The online racing simulator
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boosterfire
S3 licensed
Well, the whole point of a demo is getting people that actually play it for the first time like it enough to spend the money to buy the full version. The current problem is that some of them are just happy with what they have in the demo and don't buy S2. Probably most of these people would actually buy it if the demo was time limited, or much more content limited.

@ those who think the demo should include some of the exclusive S2 content: This is wrong, the thing you seek is not to let people use all the exclusive features, it's to make them dream of those features.
boosterfire
S3 licensed
Personally, I think something like the following would be pretty cool:

http://www.lecircuit.com/circuitDocuments/CMT%20areal.jpg

Champ Car is going there this year
boosterfire
S3 licensed
1. Go look what "demo" or "demonstration" means in a dictionnary.
2. All of these threads are quite pointless; we've never heard of anything from the devs saying they'd put more stuff on demo.
boosterfire
S3 licensed
Quote from Cue-Ball :This is precisely what we DO NOT agree on.

The handbrake does not need to be on at the start of the race. Drivers just need to press on the brakes, just as they would in real life.

Would cause too much problems; it happens that you get lag or something and you only see your car when the race actually starts. With this thing, your car would be gone in the one in front.
boosterfire
S3 licensed
Quote from Ball Bearing Turbo :So what are your thoughts then - would it be too much to ask for you to need to use the brake button while on the grid? This would not force anyone to upgrade their hardware.

Well, I wouldn't really mind. What I think everybody agrees on is that the handbrake needs to be automatically on at the start of the race, because a lot of issues can compromise your control of the car. Then, I'm not sure what to do next. I wouldn't mind having to actually brake, it's not a big deal to press a button, but I know that it would piss off some people, and would cause more problems than it solves. I already hear the n00bs complain here and on the servers because they got spectated/pitted/whatever because they were not pressing the brake on time and the car moved/the server thought they were not there.
boosterfire
S3 licensed
Quote from sinbad :I can see why this was suggested, but "operating" a handbrake via a wheel button isn't adding to the realism (for me). In the same way that a button clutch adds NOTHING to the realism of changing gear. It's STILL automatic if you're using a button on a steering wheel, you don't do it, you tell it when to do it itself.

In my case I'd tap two buttons or release one at the precise moment I hit another, definitely no more realistic if you ask me.

In my opinion it's a fairly trivial thing, particularly in the grand scheme of things (i.e still magically appearing on the grid rather than driving to it). The important thing is that we have to react to the lights.

Well, not everybody have wheels, and most of the people (if not all) who have wheels don't have handbrakes. I mean, there's a limit that you reach pretty quickly when you're talking about realism in something that is, first of all, not true. This is a simulation, so what you want is to have things work in the best way possible (i.e. the closer to reality), but you can't get rid of the screen, buttons up to a certain point.

I, myself, uses mouse and I don't feel like I miss so much of the game even without a wheel. I understand it all falls down to opinion, but what we're seeking here is to make it fall down all the these opinions, and if possible, leave people choice. You can't force everybody to have the best equipment there is.
boosterfire
S3 licensed
Quote from GT Touring :amen to all this-
drift drift drift....this is racing not figure skating.

I say... figure skating is actually very similar to drift! Both are worse than the real sport possible to do with the same equipment (that is racing and hockey), and both have to use the other's field to do it!
boosterfire
S3 licensed
I'd rather have all the racers drive the same car and actually prove that they're better than the others. Same setup for everybody would be better than handicap.
boosterfire
S3 licensed
I don't see why we would have to banlance the cars. The handicap system just doesn't work that way, it would probably unbalance most of online races, I don't see the point. Classes shoulds be balanced before we apply any kind of handicap. Speaking of which, I don't understand why we'd need handicaps? What I understand can be two things:

- Handicap a single player;
- Handicap a car.

