The online racing simulator
Test Patch Z30 (NOW Z34 - old content / old physics / many updates)
(1455 posts, closed, started )
I found a little mistake. I'm posting it here as it doesn't seem to be hard to correct...

In Options -> Controls, in reserved keys, it says SHIFT + F2 - slow down a replay and SHIFT + F3 - speed up a replay but now it's only F2 and F3.

Hello, devs! I want to request some new "addon" for the dedicated hosts, especially for the guests and admins in it. So this is my question: Is it possible to allow that guests and admins can choose layout on the dedi server, not only the host? Because it is really embarrassing to ask the host every time, to change the layout for you. I hope you understand me.
Quote from krkriv :Is it possible to allow that guests and admins can choose layout on the dedi server, not only the host?

Search for "Autocross layout commands" in docs\Commands.txt

You will need /axlist and /axload
Quote from Dygear :Bug?: Shouldn't the node number be zero at the start line, and then add up from there?

That is not a bug, it has always been that way. The way you suggest would be sort of nice but wouldn't work in all cases.

- Reversed tracks may have the finish line in a different place, but use the same nodes.

- Drag strip... it just wouldn't work at all for non-looped tracks, whose path must run from zero to X and the start and finish (which are different) must be in there somewhere.
Quote from Scawen :
- Reversed tracks may have the finish line in a different place, but use the same nodes.

But we do have separate pth-files for reversed configs, so, where's the point?
(This isn't meant to sound as rude as it does; I'm just curious!)

Quote :- Drag strip... it just wouldn't work at all for non-looped tracks, whose path must run from zero to X and the start and finish (which are different) must be in there somewhere.

Yeah, that might be right, but nevertheless, the effect at Dragstrip is: Being on the same lap (which is obviously always true on the drag) you can always say who is in front of the other, simply by comparing nodenumbers (as they go from 0 to x).
This is not true for the other tracks, where finishline is quite in the middle of nowhere. While it might not be a great deal to consider the corresponding nodenumber, it still is a calculation worth eliminating.
Thus (as I understand it, which might be totally dumb) it might even be enough to make 0 the first node of a lap and finishline the last (or one in the middle as for dragstrip/unlooped tracks), not?
Quote from avetere :But we do have separate pth-files for reversed configs, so, where's the point?
(This isn't meant to sound as rude as it does; I'm just curious!)

Maybe you do, but I don't.

Remember, LFS came before InSim. LFS paths are created as a looped path with an arbitrary start and end point. This path contains lighting info, echo info, visible objects info and so on. These are generated in one direction only and they are flipped for the reverse path. Eric might change the position of the finish line and there is no need to regenerate the path. There is absolutely no need for the finish line to be at node zero, and I can't write the code to assume that in a general case, so there has never been a need to rearrange the paths to align with the finish line, and move all the data around between nodes when the path is flipped. The work involved for that would be quite tremendous and have bug potential, when all you need to do is subtract the finish line from your car's path node, if you want to find its position relative to the finish line.

relative_node = (lfs_reported_node + num_nodes - finish_line_node) % num_nodes;

I can write that in 10 seconds but it would be days of work to try and rearrange the way it is represented internally in LFS.
Quote from Scawen :Maybe you do, but I don't.

Whoohoo, we have stuff, the boss doesn't :bananalla
No, seriously, I was thinking, as you ship those (inside smx-folder), you were also using them ...
Actually we don't know, what is influenced by those numbers and what is not, that's why we ask. Seems it is more complex than we imagined, so nevermind
Quote from Scawen : It would create a disproportionate delay in the release of the patch, which I am trying to get out as fast as possible, so I won't be doing that in this version. It would be better to do it in a 100% incompatible future update that cannot play old replays and so on.

Good news and sound thinking, Scawen. It's certainly too "late" in the patch's work schedule to revise that feature, it's better to go forward with what your team already has, be done with it and think about what to do next...afterwards.

Looking forward for this patch!

Cheers,
Miguel
Quote from avetere :Whoohoo, we have stuff, the boss doesn't :bananalla
No, seriously, I was thinking, as you ship those (inside smx-folder), you were also using them ...

Yes, it's quite confusing - in smx folder, there are all configs (also with reversed) and in pth folder, there are only S2 tracks without reversed configs
Quote from Scawen : Now you can select up to 30 objects at a time, using CTRL+click.

