The online racing simulator
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loopingz
S3 licensed
Quote from pantiainen :Everything looks so nice so far, thank you!

I was wondering, where does the buddy list in LFS Lazy go now? It has been the best tool for me to find races, when I see many of my buddies online on a server. Makes me join them just because I know them. So, probably adding this buddies online list would be a next move after this?

One thing to consider making racer base larger would be, in my opinion, letting all demo racers try S2 or S3 free for a dedicated period: let's say from Thursday to Monday at Eastern, or some other time. Yeah, there will be a lot of noobs on the track that time, but we can always password our league servers Smile

Well currently Lazy only works for LFS 0.7A (non test), so you cannot use LFS 0.7Bx and Lazy at the same time.
Lazy is great for a lot of different reason, but its development is currently semi halted. Some feature should either switch to alternatives (some are being developped) and some stuff I would love to have them straight in LFS.
What I really like from Lazy in no special order.
Buddy list, favorite server
Split predict live and spb (number one for me)
Radar
Gearbox calculator
Fuel real time, engine damage clutch heat in %...
loopingz
S3 licensed
2CV deusch or deudeusch had mass damper in suspension before it was a thing in formula 1...
loopingz
S3 licensed
I have been watching some vids usually not live and accelerated... It shows that you know what you are doing and that it takes time to carefully model everything! I am sure it will rock!
loopingz
S3 licensed
Very interesting work has a 206 feel but not a copy. Looks like you are going the good way!
loopingz
S3 licensed
Would it possible to add untrained AI mod to an online host? Currently I have to run a single player race with AI, so that it create rough knowledge file then I can use it online...
I am glad that COVID was only mild (even if tough).
loopingz
S3 licensed
WarrenK is S3 now! Enjoy the mods and Rockingham! Congrats to teeembo you made a sale!
loopingz
S3 licensed
Yep don't let your kid whine anymore get S3 upgrade!
loopingz
S3 licensed
Oh I see too bad... Looks like Lfs is limiting then...
loopingz
S3 licensed
Excellent car very interesting to race.
It would.be nice if the collision box was made tighter though. You cannot put something between wheels and it would rock for closed racing!
loopingz
S3 licensed
Awesome car. Not easy but very rewarding. I tried a full grid at BL1 with AI, so fun, they are kind of fast when they brake soon enough which is not always the case...

One question what is the height of the CG (curiosity).
Last edited by loopingz, .
loopingz
S3 licensed
Yep that would be nice!
loopingz
S3 licensed
Does it have or will it have a feature like the best lap recording comparing and estimate timing?
loopingz
S3 licensed
Nice work. Thanks for the update.

Not a huge deal but if I want to add AI to an online server they should know the track first: like it has to be done offline race then it is OK online. Otherwise you cannot be Ready...
loopingz
S3 licensed
The Cammera 730 Turbo is amazing! Looks great, feels great, rewarding...
loopingz
S3 licensed
Yeah I know that suspension models in LFS are not perfect with some simplifications. I have done a serious race with the first version and the handling and force feedback are good. Changing might be risky. But you can try without releasing...
loopingz
S3 licensed
The Z3 wasnt McPherson at least in the front?
loopingz
S3 licensed
Well I don't like it too much.
The power band is extremely narrow it stalls at what, 5000rpm? If you play sequential auto clutch then you can have like 20% autoclutch around 4000 or 4500rpm, that's insane. As the clutch overheat easily you have to lift a lot but try to be above 5500rpm and still the engine feels empty there.
The front wheels are not rubbing the wheel arches they are literally through them.
The front suspension gives force feedback in the correct direction, that's cool. But I suspect extreme caster settings as the front feedback is extremely heavy for a car this light. Consequence it is very heavy at low speed but you can correct by reducing ffb, but on bumps it oscillates madly it feels like shimmy. Shimmy in real life feels like you are going to die (or at least are going to crash), it should not happen on a well maintained car (usually comes from dead shock absorber and bad joints in the suspension, but i can also happen on some frequency, here I think caster and suspension are not playing along too well).

Small issue the thumbnail is way too small it looks like a RC car...
There is a lot of potential in this car but as is, I cannot enjoy too much.
Edit:I have done a scale Up by 60% (keeping same image size) or a cut (image is smaller). If you want top quality send me a bigger file I can scale it and resize.

Si quieres te lo puedo comentar en español aun que estoy menos tecnico con terminos de coches.

Edit2:When setting gearbox perfectly for each track using a lot first gear then yes the engine starts to be interesting. Still feels a bit weak on the low end but why not.
Last edited by loopingz, .
loopingz
S3 licensed
Quote from Evolution_R :Thank you! About dropping it a bit more - are you talking about stanced version (attached example images)? I was thinking to do a version like this after other versions are done (and I still do).

@kristofferandersen, thanks! But I almost lost hope about the name... it's taking forever and until that is resolved, it cannot be approved and I might have to delete this version and lose all of the rating and upload it again.

@Facu23 - I'm happy you are enjoying it! Smile

Well I was not thinking about the stance version. But it could work with like 6cm instead of current 8cm minimum. At the cesav race last time most fast set were lowered almost to the max available.
loopingz
S3 licensed
It is interesting but ahead of the game. Nice bus kinda trailer though...
loopingz
S3 licensed
I tried to reproduce it again and I failed. The VR headset axis were visibly assigned to look axis yaw and pitch in control menu which is normally hidden and view was indeed linked to headset position.
But I can't reproduce it so let's forget it.
loopingz
S3 licensed
It is looking good.
Weight would be an issue for gripmaster rules...
loopingz
S3 licensed
Very well polished. Great mod, nice to drive. To say something, I would not mind being able to drop it a bit more, but I understand it this way.
loopingz
S3 licensed
I have found another small issue.
3D is on. Launch LFS.
switch to 2D views.
Look axis are still asigned to VR axis and it can be a problem.
For exemple if you go straight to a replay now you see that the view is bad and only way to change it is to exit replay menu then go to option controls and unassign look axes. I know how to do it but some people will struggle on first time.

Suggested correction when switching 3D view to 2D view. Unassign VR look axis.
Other workaround less clean would be to allow remove axis within replay menu. but it is less nice imho.

Not huge priority but it would be nice. i might not be the only one who watch replay in 2D and play in 3D.
loopingz
S3 licensed
OK I guess I could not find it previously... because it is classified as saloon car instead of truck...
loopingz
S3 licensed
Yesterday I had TC on because I was with City setup and you cannot change it by button...
I could not stuck it today.
Default setups are pretty bad between 3 and 4 too much gap.
City and Road are inverted on final drive ratio. City should have a higher drive ratio: More torque and less top speed. Currently city tops out in fourth gear, the other goes to the max in 5 gear.
FFB is heavy (like too heavy) on turning but I don't feel much bump anyway. But the force are in the good direction which is good at least.
Did you remove the dirty skin? I could not put it today...
FGED GREDG RDFGDR GSFDG