First, handicaping a player is completly unfair; if he's fast, good for him, but it's not a reason to slow him down. And again, I don't see the point in putting our own handicaps to the cars, they should already be balanced. If you handicap a car, it's like making it useless in a serious race, so you're just better to forbid it on the server.
boosterfire
S3 licensed
I'd rather have some small cars, or some electric cars, or even hydrogen cars than god damn trucks. LFS never pretended to be green, nor does the whole racing industry, but from what I know, the whole racing industry's goal is to convince people to buy a product/do something. I'd rather have LFS convince people to buy green cars than trucks.

-1
boosterfire
S3 licensed
Quote from DJMOZ :Lmao

You actually went all the way in the search list to a topic that was exactly 1 year old, and you posted "Lmao"? Hmm, I bet not, having so much time to waste, I'd be crying for a life when posting such thing.
boosterfire
S3 licensed
Well, just trust what seems to be OK. If anything seems a bit suspicious to you, don't trust them, or search a bit to know if it is good. If you get something as "enter your credit card number here so we can tell you if it has been stolen"... well...
boosterfire
S3 licensed
Quote from Gunn :Not everybody has been here for years. Old for some, new for others. Such posting isn't going to stop any time soon, old hands should be getting used to it by now.

[Insert comment about search function here]

boosterfire
S3 licensed
Well, yes 170 fps is nice, but thinking about it, very pointless. 60 is even pointless. What is important in LFS is that you need to have enough fps so it's drivable at all time. In my opinion, anything over 30 is drivable, 25 being ok too. Under 20, it's getting harder, and under 15 pretty impossible if you have other people around you.
boosterfire
S3 licensed
Quote from rockclan :well i do...
me and someone didnt listen to the rulez he shared his account with me.

This is such a bad idea! "Hey devs! I don't listen to the license agreements!"
boosterfire
S3 licensed
Quote from Moonclaw :
Can you tell me when hasn't LFS been in an important development phase? Like you say "purely extra", that would mean autocross area in whole, blackwood car park and MRT shouldn't be there, because it's just extra.




Do you know something rest of us don't? I would assume you don't, so please do not start guessing what is the priority in the mind of Eric, Scawen or Victor.

On topic, I think that sort of track environment would be great, possibility to add waypoints would make it so many possible tracks, good for racing, drifting, mrt'ing or anything else you can think of.

There's a difference between BL car park and a "drift-land". BL car park has never been designed purely for drifting, nor has been the MRT5, you're generalizing here. In some way, nothing is extra. However, I think that LFS being a racing simulator, which implies going fast around a big track (I'm not saying that drifting or autox is not racing either, i'm just saying that I believe the devs had pure racing in mind first), you need to prioritize those bigs track and whatever happens on them.

And again, I'm in right to guess what the devs think, we all can guess, and IN MY OPINION, analyzing what we saw over the years, the devs tend to develop what could be considered pure racing things before autox. So in my opinion, this thing is not gonna happen in a while, as we all know the devs have more important things to do, and they know it. I'm not saying that I know what they do, I say that they know what they do, and that Scawen has even said what's coming.

And by important development phase, I meant that we know that the next two patches (at least) are stuff that has been talked about for months. I see this kind of thing (the drift-land) coming after S2 final is released, if not later.

Quote from Smurfen :
nothing can be as important as that track!! LOOK AT IT!! *dies*

Do you seriously think what you're saying here, mate? You seem a bit obsessed to me
boosterfire
S3 licensed
Quote from Dajmin :Be careful when you think about selling them - remember that logo is a copyrighted image and belongs to the Scavier guys.

But LFS stickers = cool. I like

Isn't the copyright actually owned by Nicolas Gringon? I mean, it's his logo after all, and I'm not sure he got much recognition, most people think Eric made the logo or something

Else, I like the idea, and if I'd be the devs, I would let them do it, after all, they're getting free promo.
boosterfire
S3 licensed
I've not read the whole topic, but to answer the topic question, I'd say the following: LFS is currently the best racing simulation game because no game corp has ever decided to look at LFS and actually aim at making something better. The other simulations that we've seen are usually way bellow LFS because they seem to have been worked on fast, without actually caring much. But I'm definitely sure that if 60 people would decide to do something better than LFS, they would succeed.

