3D LFS renders
(8476 posts, started )
leo @ So what? If someone asks, you're testing darkness. And it looks really cool...
MunnA @ It's nice, and that's enough....
Quote from matijapkc :leo @ So what? If someone asks, you're testing darkness. And it looks really cool...

Yep
Thanks
Quote from MunnA :black fxoz

Cool job You missed the LX grill texture though

and ones again... ignore matijapkc
Quote from r4ptor :and ones again... ignore matijapkc

Ooopss.... Ignore me... I actually haven't put the pic on 100%, so it was looking blurry... My mistake... Sry.
:rolleyes:
Hai guys.
I'm using V-Ray & 9 Max. What's wrong with render?
Some 1 say how to fix, it really help me.
I'm new at max, dont say it easy. Say please from A to Z.
Please
Attached images
wtf.jpg
get a vray studio scene,and merge your fz5 there. easyest way to get it right
Can you say how to do it from A to Z? :s
Quote from 200sxx :Can you say how to do it from A to Z? :s

Never actually rendered but I know the procedure.
1. Find some free vray scenes on google.
2. Download the one you like.
3. Open it with program you use.
4. Add your FZ5 as an object.
5. Merge FZ and scene into one thing and save it under some other name so you keep the car and the scene as independant objects.
6. Render.
xrr at home. cant bother doing bigger pic,after 20 hours testing how to make it faster i had enough. this took 30 min.

ah ye,its all 3d
Attached images
xxr home.jpg
Quote from e2mustang :xrr at home. cant bother doing bigger pic,after 20 hours testing how to make it faster i had enough. this took 30 min.

ah ye,its all 3d

Cute.

You can optimize the rendertime by lowering the blurry reflection samples as the current amount of reflection is too high, and you thereby may get by with less samples. The house in particular is too reflective, and in order for the concrete to work, you either need to lower or remove the reflection entirely and/or add some bumpmap. I'd say start with lowering the amount of reflection - especially on the house.

The XRR is way too big.
xrr is fine,i resized to fit the garage,and just pulled it out,may seem coz camera angle i admit. i will keep testing with the stuff,but not this week
Nah, I was bored so tried fryrender once more and rendered my old rim. Not lfs but still something related
Attached images
rat.png
Quote from iFastLT :Nah, I was bored so tried fryrender once more and rendered my old rim. Not lfs but still something related

Your render is very good IMO, but your model, IMO, it's aswel, but u have to model a little more on the beggining of the spoke.
Good job
Quote from iFastLT :Nah, I was bored so tried fryrender

How long did it take to render? and at what resolution?
Quote from leonardo555 :Your render is very good IMO, but your model, IMO, it's aswel, but u have to model a little more on the beggining of the spoke.
Good job

Thanks Could you describe more carefully what is wrong?
Quote from r4ptor :How long did it take to render? and at what resolution?

About half hour at 800x600
Mustang - Cool render. I don't think the XRR is too big, but I think that huge spoiler makes it look big + makes it look a bit crappy.
iFastLT - Awesome render and also the rim. Have you made any renders where that rim is on a car? If yes, can you show me, if no, make one. I think it will look good on a car, but maybe I have even seen if you have made, but just forgot by now.
Quote from andRo. :iFastLT - Awesome render and also the rim. Have you made any renders where that rim is on a car? If yes, can you show me, if no, make one. I think it will look good on a car, but maybe I have even seen if you have made, but just forgot by now.

Thanks man As much as I remember I haven't done with this rim, I did with my other, bbs rim. Maybe later I'll try to, just which car they will suit?
XRT, XRR, FXO and FXR. I think they will suit one of this car the best. Maybe even XFR, because nobody ever makes render with that car, but not as much I think.
Quote from iFastLT :Thanks Could you describe more carefully what is wrong?

Look at the attachment:
This part is completly wrong, we can see edges, and its so soft, it needs to have more depth.
If possible, show us your wire

(I just added turbosmooth to one part of the rim as I've not finished it yet, just for you to see.)
Attached images
rat2.jpg
ce28n_wire.jpg
ce28n.jpg
Quote from leonardo555 :Look at the attachment:
This part is completly wrong, we can see edges, and its so soft, it needs to have more depth.
If possible, show us your wire

(I just added turbosmooth to one part of the rim as I've not finished it yet, just for you to see.)

If his rim is "way off" then what is yours?
Photo 1
Photo 2

Pretty arrogant to show your version of 3d model as reference, don't you think?
I think you accidentally put the wrong pic in the link for "Photo 2"... Those two are same.
And yes, RL model is the example that should be shown.
Quote from matijapkc :I think you accidentally put the wrong pic in the link for "Photo 2"... Those two are same.
And yes, RL model is the example that should be shown.

Woopsie - fixed now.

Thanks.
Quote from r4ptor :If his rim is "way off" then what is yours?
Pretty arrogant to show your version of 3d model as reference, don't you think?

Mine isn't wrong, and I just showed him my model because I wanted to help him with his wires.
No, I don't think.
Hey Guys, Where can i get the Brazil and Vray plugin for 3DS max 2010? Because i am going to start rendering, i just need the plugins. And Also, are they Free?

3D LFS renders
(8476 posts, started )
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