Hey Ric, first off all, you have all the reasons to think this have more polys then the original, and it does!! Thats because of the MeshSmooth . But maybe i can explain what i mean with 1/3 of the polys .

LFS cars usualy are made with triangular polys, and im used to work 4 side polys ( i think the word is trapezoids, not sure :P ).

Now, If you cut a diagonal in a square, you get 2 identic triangles. And thats how the polys where originaly done. All i did was replace 2 triangles for a square, only in the plarts that really mattered , wich turned out to be more then i expected :P . Anyways, you get the picture now, replace 2 polys for 1

I ended up with the exactly the same model as the original, but with about 1/3 of the polys less. After that comes the MeshSmooth, with only 1 iteration, but doubles all the polys in the car

Anyways, heres some pics in the 3dsmax. Im still working on it

LFS cars usualy are made with triangular polys, and im used to work 4 side polys ( i think the word is trapezoids, not sure :P ).

Now, If you cut a diagonal in a square, you get 2 identic triangles. And thats how the polys where originaly done. All i did was replace 2 triangles for a square, only in the plarts that really mattered , wich turned out to be more then i expected :P . Anyways, you get the picture now, replace 2 polys for 1

I ended up with the exactly the same model as the original, but with about 1/3 of the polys less. After that comes the MeshSmooth, with only 1 iteration, but doubles all the polys in the car

Anyways, heres some pics in the 3dsmax. Im still working on it