The online racing simulator
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loopingz
S3 licensed
I like your way of thinking, good idea to help unite demo and S1 to S2 !
loopingz
S3 licensed
Congrats ! All the familly looks good ! A third one for S3 ?
Congratulations.
loopingz
S3 licensed
It is normal that AA eat fps...
loopingz
S3 licensed
It is pretty cool, I think it could be adapt to some arcade game, 5$ 10min and you get your money back !
loopingz
S3 licensed
Quote from hrtburnout :According to google, LFS would cost you 47 canadian dollars

But it is at least worth 55$ can !
loopingz
S3 licensed
Finally you got it !
Wellcome in S2
loopingz
S3 licensed
Pretty cool work, for me it still goes the right way and I am glad about it !
What s next before beta ? Less wild AI, improved diff/tyres ?


Anyway LFS rocks !
loopingz
S3 licensed
Previous school test should be reseted. For example I have some bf2 test allready done from old lessons I did in X10...
loopingz
S3 licensed
Great ! Pretty cool news !
loopingz
S3 licensed
Quote from Da Hoe :congratulations hannu for 6000 skin-downloads

Yeah !

Well done Bawbag anyway !
loopingz
S3 licensed
I did two very different ones. I did a LX4 more like a would like to paint my (future) seven-like and a LX6 more race version with numbers on it. Very fiew sponsor (just scavier/lfs in fact) as I don't like it that much. I am sorry I painted a bit behind the light on the LX6 but my skin could be done in real life just using single color stickers !

I voted for six others skins but I notice that there are less than six that use a correct shadding (well but the blank (shadded) skin as layer, darken mode and let's go !). It is shame with all the stuff here to make skinning work easier.

Any comment on my skin are wellcome as I am a real skinning noob.
loopingz
S3 licensed
As the replay use the physic engine, it is really hard to code, so without some huges changes in the replay it won't be implemented. I think it wont have replay for a long time but I personnally don't mind !
loopingz
S3 licensed
Just to say thanks for the debate.
loopingz
S3 licensed
Well done !
loopingz
S3 licensed
Quote from StanleyCarter :It's simple: LFS = Has the best physics + great multiplayer netcode

+1
And more the way it evolves keep you holding your breathe !
loopingz
S3 licensed
Quote from dougie-lampkin :I CAN aford s2, but dont hav broadband so cant download d s2 pack

Well I think that a lot of people can (I mean it is better if it is one of your country for the shipping price, but anyway I can do it if necessery) put it on a cd and send it to you then ! Then you just need your connection to unlock...
loopingz
S3 licensed
Thanks everybody because LFS is still on its GOOD way !
As ever with this post I also hope for the new improvement, which will still be a pleasure ! Hope next time it is for Beta ! (anyway in fact I dont care much as LFS ROCKS as it is !)
loopingz
S3 licensed
Thanks for the good work (and dont stop ! )
loopingz
S3 licensed
Congrats !
loopingz
S3 licensed
Well, I hope that Eric has started working on some dedicated rally cars ! And as he wants not to modelize a lot of km of roads, he will just modelize Pikes Peak, a 100 % dirt track and a brand new ice track !
For non Rally as most of the race cars type are now covered we will see the first truck !
Speculating ?
loopingz
S3 licensed
Pretty good work now ! Pretty good, muy bueno !
loopingz
S3 licensed
Nice work ! Keep up !
loopingz
S3 licensed
That's cool !
loopingz
S3 licensed
Do you still have 500fps with a full grid of AI ?
loopingz
S3 licensed
People who really need a good handbrake (I mean drifters but also some autocross drivers like http://www.youtube.com/watch?v=IHj73Hrld-0 ) change the original to a hydraulic one. It is much better allow bigger forces... I also know that some drifters can change the brake balance quite easily (between all front to all reear) while driving. So I think that a having a different handbrake force can be possible for certain car (I dont think there is a handbrake in the bf1...).
FGED GREDG RDFGDR GSFDG