The online racing simulator
Searching in All forums
(988 results)
Ian.H
S3 licensed
Quote from dawesdust_12 :I could imagine that being a spectacular shot though?

Indeed... see attached

(actually had to remove the ', california' part of the filename even to be able to attach it here due to path lengths (doesn't help being located within the 'my docs' path I guess )).


Regards,

Ian
Ian.H
S3 licensed
Quote from petercollins :Niall - with all due respect, I'm not a drunk and I doubt you are.

I don't think it's funny for a thread about Irish circuits to become a bout of Irish-bashing and am surprised the moderator(s) have let it continue.

Is it funny to say that the reverse tracks are Irish tracks? What's that supposed to refer to? It doesn't even mention alcohol, it's pure Irish-bashing with no foundation and showing no respect for Irish people who have paid for their S1 and S2 licences.

HAH! Chill out fella. The reverse tracks was nothing but "clichéd humour", most certainly wasn't Irish bashing. If you couldn't see, even with the smilies, that I was just having a chuckle (I notice no other person with an Irish flag next to their name had any problem with the comment and more than likely found the amusing side to it as it was intended), then that's your hangup. And if you _seriously_ think that's "Irish bashing".. then I sincerely feel sorry for you.

Glad everyone else has taken any "untoward" comments here as light-hearted humour.



Regards,

Ian
Ian.H
S3 licensed
Quote from dawesdust_12 :Ian, I find people who aren't tech savvy love to use folder names like "That Party, Where Jim and Don made out" rather than "2008-01-01 Jim and Don"

heh.. seems that way. Here's 1 example of a sentence for a filename that came as part of the aforementioned archive:

'El Capitan as seen from the Merced River, Yosemite National Park, California.jpg'

uGH!



Regards,

Ian
Ian.H
S3 licensed
Hi James..

Quote from JamesF1 :I've had a search around, and can't find what I'm looking for - so I'll ask here. Does anyone have any good methods for doing an incremental backup in Windows (solution needs to be free, unfortunately) - something similar to rsync, I guess...

I've not found anything in my searches yet, but maybe I just didn't look hard enough.

Suggestions?

Have you seen DeltaCopy? I've never used it, just did a quick scroogle search.. 2 sites listed looked interesting:


DeltaCopy (open-source)

rsync on windoze (a bit fiddly perhaps, depending who it's for)

No idea how either method performs, but incase you hadn't seen them



Regards,

Ian
Ian.H
S3 licensed
Quote from JO53PHS :Please just tell me how this interior would ever work with an XRT?

If you want this interior your best bet is probably an FXO

Improvisation

And some people detest shopping cars (ie: FWD).



Regards,

Ian
Ian.H
S3 licensed
Quote from JamesF1 :Stupidly, MAXPATH actually *is* 255 for the *entire path* - which could well be your problem (and why I keep my directory names so short and shallow).

255 for a file is more than adequate.
255 for a path is terrible, really.

Yup, a real PITA. I recently downloaded some photos which came zipped. The dir name inside the archive was ~40 chars, and then subdirs within subdirs within.........., all containing ~30-50 chars and then some filenames reached nearer 80 chars! Pretty sure they didn't need to use sentences for filenames



Regards,

Ian
Ian.H
S3 licensed
Quote from amp88 :None of the paths are anywhere near the 255 character limit.

And when combined? The 255 'MAXPATH' limit isn't per directory AFAIK.



Regards,

Ian
Ian.H
S3 licensed
Quote from Dalek0220 :I was having a read of the track descriptions on the LFS website, and I am suggesting we have a Irish oriented track because no game does have Irish tracks!

Also some Irish people might like this one too...

If some one can prove that a game has a proper Eire track (Not rally) I'll request a closure for the thread.

There's many "Irish-orientated" tracks in LFS already.. BL1R, FE1R, SO5R...................



Regards,

Ian
Ian.H
S3 licensed
Quote from Scrabby :Omg why such lame comments on the headlights they even look good and are just clear headlights instead of those ugly old ones, atleast he hasnt he's bumperkit and ultrahigh wing on it and that doesn't make him a ricer

They just look.... well, crap. They look like a home-made angel-eye conversion kit rather than a £150 kit. I've seen some E36s with conversions that look a lot less like "we made these lights with a hammer and chisel" than this set do.

Car itself looks clean, but looks ruined (IMO) with the headlights.



Regards,

Ian


PS: Rob.. I love that Capri! it's so clean. I'd love to get me hands on a mint 280 Brooklands
Ian.H
S3 licensed
Quote from The General Lee :LOL.

