Ahh, the cool thing about Lux etc. is that you get different things for "free", whereas with traditional renderers, you have to set them up for caustics and this and that, and do tons and tons of tweaking to get the look right.
Woar, thats a huge scene you got youself involved with as a "1st" thing... that's the spirit
Hi guys , I've been learnin 3ds max and blender the whole day , now , finally i've finished my 1st render , it's done with blender . I edited it a bit in photoshop cs3 . Oh , and if anyone would be so kind , and help me out abit in changing rims with blender , cuz I don't understand that very well , so PM or something if you could help me out ! The render'll be in the attachments !
No,not Richard Burns Rally,but my version of RB4 GTR. started like 3 hours ago,needed some time to think how i would like it. this is how it looks so far. yes has errors,probably will have too As always updates later..
Hiya again , Thx r4ptor for the nice reply ! Well, here is my 2nd render , this time i took the Fxo , wich is one of my favourite cars in lfs . I figured out how to change wheels , and all by myself , i just started testing stuff and i got it ! Also i learned how to add new cameras/change camera angles , thx to a tutorial . . This render has one problem i did not solve , the window frames and door handles are white , render'll be in the attachments !
( i edited window frames no one pic , but did not edit the door handle , the side view pic is unedited)
Car (tires) have been sunk too much into the ground. Makes especially the rear tire look like it had a puncture.
Get rid of refraction. It's not adding anything to the render, but instead making it worse. I mentioned some time ago that refractions would be so little noticeable that you can render without any. Here it is 1: done wrong (needs thickness) 2: low poly model (can cause errors) 3: possibly disconnected verticies (more errors) - all 3 mixed together. It's apparent on all LFS cars that reflections can't be smooth on areas that are round (or even on somewhat flat areas) because of the low poly nature of the models. Refractions suffer from this too.
It's not necessarily going to be a more realistic render if you tick on a "realistic setting". You need to recognize the limits. RB4 is one of the worst cars to render, but that just means you need to be even more aware of what you are doing.
Lol , I just can't get enough of those renders , so I made another one...
1 is edited in Ps , the other one is original , btw e2mustang , with those rims n stuff looks much better now , alttho on the front bumper , where the license plate should be at , it does look kinda weird , like AndRo said , but what am I saying , I'm even more noob , I can't make bodykits at all ,ok actually i haven't even tried yet .
Render'll be in the attachments !!!
Oh and i tried to make more realistic headlights , so i added cylinders and textured e'm , lol , so it may suck a lil ...
Oh , and I'm totally allowing to download the unrendered pic and do almost whatever u want with it , if you just add my credits there !
yeah there are lot of errors,but for now i was just focusing on the main gtr body. wing belongs to xrr with a different skin,thats why different color. i did not use slicks,they are low profile road tires,but did sink into floor a bit :P reflections are idk,coz i have a studio scene from evermotion,did not touch it. +rb4 is the lowest poly lfs car i know,thats why i added more polygons,but on the roof specially it just screwed it up. tried to add more to windshield too,that got fooked up,so im just gonna replace it. lots to do
yes,i cant get the windows right somehow,thats why all wierd inside,and the numberplate i cut out and welded new polys there,just did not fix it yet
thx,and as above said ^
btw you have a good future in front of you in 3D world