Sweet, just how it should be!
However i think it would have been nice, and more (potential) customer friendly if they'd included assists and settings which would have made it easier, but inform them that they're times are excluded from the competition. If n00bs get hold of the game having played NFS:Shift & Grid under the belief that its a uber realistic sim, then they'll pass GT5 off as being like driving on ice and unrealistic.
If they make it extremely clear this is set up in its hardest settings, it might help, but when we all know deep down this is a sim trying to cover as broad a customer base as possible to get more sales, a game people cant drive like they're used to isnt a great marketting tool.
GT5 would be better without the n00bs who dont know how to drive littering the servers, same can be said for LFS, but it seems an odd decision to put out a demo which could easily alienate a chunk of GT's potential customers.
The reason Paul that they're putting out this kind of demo is look how they want to use it (atleast in the Europeland)... as a GT Academy scouting run. It makes sense to kick up the realism slider a bit with that kind of purpose.
In defense. This is just speculation, for non PC sim-racing population in the United States there are only two racing games that exist. They are: Gran Turismo and, more recently, Forza. I do not doubt that if PC sim-racing became widespread in the United States there would only be more requests to GT for damage and rolloverability.
I do hope they reduced grip.
In GT5:P the standard tyres pull something like 1.3g lateral acceleration. And no, a Lancia Delta is no fun with that sort of grip.
Try driving the M3 on the medium road tyres. That's fun.
Well, I'm looking forward to it. Let's see what comes out of this.
I see what you mean, and i kind of agree in a way, but i shall wait until i try it on my brothers PS3 before i comment on the physics. What i can comment on from that video though, is the track scenery looks pretty bland and sparse, and the sounds still suck.
Yeah, i understand and fully support the reason for the more realistic mode being used for the competition, that much makes sense.
However, whether this is for the GT Academy or not, people are going to download it expecting this to be a GT5 Demo. If they're so n00b that they cant drive it like they can any car in their chosen Codemasters arcade racer then they're likely to pass on GT5 unless they have money to keep buying games.
Now i dont want n00b racers in there, its no appeal to me, but im surprised PD has left them out and potentially alienated the n00b quarters who could come to their own conclusion that GT5 isnt realistic cos they know whats real because NFS:Shift/Grid etc told them whats realistic.
Im just surprised n00b modes arent in there, but the comp only accepts pr0 laps.
That looks amazing. Some of the exterior shots could easily be taken for actual photographs (The shots after 1:14 look particularly good). Whether it looks like that it in-game is another matter though, it's all well and good having shiny replays but it needs to look that good live