(actually had to remove the ', california' part of the filename even to be able to attach it here due to path lengths (doesn't help being located within the 'my docs' path I guess )).
HAH! Chill out fella. The reverse tracks was nothing but "clichéd humour", most certainly wasn't Irish bashing. If you couldn't see, even with the smilies, that I was just having a chuckle (I notice no other person with an Irish flag next to their name had any problem with the comment and more than likely found the amusing side to it as it was intended), then that's your hangup. And if you _seriously_ think that's "Irish bashing".. then I sincerely feel sorry for you.
Glad everyone else has taken any "untoward" comments here as light-hearted humour.
Yup, a real PITA. I recently downloaded some photos which came zipped. The dir name inside the archive was ~40 chars, and then subdirs within subdirs within.........., all containing ~30-50 chars and then some filenames reached nearer 80 chars! Pretty sure they didn't need to use sentences for filenames
They just look.... well, crap. They look like a home-made angel-eye conversion kit rather than a £150 kit. I've seen some E36s with conversions that look a lot less like "we made these lights with a hammer and chisel" than this set do.
Car itself looks clean, but looks ruined (IMO) with the headlights.
Regards,
Ian
PS: Rob.. I love that Capri! it's so clean. I'd love to get me hands on a mint 280 Brooklands
OMFG! The rear seat doesn't need to be removed to install a sub
I installed 2 12" subs and 3 amps in the back of my mates 4-door E36 some years ago.. I certainly didn't take the seats out and the wires made it to the boot.. in a nice finishing sheath too (was normally used to keep cables tidy in nightclubs).
Forum sigs are the very reason I have both '*.imageshack.us/*' and '*photobucket.com/albums/*' in Firefox's adblock extension. It's bad enough that leagues are allowed to use them (although added to adblock too so I don't see the fscking stupid things ).
4 line .sigs are the "web standard" AFAIC. I wish people would adhere to that in e-mails too instead of telling me the mail that was sent may not have been intended for me and if that's the case, I need to.......................... [delete]
I actually get far better FPS rates now with rF (running in DX8 mode) and can enjoy all of it's extras such as variable time of the day to race and bump / spec maps bringing the textures to life. Infact, get better FPS in rF even with car models that have no LODs than I do in LFS since patch Y
Heh.. tell that to my 11 year old who just bought himself a set of clubs with cash he got for his birthday And if you tell me he's very sad, don't turn up to the meet
Thanks again for the info and general discussion.. certrainly educational
I guess sometimes the downfall of being self-taught is not always learning things in the "correct order" and I often tend to jump into something complicated as a first task rather than sticking with the basics for a while. Pointers and references was one topic I'd pretty much glanced over and not much else, things have always just seemed to work(tm) and a lot of my learning comes from trial and error with some RTFM for reference for a particular problem, instead of studying a whole chapter.. either way, it's still fun to learn
Shame ISI never managed to make use of them properly in rF (for some stupidly unknown reason).. but if implemented well.. I think it'd enable much more variation
Most "worrying" quote I ever got from an insurance firm was "are you mad, sir!?" Was after a quote for putting a Cossie lump in a Tranny. Best quote I got was £3,400. Being 22 with 12 points, didn't help I guess
Textures play an important part, as do polys / LODs / draw distances for the buildings and the likes.. but physics also play a major role.
LFS is _very_ CPU intensive (moreso than GPU I think) so it's already requiring a lot of CPU power for the gfx side of things.. now add an abundance of physics calculations for the cars too and eventually your box will say "fsck you!" and start to crawl.
Scawen has already implemented a hack (IMO) with the cars removing themselves from the physics engine when idle for 40(?) seconds.. but I personally think there's an underlying issue with the physics engine being unoptimised (hence the need for the hack).. but hacks don't work long-term and I can only see it getting worse unless something is done. We're due cockpit updates as mentioned at patch Y release time to come in the (near? ) future.. which I'd guess will include more polys / detailed textures just adding to the stress of the CPU.
This is something I've pondered on for ages but never pushed hard enough to find a solution I guess.. I always found a "workaround".. but that made any classes I wrote less universal as I was referencing forms / datamodules from the function where the global struct resided.. this should help to clean up some of my code
I did modify it slightly. Quick test code is now as follows:
// Global struct struct _AppData { AnsiString appdataDir;
EDIT (in response to your 2nd edit):
I hadn't thought about putting this data into a class rather than using a global struct. Not sure why, but makes sense. I'll look into doing this too
This might sound like a bit of "n00b" question and almost embarrassing to as I'm sure I should have learnt this way before some other stuff.. but how do you pass a struct to a function for both reading / writing?
Small example snippet of what I envisage code to look like. The struct is global, not that that matters I guess.. but not sure what to put for the function args
Yeah. The small res though doesn't look like much of a difference between having it enabled and disabled. Viewing the replay in game shows a massive difference (certainly couldn't drive with AA completely disabled)
I know my box specs aren't "super" nowadays, but before I got it.. my box was a PII 350mhz with 320Mb RAM and 64Mb onboard video (which now runs FreeBSD and functions as my gateway / router / firewall). I'm a coder / system bod primarily, so don't really need a super computer. LFS, rFactor and Pro Evo Soccer are about the only games I have installed as I'm not really much of a gamer.. and only "mess about" when it comes to video stuff.. but I do need to upgrade soon as it'd be nice to get a few more FPS when playing the few games I do have installed
Actually, AA / AF is a major contributor to the problem, thanks Kniebeejs
It was set to x2Q AA / x4 AF. Turned both of these off and the game while fraps wasn't running jumped up to 45+ FPS and even with fraps running, was hitting ~25-30fps.
My test didn't come out particularly well. I need to play with Vegas to work out doubling the play rate (literally just doubling it made the vid play 1.5 times and the audio was jumping, not as bad as the above posted test vid though) so it would seem that it is possible and rendering at a small resolution means that a lot of the lack of AA / AF isn't so noticeable
Used to own a Mk2 as well. Preferred the Mk1.. but picked this one up for nothing. Started life as a 1.1 Popular.. ended up as a 2.8 "sleeper" (only clue was it was gutted except the 2 front bucket seats)
Original pic was crap taken ~12 years ago hence the poor scanned image