No, we were wiring the sub and amp into the boot. Sadly, we had to remove the rear seats to get the wires into the boot. As its a saloon and a 4 door, the boot is like a steal enclosure Got it sorted though.

Yes, the headlights are a little ricer, hence why I don't like them.

OMFG! The rear seat doesn't need to be removed to install a sub

I installed 2 12" subs and 3 amps in the back of my mates 4-door E36 some years ago.. I certainly didn't take the seats out and the wires made it to the boot.. in a nice finishing sheath too (was normally used to keep cables tidy in nightclubs).

Talk about doing things the hard way.

No comment on those headlights



Regards,

Ian
Ian.H
S3 licensed
Quote from royk1991 :i have a cruise sever buy i want money and stuff but i dont no how to do it help plz

LOLOLOLOLOLOLOLLLLlzzzzz

(sorry, I couldn't think of anything constructive to say to this fool).

Ok, ok... constructive comment... hmm.... oh, how about you RTFM like everyone else!?



Regards,

Ian
Ian.H
S3 licensed
Forum sigs are the very reason I have both '*.imageshack.us/*' and '*photobucket.com/albums/*' in Firefox's adblock extension. It's bad enough that leagues are allowed to use them (although added to adblock too so I don't see the fscking stupid things ).

4 line .sigs are the "web standard" AFAIC. I wish people would adhere to that in e-mails too instead of telling me the mail that was sent may not have been intended for me and if that's the case, I need to.......................... [delete]



Regards,

Ian
Ian.H
S3 licensed
I actually get far better FPS rates now with rF (running in DX8 mode) and can enjoy all of it's extras such as variable time of the day to race and bump / spec maps bringing the textures to life. Infact, get better FPS in rF even with car models that have no LODs than I do in LFS since patch Y



Regards,

Ian
Ian.H
S3 licensed
Quote from Mazz4200 :So you're a golfist then are ya . You must be either very old or very sad.

[ snip ]


Heh.. tell that to my 11 year old who just bought himself a set of clubs with cash he got for his birthday And if you tell me he's very sad, don't turn up to the meet

Golf's a great game!



Regards,

Ian
Ian.H
S3 licensed
Thanks again for the info and general discussion.. certrainly educational

I guess sometimes the downfall of being self-taught is not always learning things in the "correct order" and I often tend to jump into something complicated as a first task rather than sticking with the basics for a while. Pointers and references was one topic I'd pretty much glanced over and not much else, things have always just seemed to work(tm) and a lot of my learning comes from trial and error with some RTFM for reference for a particular problem, instead of studying a whole chapter.. either way, it's still fun to learn



Regards,

Ian
Ian.H
S3 licensed
Quote from joen :Instead of giving the AI different skill levels I think it would be more interesting to give them different driving styles. One could drive rather "agressive" and on the limit making it generally fast but more prone to make mistakes while another might be a bit slower but making less mistakes.

Something like rF's RCD (talent) files would be great; for example:

// rFactor Talent File - Generated by rFactor Talent Editor

David McQueen
{
// Driver info
Nationality=Scottish
DateofBirth=12-11-1982
Starts=29
Poles=14
Wins=6
DriversChampionships=0

// Driver stats
Aggression=53.65
Reputation=43.69
Courtesy=75.56
Composure=1.88
Speed=93.66
Crash=62.23
Recovery=8.35
CompletedLaps=2.88
MinRacingSkill=5.43
}

Shame ISI never managed to make use of them properly in rF (for some stupidly unknown reason).. but if implemented well.. I think it'd enable much more variation



Regards,

Ian
Ian.H
S3 licensed
Most "worrying" quote I ever got from an insurance firm was "are you mad, sir!?" Was after a quote for putting a Cossie lump in a Tranny. Best quote I got was £3,400. Being 22 with 12 points, didn't help I guess



Regards,

Ian
Ian.H
S3 licensed
Quote from Töki (HUN) :Yeah... I don't know, is it the only way to develope the physics?
I thought FPS depends on the textures etc... but never on physics...hmm IDK

Textures play an important part, as do polys / LODs / draw distances for the buildings and the likes.. but physics also play a major role.

LFS is _very_ CPU intensive (moreso than GPU I think) so it's already requiring a lot of CPU power for the gfx side of things.. now add an abundance of physics calculations for the cars too and eventually your box will say "fsck you!" and start to crawl.

Scawen has already implemented a hack (IMO) with the cars removing themselves from the physics engine when idle for 40(?) seconds.. but I personally think there's an underlying issue with the physics engine being unoptimised (hence the need for the hack).. but hacks don't work long-term and I can only see it getting worse unless something is done. We're due cockpit updates as mentioned at patch Y release time to come in the (near? ) future.. which I'd guess will include more polys / detailed textures just adding to the stress of the CPU.



