The online racing simulator
Searching in All forums
(650 results)
boosterfire
S3 licensed
Why did I read "Spot the Stig"?
boosterfire
S3 licensed
Quote from Rappa Z :I hadn't thought about that and dammit you are quite right. But my uncharacteristically optomistic attitude won't let me believe that Eric isn't doing at least a little bit more than what we saw last time around (he has more time for this release after all). I'm not talking about stock cars, rally packs and LMP cars, but probably something along the lines of finishing the old cockpit updates and possibly (hopefully!) briging the old tracks up to snuff as well. This is just optomistic BS though so it is best to disregard anything I say as rumor. After all, it is just an idea.

What really bothers me is that if Eric truly had something to show, we'd have seen at least some part of it, sneak peaks or something. It's really weird, he doesn't seem to care in any way what people think of his work.
boosterfire
S3 licensed
I've been thinking about just how complicated Scawen's work is with the tyre physics. I'd be interested in seeing the formulas inside the final product's code. Something tell me our mind would be quite blown.

It really makes you wonder just how realistic common games are, especially those who claim to be simulators (hello GT5). Such games being first of all products that must bring in money, I wouldn't be surprised if the same code has been used more than once, and deemed to be close enough to reality, or what people might want to actually play. In the end, I truly expect Scawen's tyre simulation to be the best of its kind, ever.

Try it for a moment. Imagine all the variables involved. Then think about the fact that not only Scawen must translate that to be computed, but it has to be made in real-time.

Mind: blown.
boosterfire
S3 licensed
Good report.

Bloody hell, tyre physics is complicated.
boosterfire
S3 licensed
Quote from ColeusRattus :
We actually know all there is to know.

So that means Eric has only reproduced one track (not designed) and allegedly finish car interiors in what... more than two years? And only posted a few pictures of the former? That's good PR? That's creating a thrill? Nope, it's creating anger.

I don't get the whole "I don't have to report to anyone" thing. Eric works slowly, period. Besides, why doesn't he want to show us his work? Shouldn't he be eager to post his progress, or finished stuff online so that we can be in awe?

Prove me wrong, Eric! Prove. Me. Wrong.
boosterfire
S3 licensed
Quote from amp88 :This is not coherent. Where did Scawen say he was delaying the other improvements just to finish the tyre improvements?

I don't think he did. Also, he didn't say he'd release the tire improvements individually, before working (or finishing work) on the rest.
boosterfire
S3 licensed
Quote from adamshl :Who said that? If I remember correctly Scawen told that he will take care of other stuff (like suspension) when tyre physics will be done.

Quote from Scawen :
Most of the remaining development is in the following sections :

- Tyre heating and cooling
- AI driver improvements
- Limited setup system
- Suspension updates
- VW stability control

"remaining development" to me mean "development before it's ready to release"
boosterfire
S3 licensed
Quote from cargame.nl :[snip]
The excuse that the physics are wrong and therefore don't release nothing anymore for two full years now, who still believes that story? [snip]

That's the great question, but it is partly understandable. That is, the physics part. This is pretty much a guess here, but I believe this stuff is far more complex than it seems at first. It's just a tire touching the ground, but there's so much going on there. Besides, we know that Scawen's not only doing the tires, he's working on other stuff as well.

The part that's annoying as hell is pretty much everything concerning graphics, where I feel work could be done faster by a snail randomly moving across a keyboard.
Last edited by boosterfire, .
boosterfire
S3 licensed
Quote from JPeace :Evidence would be a reply from Scawen, Victor or anyone like that. Because then that is evidence of their activities and what they imply to do, otherwise it is just an idea within somebodies head. A theory. Of course, they could be lying, in which case there is a full case to have a go at them and 'rage quit'. But I doubt this is the case. Fair conclusion though, I agree with what your saying boosterfire.

You know what, I think our exchange here is kind of an eye-opener for someone who might read it...

It's true that we can speculate, we can guess, but at the end of the day, there's no hard evidence (let's call my stuff soft evidence, or evidence from speculation) of what's really happening in Scavier's world. That's always been a problem, and remains to this day probably a reason why at least some people left (for instance, not seeing an update in years when arriving on the main website, that kind of stuff which scares people away, thinking it's a dead game anyway).
boosterfire
S3 licensed
Quote from JPeace :No, I said you where talking rubbish because you have no evidence to support your claims, neither do I, none of the people quabbling on this thread do, which is why this thread is pointless.

Define evidence.

Why would evidence necessarily be a post from Scawen? Can't we just look at the present situation and draw obvious conclusions from it? Yes, we can.

I said that S3 would have been released earlier had Scavier given a damn about the number of people playing the game, and proceeded to say that Scavier probably care up to a certain level how many people buy the game (as it's their source of revenue), but that had the financial situation been bad enough for them, they'd probably have released an update already (car interiors, stuff like that which doesn't require big coding) in order to calm the community.

