Hello, devs! I want to request some new "addon" for the dedicated hosts, especially for the guests and admins in it. So this is my question: Is it possible to allow that guests and admins can choose layout on the dedi server, not only the host? Because it is really embarrassing to ask the host every time, to change the layout for you. I hope you understand me.
But we do have separate pth-files for reversed configs, so, where's the point?
(This isn't meant to sound as rude as it does; I'm just curious!)
Yeah, that might be right, but nevertheless, the effect at Dragstrip is: Being on the same lap (which is obviously always true on the drag) you can always say who is in front of the other, simply by comparing nodenumbers (as they go from 0 to x).
This is not true for the other tracks, where finishline is quite in the middle of nowhere. While it might not be a great deal to consider the corresponding nodenumber, it still is a calculation worth eliminating.
Thus (as I understand it, which might be totally dumb) it might even be enough to make 0 the first node of a lap and finishline the last (or one in the middle as for dragstrip/unlooped tracks), not?
Remember, LFS came before InSim. LFS paths are created as a looped path with an arbitrary start and end point. This path contains lighting info, echo info, visible objects info and so on. These are generated in one direction only and they are flipped for the reverse path. Eric might change the position of the finish line and there is no need to regenerate the path. There is absolutely no need for the finish line to be at node zero, and I can't write the code to assume that in a general case, so there has never been a need to rearrange the paths to align with the finish line, and move all the data around between nodes when the path is flipped. The work involved for that would be quite tremendous and have bug potential, when all you need to do is subtract the finish line from your car's path node, if you want to find its position relative to the finish line.
Whoohoo, we have stuff, the boss doesn't :bananalla
No, seriously, I was thinking, as you ship those (inside smx-folder), you were also using them ...
Actually we don't know, what is influenced by those numbers and what is not, that's why we ask. Seems it is more complex than we imagined, so nevermind
Good news and sound thinking, Scawen. It's certainly too "late" in the patch's work schedule to revise that feature, it's better to go forward with what your team already has, be done with it and think about what to do next...afterwards.
Just so you know - the pth files in the smx folder are complete main path files (without any extra data) included for the track selection screen, and also for programmers to use. The pth files in the pth folder are just pit lane paths for the AI to enter and exit the pit lane. When that part of the AI was updated, all tracks needed to be updated with pit lane paths. To keep the download smaller we just saved the pit lane paths for the tracks which were not being updated in any other way. But as they are for LFS's internal use, only one direction is needed.
Are you sure that the tracks were set to standard config when you tried it?
Granted I've only tried a couple of AS, KY, WE and FE combos, but the AI could join and drive in the standard configs...
Edit: Did you play around with the data/pth folder after you read Scawen's post? If any of those files are missing you'd get the same error message. Since you said WE, KY and AS, and these are the files in the pth folder...
Good suggestion, and yes I'd replaced the .pth files with the files from the smx pack a week or so back while testing out another theory. Checking the file dates reveals that the SMX pack are quite a bit older. That kind of breaks the whole purpose of my experiment based on those files.
Although my AI was pitting correctly during a race, I always ended the race before they entered garages, so I guess those .pth files control that. Edit: and leaving the garages during qualifying of course and why I had the problem now.