Regards,

Ian
Ian.H
S3 licensed
Quote from Shotglass :_foo* blubb;
blubb = *foo;
function(blubb);

void function (_foo* blubb)
{
*blubb->bar = "moo";
}

not sure about the dereferencing with the -> though you might have to use that line without the *

Sweet! Thanks Shotglass

This is something I've pondered on for ages but never pushed hard enough to find a solution I guess.. I always found a "workaround".. but that made any classes I wrote less universal as I was referencing forms / datamodules from the function where the global struct resided.. this should help to clean up some of my code

I did modify it slightly. Quick test code is now as follows:

// Global struct
struct _AppData {
AnsiString appdataDir;

struct _opts {
AnsiString libRootPath;
} opts;
} AppData;

// Declaration
void __fastcall TDMod::Test(_AppData *Data);


Test(&AppData);

//---------------------------------------
void __fastcall TDMod::Test(_AppData *Data) {
Data->opts.libRootPath = "C:\\some_path\\";
ShowMessage(Data->opts.libRootPath);
}

All works as expected

Thanks again.



Regards,

Ian


EDIT (in response to your 2nd edit):
I hadn't thought about putting this data into a class rather than using a global struct. Not sure why, but makes sense. I'll look into doing this too
Last edited by Ian.H, .
Passing structs to functions (C++)
Ian.H
S3 licensed
Hi all..

This might sound like a bit of "n00b" question and almost embarrassing to as I'm sure I should have learnt this way before some other stuff.. but how do you pass a struct to a function for both reading / writing?

Small example snippet of what I envisage code to look like. The struct is global, not that that matters I guess.. but not sure what to put for the function args

struct _foo {
AnsiString foo, bar, baz;
} foo;

UpdateStruct(foo);

void __fastcall UpdateStruct(???) {
foo.foo = "bar";
foo.bar = "baz";
foo.baz = "foo";
}

The original 'foo' struct should now be modified with the new values for calling later in the app.

Any info appreciated



Regards,

Ian
Ian.H
S3 licensed
Quote from squidhead :You mean the video in the picture had AA and AF????

Yeah. The small res though doesn't look like much of a difference between having it enabled and disabled. Viewing the replay in game shows a massive difference (certainly couldn't drive with AA completely disabled)

I know my box specs aren't "super" nowadays, but before I got it.. my box was a PII 350mhz with 320Mb RAM and 64Mb onboard video (which now runs FreeBSD and functions as my gateway / router / firewall). I'm a coder / system bod primarily, so don't really need a super computer. LFS, rFactor and Pro Evo Soccer are about the only games I have installed as I'm not really much of a gamer.. and only "mess about" when it comes to video stuff.. but I do need to upgrade soon as it'd be nice to get a few more FPS when playing the few games I do have installed



Regards,

Ian
Ian.H
S3 licensed
Actually, AA / AF is a major contributor to the problem, thanks Kniebeejs

It was set to x2Q AA / x4 AF. Turned both of these off and the game while fraps wasn't running jumped up to 45+ FPS and even with fraps running, was hitting ~25-30fps.

My test didn't come out particularly well. I need to play with Vegas to work out doubling the play rate (literally just doubling it made the vid play 1.5 times and the audio was jumping, not as bad as the above posted test vid though) so it would seem that it is possible and rendering at a small resolution means that a lot of the lack of AA / AF isn't so noticeable



Regards,

Ian
Ian.H
S3 licensed
Gotta love hitting the 25 mark... my E30 325i costs me ~£420 a year with no no-claims bonus



Regards,

Ian
Ian.H
S3 licensed
Quote from squidhead :It COULD work if you record with no sound in 800x600 @16 bit with standard textures, LOD detail at middle of the settings bar, no more than 2 cars in the screen at x.250, limited to 10 fps, and in previous patch, patch Y is a bit slower for some reason...
but do you REALLY want to make a movie in such conditons

Hah.. not really

I'll wait until I upgrade before considering making an LFS vid



Regards,

Ian
Ian.H
S3 licensed
Quote from jwardy :ye it was quite a while ago before me infact

Used to own a Mk2 as well. Preferred the Mk1.. but picked this one up for nothing. Started life as a 1.1 Popular.. ended up as a 2.8 "sleeper" (only clue was it was gutted except the 2 front bucket seats)

Original pic was crap taken ~12 years ago hence the poor scanned image



Regards,

Ian
FGED GREDG RDFGDR GSFDG