This is speculation, but it is made from facts. We can indeed see that:

- That Scavier hasn't released an update already;
- That Scavier has never said they cared how many people played the game;
- That Scavier aren't in a bad enough financial situation to take desperate action.

This is where I draw my conclusions from. I don't just make this stuff up, I think about it first.
boosterfire
S3 licensed
Quote from JPeace :Yes I know the tense of that sentence very much, now read mine, I was saying that you are suggesting that if they would have rushed it if there was the need. Now I am saying that they would not have, they fully know that the new patch will be able to compete and/or maybe even beat the other sims. When they release the Patch, the old customers will come back to play, boosting the community levels and activty within the game - this means that the game is more attractive to others playing for the first time and all that adds up to the game becoming more popular than it ever was.

Yes, and I understand that.

I said: "Basically, Scavier doesn't care if people play the game or not, and we also know that Scavier like work well done, so they're not going to release unfinished work. It'll take the time it will take. People will leave and people will join."

I'm saying the same thing as you, I just don't understand why you said: "I think your talking bollocks to be honest, you have no evidence to suggest that anything you are saying is true", as if you were suggesting I was proposing to get S3 out earlier, while I was just saying it would have been done had Scawen actually cared about such things as number of people buying and playing the game, as opposed to the quality of his work.
boosterfire
S3 licensed
Quote from JPeace :This paragraph - lol.

Mate, the reason the patch isn't coming out is because of faults, not because they want to destroy the game. They dont give a fudge about the people playing this sim, that dont care to a certain extent, but then again no body does. If your looking for loving from the developers I'm afraid you have come to the wrong place. There is obviously no reason to rush S3 out, the game is not in a state of emergency and decline - and I agree with their philosophy of getting something done and doing the job well rather than rushing it out and then having to withdraw the patch whilst more maintenence goes underway. I think your talking bollocks to be honest, you have no evidence to suggest that anything you are saying is true.

Go read my post again, please.

Hint: However, if it had been such a big issue, S3 would have been rushed out in some kind of way to get people to buy it earlier.

Do note the verb tense.
boosterfire
S3 licensed
I'll be blunt. At no point in time did Scavier show that it cares how many people play the game. They probably care up to a certain level how many people BUY the game. However, if it had been such a big issue, S3 would have been rushed out in some kind of way to get people to buy it earlier.

Basically, Scavier doesn't care if people play the game or not, and we also know that Scavier like work well done, so they're not going to release unfinished work. It'll take the time it will take. People will leave and people will join.

edit: btw, I understand the point of this thread is to funnel every questions about this subject in here, but wouldn't it be better just to close this and post an announcement saying something like: "x work is in progress, we know it's taking time, we want it to be very good; don't expect too many information until a patch comes, kthxbai"
Last edited by boosterfire, .
boosterfire
S3 licensed
Guys, I'm the first saying that I don't agree with Scaviers work techniques, but it's their own, and by now I thought it was pretty clear to everyone.

Scawen will release updates when he feels they're ready, and he may or may not speak about his progress while he's working on it. But he's working on it. There's been no indication that he's ever even considered stopping LFS.

Yes, from our end it seems pretty slow, or even completely stopped, but that's only because he doesn't feel the need of writing reports which I believe he feels would be useless and redundant (there's only so many ways you can say "I'm working on that stuff").
boosterfire
S3 licensed
I wonder if Scawen gets some help from specialists about the whole physic calculation of this, or if he does this all alone. I mean, getting a tyre simulation to be perfect sounds close to impossible, and probably involves so much factors.

Also, if he succeeds in this tyre simulation, I wonder if it could have other uses else than LFS. I'm sure that stuff could be useful to some people.
boosterfire
S3 licensed
Actually, you don't really need a driver for your monitor, assuming you know the correct way to use it. For instance, I use a generic P&P driver for my Asus monitor, and it works just fine (I don't think there's even a driver that exists). Of course, if a monitor has special features, such as audio, a webcam and so on, odds are it'll require the driver.
boosterfire
S3 licensed
Quote from enjoyer83 :Donkey, travelling to Far Far Away:
Are we there yet?
Are we there yet?
Are we there yet?
.
.
.
We're getting there... if you're bored of it, go to sleep or play with something else and
I am not among the veterans of this game but been around long enough to know it is worth waiting. End of story for me.

I understand the point of your metaphor, but the problem here is that there is no prospect of "getting there" in any sort of way. The donkey only sees endless landscape ahead.

And all that while the gods Scavier could provide a map (or at least an idea of what's ahead and what's behind by now).
boosterfire
S3 licensed
Quote from EliteAti :Get yourself a license, then we can talk.

Wait, what?

