Wow, fantastic! That will make the open layouts fully usable now...
Is that about it for the "quick" patch and ensuing hiccups? We really should let you get back to that tyre physics
(And hopefully you're feeling all refreshed after the change of scenery for a couple of weeks!)
Again, average does not count, neither the objects. It's about a start with a full grid. When it drops below 30 fps during the first lap you actually cannot race at all (40 fps is also lowish btw). But nobody seem to care so I'll stop being concerned about that.
ummm? I just do not understand... can someone explain why need to have to color the lapped drivers indicators if we already have them? I did understand to me that boothy said there is no indicator in lapped drivers in open conf, and asking why, I just tried to give answer as simply as I tried, and I failed to understand?
Then please explain to me, I do not want to MISread tho
I think I can help... Because I was implementing the race positions system (and car colours on the small map) for open configurations but I said the 1 lap ahead and 1 lap behind did not work. Boothy asked why that could not work (meaning, with my new fix for open configurations) and you answered "because of the open configurations". So that's why someone else said you didn't understand. :Eyecrazy:
Anyway it doesn't matter, the main thing is now we have race positions and coloured car arrows, but they only update when you pass splits, not instantly like the path based system.
no matter how, but I just noticed that it is actually pretty annoying when just cruising in open configuration track
30 seconds penalty
45 seconds penalty
altough if admin, it can be removed, but still... Im also suggesting to have more options though, even many wants to use /pitpen=def, but someone would use in public server /pitpen=spec. It would decrease the people who just only gives a poo for server rules or pitspeed limits
EDIT: YES! host option of course and only! as server rules are server rules, but as we have one our server, I would like to disable them, and enable them when racing.
EDIT2: no need to be as putted in /cruise=yes, but might use /cruise=full. So, no penalties anywhere, at all
Instead of waiting until tomorrow, I thought you might like to try these useful updates.
Many translation files have been updated
Connection list is now visible in SHIFT+U mode
Skid marks are now visible on open configurations
Multiplayer : Cars driving far out of bounds are spectated
Race positions list / map car colours now work on open configs
InSim : IS_BTN did not allow documented limit of 240 characters
FIX : False collisions that showed up near pit lanes at Fern Bay