Would it be possible to have click and drag select? Like.. Say there's a random pile of cones in the middle of your track you just drag box over them to select sort of thing..

Just a suggestion

Thanks for all the good work
Not for this patch. Although your suggestion is good and on-topic, I could go on for months and months like that. But now I am just finishing what I have to, to release the patch.
Quote from Flame CZE :Yes, it's quite confusing - in smx folder, there are all configs (also with reversed) and in pth folder, there are only S2 tracks without reversed configs

Just so you know - the pth files in the smx folder are complete main path files (without any extra data) included for the track selection screen, and also for programmers to use. The pth files in the pth folder are just pit lane paths for the AI to enter and exit the pit lane. When that part of the AI was updated, all tracks needed to be updated with pit lane paths. To keep the download smaller we just saved the pit lane paths for the tracks which were not being updated in any other way. But as they are for LFS's internal use, only one direction is needed.
LoL never came across this one ... I guess I must always have instinctly used the one in smx-folder
Scawen

I once read something about improved AI.

Any chance to have that anywhere soon?

Thanks for working so hard!
Quote from rockclan :Scawen

I once read something about improved AI.

Any chance to have that anywhere soon?

Thanks for working so hard!

they should get better with the tire update because they should be able to judge the tires better... i think that's what i read some months ago.
Quote from bunder9999 :they should get better with the tire update because they should be able to judge the tires better... i think that's what i read some months ago.

Ok, thanks for the info.
question about the 'incompatible patch.'

if the server has that patch, and i have it; then it can be used together? or if you have it you can't go online?

how does this work? cause if i just have to wait for the official before i can go online with it, then i would personally rather that.
Quote from logitekg25 :question about the 'incompatible patch.'

if the server has that patch, and i have it; then it can be used together? or if you have it you can't go online?

how does this work? cause if i just have to wait for the official before i can go online with it, then i would personally rather that.

Just like with all incompatible test patches - user with incompatible test patch can only join dedis that have same version as him (sometimes higher versions work too, e.g. Z35 client and Z36 server).
"AI can't drive on this configuration" KY,AS,WE qualifying
I've found a bug that seems to have gone overlooked so far.

I receive "AI can't drive on this configuration" and unable to start if I set a qualifying period with AI drivers present.

The tracks affected are.

Kyoto
Aston
Westhill

All standard configurations.

All other tracks work ok, and this problem did not exist in z31 at least.
Quote from Squelch :I've found a bug that seems to have gone overlooked so far.

Works fine for me on Z34, both in SP and MP.

Are you sure that the tracks were set to standard config when you tried it?

Granted I've only tried a couple of AS, KY, WE and FE combos, but the AI could join and drive in the standard configs...

Edit: Did you play around with the data/pth folder after you read Scawen's post? If any of those files are missing you'd get the same error message. Since you said WE, KY and AS, and these are the files in the pth folder...
Quote from Silverracer :Works fine for me on Z34, both in SP and MP.

Are you sure that the tracks were set to standard config when you tried it?
Granted I've only tried a couple of AS, KY, WE and FE combos, but the AI could join and drive in the standard configs...

Yes bog standard.
Quote :
Edit: Did you play around with the data/pth folder after you read Scawen's post? If any of those files are missing you'd get the same error message. Since you said WE, KY and AS, and these are the files in the pth folder...

Good suggestion, and yes I'd replaced the .pth files with the files from the smx pack a week or so back while testing out another theory. Checking the file dates reveals that the SMX pack are quite a bit older. That kind of breaks the whole purpose of my experiment based on those files.

Although my AI was pitting correctly during a race, I always ended the race before they entered garages, so I guess those .pth files control that. Edit: and leaving the garages during qualifying of course and why I had the problem now.

Thanks.
Scawen will u make the update for road cars to set steer lock to 60 degrees or 56 ?
I think he said somewhere in this thread that he could add that in a later patch, not now.
he is gona add that with the patch that include setup "lock" for the host.

if the server is gona run on default setup only or with free setup.. ( as it is now)
This thread is closed

Test Patch Z30 (NOW Z34 - old content / old physics / many updates)
(1455 posts, closed, started )
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