scenes per-se, but you can download released tracks and borrow some textures as it'll be for personal renders. The above pic was taken from a track I was building for rF but never completed due to losing interest in rF itself.
If you do want to load rF tracks into 3DS, check [shudder]RSC[/shudder] for the 'gmt import' maxscript. It's not perfect, but providing the track you want to import hasn't been encrypted with ISI's encryption tool (not many have been), you'll be able to import the mesh and textures etc (same goes for rF cars too)
Just FWIW.. for the sky to be 360 degrees.. create a sphere, remove the bottom half of it, then flip the normals and apply the texture so it creates a dome with the texture on the inside giving it a nice 360 degree range. If you then create a cylinder just smaller than the diameter of the sky sphere, remove the end caps, flip the normals again, you can apply a horizon texture (might want to use the 'link' tool to link it to the sky dome for ease of moving about if needed). Make sure that hangs below the level of your track and voila! A nice start to a scene :cool: The pic above uses that method, where the trees are applied to the horizon cylinder, albeit crappy rF default low-res ones. Using higher-res horizon tree textures with an alpha channel and a few "3D" (X in this case) trees gets much nicer results:
Grass in this shot was also taken from the grass verge outside my house and then tiled and edited to make it look flattened / run over in certain areas and using multiple mapping channels to get the muddy areas
For the skies, you could have a look at some tracks / addons for rF. There's some nice hi-res skies there that can be used, likewise, DoN's 4096x4096 ultra-hires sky texture is the mutts nuts!
As for tarmac, I found the best results were to grab a digital cam, take some pics outside of roads and edit the results in Photoshop to make tileable textures.
For example:
Tarmac image taken from outside the front of my house, loaded into PS, edited to make it tileable and painted the relative lines / skid marks for the track. Create a bump and specular map for depth etc and voila!
With raster images (ie: most graphics apps).. "paint" is applied on a pixel-by-pixel basis. With vectors, it's calculated mathematically using points rather than pixels. This gives a major advantage in design for potentially large scale applications as you can resize the image and the maths are recalculated and doesn't lose quality, whereas raster images, pixels either get resized, or pixels are added to fill gaps (depending on method) and will always look blurred when enlarged and can lose quality when shrunk too if shrunk small enough.
The tools are quite different with vector work though.. it's much easier to work with raster images for the likes of Jack's images (which IMO, makes them even better) due to certain filters and the ease of "chopping layers" etc whereas with vectors, if you want to do the same as using a marquee area to remove a section of an image, this has to be done with the scissors / knife tool and often the end result needs to be tweaked slightly (unless that's just me being crap, heh).
_If_ I listen to the "radio", it's normally a stream from DI. Used to listen to Kiss a lot (was much better when it was a pirate station), but now, it's all R&B n other "music" of similar genre (read: kids who tink it all abou' da bling bling innit, y'geh'me).
Morning radio shows really piss me off, absolutely no content worth listening to at all.
Another bonus of DI streams over normal radio is that while it has ads, there are far fewer of them.
That isn't strictly true. I've done some work for a large online payment processing company (much like paypal) previously and was horrified to be allowed a local copy of their entire customer database (250,000+ entries), every one having a plaintext password and the only questions I got asked before being given the contract was 'where do you live?' and 'how old are you?'. The company is based in the US, I live in the UK.. could have been some fun for them if I wasn't an honest fella
That said, I'm pretty sure this isn't the case for many of these types of companies.