And that's not saying that LFS is not good or anything; it's just logic. 60 brains that work well together can do better than 3. Of course, the probability that 60 people could actually work well to the point of making something better is thin, thus we have seen nothing better than LFS so far. In my opinion, 3 people is good, because they work in conjunction, they know each other, etc.

However, 60 people that would know what they do and make no compromises would inevitably come up with something better.
boosterfire
S3 licensed
Eric, as far as we know, is not the fastest modeler in the world, and has really more important matters to attend to. I know that it wouldn't take him months, but I'm just saying that LFS being in an important development phase, things like this that are purely extra should not be taken care of.

There's about 20 things that would need to be done on the graphical side of LFS, some of them will come pretty soon, but the rest will have to be worked on; Eric knows that and those important things are probably higher in his to-do list than a drift-land...
boosterfire
S3 licensed
I'd really like to know what people hope actually posting this thing in the general forums. I mean, we've known all this for years, if you want to actually start a useful topic, look for something nobody has ever heard about! On these forums, there must be about 50 topics about "zomg, it looks like a Starion": we got it, please stop
boosterfire
S3 licensed
±0 from me. I understand that it could be nice for drifters and some people that drive the mrt5, but to be honest, I'd rather have some longer tracks for the cars that more people drive. Remember that even if there's quite a lot of drifting in LFS, Scavier have never actually showed any hint to do something especially for it. There wasn't really supposed to be drifting in LFS, it just happened that one day, a guy lost control and hasn't been able to get the car back straight since then...

So, I'm not totally against the idea, as it would have it's uses (even if I wouldn't use it), but it's certainly not a priority.
boosterfire
S3 licensed
3 Blue flags get you black flag? Hmm... a blue flag doesn't mean you're wrong or anything, it just means you're a lap behind whoever is coming behind you. You can't just kick people from the race because they're slower. In F1, you see a black flag about once per year, if not less, it's not a common thing at all, it's only used for extreme cases, else it's just a penalty.
boosterfire
S3 licensed
Quote from dynofiend :driving and weaving wont warm up the tyres to any significant level over 1 lap

That's kinda true, especially if it's a long race in GTRs, so you're using R3s. I don't think they can get hot enough to really make a difference from a cold lap; 50mph is not enough and weaving around doesn't really do anything in LFS.

However, if it was just a warm up lap for the look of it, it would make more sense. I suppose the speed could be auto-limited so there's no possibility of error during that lap, but what I fear is that people wouldn't know when to re accelerate at the end of the late, thus leading to unfair edges between the racers.
boosterfire
S3 licensed
Hum... There's one thing I don't understand. In every sport, the goal appart from having fun is to win. How the hell do you win in Drift? NFS games have point systems for that, so it's pretty clear, but in LFS? You're supposed to go around the track and actually race & drift at the same time? Sounds like a demo-derby to me!

Else, hmm... I won't stop people from drifting (because I can't), but if I had a nuke, I would.

Seriously, it's just proving that you can actually lose control... and keep losing it for the whole turn! Congratulations!
boosterfire
S3 licensed
Quote from GruntOfAction :Trust me if I could I would donate myself to help the development of LFS because right now theres only 3 people working on it.

And its the quallity of a game from a 80 person crew.

I can't imagine if they hired like 30 people to help with it...

Heck with that many people S4 might be a possibility.

As I said earlier in this thread, and as Vykos point out too, if you'd give money to the devs, they will not hire an extra team member with it. The devs decided to work with the team they have now, and I don't think the community has ever influenced them in doing so. LFS development is totally not money related.

Oh, and S4 has apparently been considered in the early development of the game, but that idea has been dropped a while ago to three stages instead.
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