Why do you people always say this? "Get a license or I'll close my ears and sing shout so that I don't hear you"?

magicaldog's interrogation in this thread is that he doesn't get a good sense of speed, and that has nothing to do with being in the demo or in the full version.
boosterfire
S3 licensed
Quote from civicman :hum.. yes. i understand. but it could be so good for us and for scaven if things come faster, he could win more money, because more people would take a s2 license or s3. if physics (physic is good yet) and graphics were better.

i think lfs has a very good potential , but will die if nothing is doing. its just my opinion.
but he do what he want, no problem.

This has all been pointed out before. It's obvious that LFS would develop faster and gain from being developed by more than one person, however Scawen works the way he wants.

This is his project, and he works on it the way he wants to.
boosterfire
S3 licensed
I think that most people here would agree that good, mature (aka not the "bloom is drool" policy) directx11 level graphics would be a good thing for LFS. Why wouldn't it be? It's just a matter of feasibility.

This has been talked about over and over again... even when the current graphics were rather new, some people were complaining. Doesn't change the fact that Scawen works alone, and has a very specific list of priorities that none of us here have every influenced.
boosterfire
S3 licensed
For some reason I look at these forums every single day. I really hope, every day, that when I load this page up I'll see something new, but it's always the same.

This topic feels a lot like a place where people can... share their wait. Or perhaps is it a place where they can let go of their hopes?

I don't even bother trying to decipher Scawen's methods anymore. I just load the page up and hope. I still do, because I know Scawen won't stop. I know he won't, he's doing this for himself. Not for any of us. Scawen has been working on his game all this time, and nobody's going to stop him from completing it, not even time.

To me, Scawen is the most unusual developer. In a usual corporation, he'd be the guy nobody would ever hear about, but that would come up with a few genius ideas every once in a while. The hidden key to great success. To be honest, I think his skills at what he does are awesome, but his managing skills are lacking, abysmally so. This is what you end up with...
boosterfire
S3 licensed
Quote from Bean0 :At the moment, LFS is CPU limited due to it only using 1 core.
I think it is fair to assume that the new physics will be as complex, probably even more so than the current, so using more than one core seems the only way to cope with this extra load.

Yes, and no...

Most of us aren't really have difficulties running LFS, and if someone is having difficulties it's probably because their computer isn't up to par with 5 years ago standards.

By all means, multicore support is good, but the new physics would have to be insanely hard to calculate to warrant the need of having multicore support. Odds of that being the case? Probably not very high.
boosterfire
S3 licensed
Well, at least WoW sure gets a lot more attention from its developers...

The question is: what would LFS be like today if it had had a team like Blizzard's working on it from the start?
boosterfire
S3 licensed
Quote from IlGuercio :I went through Scawen's last posts and i couldn't find nothing of interest.
If we add the fact that he doesn't either read the forum or listen to the people's question or suggestion we have a clear picture of the situation.
Looks like you can't be say any more than "they're working on it" and frankly that statement isn't giving me any topic to chat onto.
You could have just said that you don't have any clue about what to say, that would have been much more fair of you.

There's never really been a reason to talk about much, but how depressing would be an empty forum?

I'd rather have a forums full of people that ask the same question (when is it coming) over and over again than an empty forum with a user base who doesn't give a crap what you release. At least it shows a certain level of eagerness.
boosterfire
S3 licensed
If I may...

I think there's really no question here that LFS' graphics aren't the best. Even back a few years, it was pretty easy to get well over a hundred FPS in this game. So, I'd say LFS could definitely use a graphics update.

However, keep the following in mind:

First, even if running LFS is a piece of cake job for computers that are in any sort of way recent (keep in mind: recent in the computing world), I wouldn't say LFS graphics are annoying to look at. Sure there is tons of improvements that could be made, but if I'm driving past a quite boxy tree, my reflex isn't to ponder about the ugliness of that tree until I pass it again on the next lap. I just go along accepting the graphics the way they are. I'm confident I'm not alone to feel like this.

Second, and this has been said time and time again, the amount of work involved in a graphical overhaul for LFS would be not only immense, but would be a major obstacle in keeping Scawen focused as much as he can be on his current projects. The problem is that for LFS to be majorly improved in terms of graphics, a new engine would probably be required, and Scawen would need to code that (somehow I don't have the feeling he'd get it from somewhere else). People have been improving the textures for years, and while the results are far greater than what we had in 2003, it's simply impossible to bridge certain technological gaps with only texture work. Technologies have evolved, and you will simply not get the same result in a 2000 era directx9 graphics engine as you will in a 2010 era directx11 one.

Finally, another hurdle in the way of a graphics overhaul would be the amount of work involved for Eric, which I guess would also be immense, and we know that would take a long time.
FGED GREDG RDFGDR GSFDG