The online racing simulator
Test Patch Z30 (NOW Z34 - old content / old physics / many updates)
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Quote from Scawen :Is it 100% complete, including the help file?

If it is up to standard then we would like to include it. But first, please could you make a special thread "Ukrainian Language" in the Language Packs forum? http://www.lfsforum.net/forumdisplay.php?f=28

You can post a zip of your language there, and we would like to see it tested by some Ukrainian speakers. Usually there are some things that need improving, when you get more people to test it.

Thanks.

help file doesnt translated yet, i translate it tomorrow

ok i do this)
#1052 - xt
#1054 - xt
for 8 years and 0 km? o_O
yay, thanks for the update :>
Quote from [Audi TT] :for 8 years and 0 km? o_O

I don't know XT, but I'm sure he/she has another (S2) account.
Thanks.
z31 to z33 ?
sorry if im asking a qeustion thats been already asked. i have z30 installed on my laptop. how do i update from z31 to z33 without z28.. i have lost my z28 so i was wondering is there anyway of just updating to z33. thanks
Download the Z28 to Z33, it applies for upgrades too.
Quote from QA51M :sorry if im asking a qeustion thats been already asked. i have z30 installed on my laptop. how do i update from z31 to z33 without z28.. i have lost my z28 so i was wondering is there anyway of just updating to z33. thanks

PATCH_Z28_TO_Z33 will successfully patch any version from Z28 or above, to Z33.

So you just use that patch - you don't need to go back to Z28 before upgrading.
Quote from Scawen :PATCH_Z28_TO_Z33 will successfully patch any version from Z28 or above, to Z33.

So you just use that patch - you don't need to go back to Z28 before upgrading.

thanks Scawen!

EDIT: About speedhump and tyrewall in KY#X. Will it be as permament? As I loved that part could be free to use, but it's cool anyway...
Quote from Scawen :I'm not taking any more requests for objects - I've spent long enough collecting them together and updating them for the new unified autocross objects file. .... so we can get the official patch out and I can get back to the tyre physics.

With respect to what has been said above, I want to make a suggestion for something that can be looked upon next time you have time for this, when ever it is...

With the OT configurations a problem appeared that can not be easily solved. Made a few Aston layouts that use AS7 starting grid and pit and they are very nice to drive on. However, the big problem is pitlane, both on entrance and exit on the track. Pit in/out join/departing the track on the racing line where one has to reduce speed significantly, thus creating potential risk of crash with another racer following close behind.

What I wanted to ask is: is it possible to add something like a concrete flat horizontal panels to layout objects that can be put over the grass surface, so the surface then has grip instead of being slippery?
That way I could separate pit in and pit out lanes away from the track and avoid risks of collisions with other cars.

As I am complete noob in programming, I don't have a clue if this is a huge task or just a little thing and again, with regards to the quoted, don't even bother to answer now.

Screenshots of the pit in/out areas are attached.
Attached images
lfs_00000006.jpg
lfs_00000007.jpg
Quote from Bmxtwins :nooo leave speed humps off

Quote from UnknownMaster21 :thanks Scawen!

EDIT: About speedhump and tyrewall in KY#X. Will it be as permament? As I loved that part could be free to use, but it's cool anyway...

Are you just talking about this place, these 13 objects in the attached screen shot?

I don't have strong feelings about this. I guess I could just leave them not there in open configs (as they were before Z33) so you can just put tyres and humps there if you want them.

I guess I'll remove them again unless I hear of some reasons why not. Actually, I have just commented out those lines already. So that's done unless we hear some good reason why they should be there in the open configurations.
Attached images
ky.jpg
Quote from Highharti :[ blue flags in open configurations ]

I have done this now, but it will need a good test to see if it works well. When do you think you might want to test this again? I could probably do one more compatible patch in time for your test (not this evening).
Quote from Scawen :Are you just talking about this place, these 13 objects in the attached screen shot?

I don't have strong feelings about this. I guess I could just leave them not there in open configs (as they were before Z33) so you can just put tyres and humps there if you want them.

I guess I'll remove them again unless I hear of some reasons why not. Actually, I have just commented out those lines already. So that's done unless we hear some good reason why they should be there in the open configurations.

Well, those are ALREADY @ in Official tracks. In open configuration, if there is no speedhumps or tyrewalls, you are actually able to make a shicane! a. If want to keep them activated, then use official tracks.


IDEA!

But then again, why not to make speedhumps as object? Then you are able to replace them everywhere, @ open config should be OPEN, not closed. But I am not desiding that though,,,,



EDIT: Yes, im talking that place (and actually in all over the places as what becoming to an idea)
no vids containing mods on lfs forums
Quote from UnknownMaster21 :Well, those are ALREADY @ in Official tracks. In open configuration, if there is no speedhumps or tyrewalls, you are actually able to make a shicane! a. If want to keep them activated, then use official tracks.


IDEA!

But then again, why not to make speedhumps as object? Then you are able to replace them everywhere, @ open config should be OPEN, not closed. But I am not desiding that though,,,,



EDIT: Yes, im talking that place (and actually in all over the places as what becoming to an idea)

He already stated, that the incompatible patch with the autocross changes has those speed bumps as objects.
Quote from Scawen :I have done this now, but it will need a good test to see if it works well. When do you think you might want to test this again? I could probably do one more compatible patch in time for your test (not this evening).

Cool. I think we can do this on monday in our regular training. I'm going to talk to my colleagues about that...
Scawen - How do you manage to get 300+ Fps ? The most I have EVER had is 29 Fps.

Sorry for off topic
Quote from Poldy1603 :Scawen - How do you manage to get 300+ Fps ? The most I have EVER had is 29 Fps.

Sorry for off topic

I guess a good PC. And the screenshot resolution is 812x612 so that raises FPS too, and looking from that angle with no cars doesn't consume much FPS as well.
Scawen - here's a wierd crash, not sure what caused it, and has not happened since.
On lap 5 or 7.54 mins as the second car goes into the corner it suddenly gets a huge wack in the rear end.
Both server and client are on z33.
Attached files
so5r-^q.mpr - 235.4 KB - 119 views
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Test Patch Z30 (NOW Z34 - old content / old physics / many updates)
(1455 posts, closed, started )
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