The online racing simulator
3D LFS renders
(8487 posts, started )
Quote from andRo. :Haven't made any render for a long time. Rims have no material, that's why they might look odd, but I forgot how to add materials to the items that you add in the render (the items that weren't originally there).


Material editor, pick an empty slot, click pipette tool and then click on the object to get its materials.
Okay, thanks. That's what they told me once, but I had forgotten it. I'll do it next time if I don't forget.
Quote from matijapkc :Everything is great, but those soft roofs look kinda weird.

You missed the studio lighting which shouldn't be there on an out door render.
second render
mlucky-that's good for a 2nd render!

Litro's request:



1920x1200
mlucky: Nice ones. The edge of the shadows on the ground gets bright on both renders which makes them look off.

andRo.: cool ones too but don't save with 16 bit's per channel for display purposes. The 8MB filesize would be reduced to 1.73MB as a regular 24bit image and even Superman wouldn't be able to see the difference by just looking at them.

This is what I mean (it's not exact science but close enough). I kept the PNG in 16 bit's per channel, but could just as well have converted it to 8 before uploading it.
Quote from r4ptor :andRo.: cool ones too but don't save with 16 bit's per channel for display purposes. The 8MB filesize would be reduced to 1.73MB as a regular 24bit image and even Superman wouldn't be able to see the difference by just looking at them.

good one raptor, lol :noob:
Quote from RAYfighter :good one raptor, lol :noob:



I can understand the temptation of using bigger numbers and thinking that would lead to better quality - but its misguided belief. I'm beginning to notice more and more people post renders (including on this forum) in 16 bit's per channel, and I think Vista and Win 7 could be big reasons behind this new trend.

Vista and Windows 7 store wallpapers in Jpeg with a high compression on top of that. Microsoft are the real noobs and should be castrated for this. I'm not talking out of an artistic point of view, but while harddrives only get larger and larger MS decided to compress images for us?? How many pics do they think an average user has or collects over time since filesize seems to be so vital to them?

It annoys me that some of my wallpapers take a big hit from this compression, but I'm not aware of any solution to this.... yet.
Hallo,

can anyone render my skins in 2 or 3 scenses like
- cars in a garage with our logo at the wall
-cars and a truck with our logo on truck
- and another Render on the track for example.

I would be very pleased if someone find the time in addition.

Regards

oLi

PS: Important are the skins in light green, white, gold and yellow.

Logo
http://www.noplan-racing.de/uploads/NPRLOGO.rar

FZR
http://www.noplan-racing.de/uploads/...hne%20Liga.rar

FXR
http://www.noplan-racing.de/uploads/skins_2010_gtcc.rar
Quote from andRo. :
Okay, thanks. I didn't know that. So I should save it in 8bit next time or do you mean convert it somehow after I've saved it in 16bits?

It's completely up to you and depends entirely on how serious you want to get about editing. If you just want to do few tweaks here and there then you'll be fine with 8bpc for a long time. If you want to save in best possible quality for editing somewhere in the future then go ahead and save them with 16bpc - but always make 8bpc copies when you want to show others. 16bpc is useful for editing and professional printing.
wow awesome O_o
Snowy ?
Requested by GTRStaticX for his BlackKnight drifting team. The team name to be approved, or better changed by their logo.
Skin used - BK Team skin.

hope they will like it
Attached images
BK XRT wallpaper.jpg
Quote from robertas277 :http://img841.imageshack.us/img841/4412/xrtrender1.jpg
http://img829.imageshack.us/img829/3006/xrtrender.jpg

My renders

You should play with light/reflection planes to really lift up the render. Current setup seems ok, but the renders just look a tad too dull in my humble opinion.

Quote from l200 :Thought that i'll post some renders , these are made along time ago

http://img685.imageshack.us/i/srenders.jpg/
http://img716.imageshack.us/i/xrgrenderjk.png/
http://img682.imageshack.us/i/xrtrender2.png/

Sweet - the hotspot on the windows remind me of my early Softimage renders. They were a pain because I couldn't get them to look like I wanted them to be.

Quote from RAYfighter :Requested by GTRStaticX for his BlackKnight drifting team. The team name to be approved, or better changed by their logo.
Skin used - BK Team skin.

hope they will like it

Looks brilliant - excellent work you did with it. I'd love to do some drift renders too some day.
Quote from r4ptor :Looks brilliant - excellent work you did with it. I'd love to do some drift renders too some day.

Thanks! I'm happy someone likes it, was not too sure about this outcome.

Maybe our 3D guys would be interested that I've used VRay. And tried an old good finalRender approach to fake effects in VRay - (less GI send, more affect reflections from same object, selfilluminating objects, etc...) Well, I have failed miserably. Time I've put into this extended into unacceptable hours of fight against VRay. He was fast in renders at least, faster GI than finalREnder, much faster blurry reflections, and outstanding vector motion blur speed too. Restricted in special effects, but really stands up to his legend in photorealistic images, especially architecture. (my typical job)
Not sure if I can recommend it for LFS renders, depends. Work with matte plates and compositing with real footage might be a pain for you.
At the other side, 1 click realistic renders is where VRay beats anything around. So if you just wanna take a car, throw a skin on it, set some dramatic camera angle and want a picture, go for it.
I realy have to say, THX you RAY to render my team car with this amazing scene, my team and me realy like it !Thx u very much for this render !

BK-GrooxX
Quote from RAYfighter :Requested by GTRStaticX for his BlackKnight drifting team. The team name to be approved, or better changed by their logo.
Skin used - BK Team skin.

hope they will like it

Thanks you very much for the render u made, it was amazing very good work, big thanks again +10
Quote from RAYfighter :Requested by GTRStaticX for his BlackKnight drifting team. The team name to be approved, or better changed by their logo.
Skin used - BK Team skin.

hope they will like it

Very good work dude, but your wheels are not sppining and the front wheel looks like to be turning through the car body.
Quote from leonardo555 :Very good work dude, but your wheels are not sppining and the front wheel looks like to be turning through the car body.

Yeah I was double-checking it in 3D model too. It's not touching. Colour of the tire and that of wing panel are almost the same...
Wheels are turning - rear fast - motion blurred, front only roll on the road, not powered - no motion blur. I was thinking if this is spot on. Maybe it can be realistic, but doesn't look convincing.
I am working on new environment for it, so I will look at these things too, thanks for critics!

3D LFS renders
(8487 posts, started )
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