If only they would be more easily discovered by new users than pressing some "secret-key-combination". I've already had to explain to some users how exactly they can use the new tracks since they were not that easy to find out.
Granted, they are not the brightest bulbs in the pack, nor they read the-21-weekly-FAQ-questions-already-covered-by-the-patch-release-post-and-successive-user-posts to Scawen
I was thinking on by default show all the layouts available for the current $config + add default option of the (non-existent $LFS\data\layout\*.lyt) vanilla-layout on the of the list of available layouts that is already selected without any secret-key -presses. And beside that another layout (non-existent *.lyt) that would be the "open"-version of the current-config?
Hhhmm, well, this is a strange community. Lots of different cultures, ages and so on. But most people are actually quite OK. If you post something don't feel that personal offended right away by the initial reactions. I didn't expect another report that soon but the communication strategy the last two months is really good and satisfying.
The last postings do clarify a lot. I also had hidden questions about these upcoming incompatible patch(es) and the timeframe for an official patch release after that. All is clear now, even the worried bit about ramps in South City... So.. Great..
I'm not sure what you mean. Nearly all layouts already made, old or recent, will still load into the new version correctly and need no editing. What are the repercussions of improving the system and providing more objects?
The only exception I can think of is layouts made on the old "Autocross" track area with the "Banner AD1/2/3" objects. They are the old only objects in LFS that I can't provide a good substitute for. I decided to include the two ADBANNER objects from Blackwood because they are used in the training lesson layouts, but I didn't want to include the other 3 similar but different sized banners from Autocross to be available at all tracks.
So, an old layout from AU that contained Banner AD1/2/3 will load but without the banners. Other than that, all objects should still be available at all tracks, though there will be a few substitutions - the hexagonal based cones found at some tracks will be replaced (automatically) with a similar square cone and all the tyres will be replaced with new tyre stack objects of the same colour and similar size (radius might be up to 3cm smaller and some of the heights of tyre stacks are different because the new tyres have more realistic dimensions).
Does it work at the moment? I mean, not by InSim of course, but if an admin moves a checkpoint? A quick look in the code suggests that it should work, because if an autocross checkpoint or finish line arrives in a packet, the checkpoints are worked out again.
The basic idea of the InSim control is to replicate what an admin can do manually in the editor. So if that works now, then it should work when it is done from an InSim packet.
It would be helpful if you could test that out for me and see if it works already (but manually). If it does, then I don't have to do anything special to support what you are talking about.