There are very few since when you pay for the license you are tied to that username. So rather than the IP bans that the demo servers use, the licensed servers ban the person by the unique username.
Thanks to SamH we also have a wreckers barricade where joe public can report wreckers with the replays as evidence. A report is then sent out to all server admins who are signed up to the service. So one wrecker may find themselves banned from a whole lot of the popular servers.
The fact wreckers would have to pay £24 nearly every week to continue their mindless wrecking seems to put them off.
Great way to put people off LFS Really shows what a great community we are to new comers illepall
Very silly thing to admit to and you may well find yourself banned from many popular servers for admiting to this sort of practice.
Sorry, wasn't aiming my post at you, more the link that is going to Toca Race Driver 2 posted above yours.
@TyresHot
I know your trying to be helpful but you've been told many times about this constant `spamming` where you post nearly every 2mins a few words. As Bob said in another thread you don't need to post in every single thread created.
This is a perfect example of your posts which are useless You've copy pasted that link (hence why its got ...s in it replacing letters to shorten it) from above which I've already pointed out has nothing to do with the problem at hand and is a totally different game.
Rather than spend so much time posting in every thread on the forum, it might be a better idea reading the thread and understanding it. That way you'll have more chance of helping people rather than just adding confusion like you can do, just like here . Involving another game which has nothing to do with the game in question.
I have to ask why did you tell him to download that first from that link?
@Shaun463
Do you realise your running an outdated version of LFS? Download patch U.
As good as it's to see you offering to make things for people you should really just work in private on things such as textures and post it here to ask for advice etc. You've said your using paint which can't do DDS files and to be frank isn't going to produce high quality textures without a hell of a lot of man hours placing every pixel manually.
You'll improve you skills better that way than take on a pile of requests which are probably at the moment out of your grasp in ability. Wasting time in Paint trying to do them all.
If you haven't got access to Photoshop etc there are free alternatives out there (not sure if they do DDS though). I think there is one called GIMP(?). Anyway I'd recommend playing about with car skins/helmets, a lot easier since you can just keep refreshing them in the car viewer.
Don't take this the wrong way, I'm just trying to offer you some advice
These things only weigh about 130kgs without driver. Not to mention the weight that would add to the kart but I can't see that being any safer, more dangerous infact.
Being strapped into something that has no crumple zones with a roll cage is still going to be deadly as your body is going to absorb a hell of a lot of energy.
For the amount of people who race karts the death ratio is very very low.
You seem to know so much about what these `muppets` of drivers are doing wrong, why the hell are you not there racing with them
The problem is they don't have enough steering lock, so how can they give themselves extra? They are using the power to get the back end out but the point is as you can see from the second car in that picture is there's not enough space.
There is a limit to how much space is needed to turn any car, no matter how much power you use to provoke a slide. Even a road car with it's huge steering lock compared to racing cars can't always do a nice U turn, hence the whole idea behind a 3 point turn.
When you consider the amount of deaths for something little and boring as DIY work around the house I think motorsport is a hell of a lot safer than most things you could be doing in your life. How many people are screaming out for better safety to the people who fall off their ladder and smash there heads off the wall while doing a bit of work around the house?
I don't think any clear information has been given out on the accident but I believe (can't remember where I read it) that there was contact.
As has been mentioned people aren't forced to race something they don't want to. This person in particular has obviously been involved for quite sometime in the series so knew the risks involved, thats part and parcel of what makes racing exciting.
Seat belts in karts would be deadly, end of story. Two karts I was following tangled into a corner at about 60mph where the guys front hit the other karts rear. The kart was sent barrel rolling end over end about 6 times. Luckily he was thrown clear and was only a bit shaken up. Some people aren't so lucky, I've also witnessed someone end up landing still stuck in the seat with his head against the ground. He was taken off to hospital.
I'm by far any good at programming but even I managed to change some things I'd done with Pubstats in PHP to work with the changes. It's not very hard to add an extra bit to the query URL, is it? The system is still free as well as long as you only do a request every 5 seconds so I really can't understand what you are moaning about...
Seems a bit silly to complain about changes when LFS is evolving all the time. This isn't some finished product, far from it so of course things are going to change. We all new that before we bought it, or you should have realised by now. As pubstats gets/got more popular I guess Victor wanted to track the bandwidth a bit better and cut back a little but also allowing at a small fee as many requests as you want.
Why are you telling him to use Ctrl + a number ? You just press control and get a nice selection of colours, click a colour and type.
I can understand the first two replys being the same as they were done at the same time, but the two following just add confusion and are pointless when the question has been answered with a far better and easier way to do colours
So what do you call a 250 SuperKart then? Something which as Niki pointed out in another thread could lap quicker than F1 car in the early 90s? 0-60 = 3.5seconds, 80+bhp, top speed 160+mph.
I just have to laugh when I see these sort of things said about kart racing. For someone who claims to have a race seat for 2 events next year this sort of comment is quite surprising, but I'm gathering you've either won a competition, got very lucky or have lots of money so didn't step up the ladder. Most proffesional drivers praise karting for the driving skills it teaches and how that's where they learnt the fundamentals of racing and car control.
The amount of cornering Gs felt in a kart is more than a lot of low end single seaters which shows the tyres are very developed sticky compounds. 125 Gearbox hit 90mph on the straight up here and bare in my mind these aren't huge circuits, now if that's not proper racing what the hell is? Cadet drivers (8-12 years of age) are lapping quicker than the guys in there expensive sprint cars who miss out the tightest part of the track
My Dad has done all sorts of racing going from hillclimbs, sprints and karting being the main three. Out of them all he still rates 210 gearbox to be an absolute blast and probably the most awesome machine he has ever driven. He also points out to people that you get a heck of a lot for your money in kart racing when you compare it to car racing and half the time get far closer and better racing.
When most people talk about karting theyare not talking about the little Honda gene engined things you've probably only ever driven with super hard tyres
Raced karts for 3 years starting in Cadets then to TKM and after that went into Jnr Rotax Max. Did fairly well finishing 3rd in the club championship in Cadets and Rotax. Best year was my Rotax Max year, spent so little money compared to my TKM year and was faster than the person who was crowned Scottish Champion
This year I did a couple of non licensed races in some of the GX200 Prokarts. Finished second* in the series but missed a round. Only one person completed the three rounds
It's quite funny watching the TV, especially seeing the support races of the BTCC and seeing names I used to race against .
My Dad used to do hillclimbs and has been very keen on getting back into it next year. He is working hard trying to get the money together so we will see, if we do manage to get a car together we will most likely double enter it. Hoping to find an unfinished kitcar or one in need of work (should be cheaper) and we'd like to fit a hayabusa engine but that's out of the price bracket , hopefully we will fit some form of bike engine though.
*- to be confirmed, the points haven't been updated but I can't see anyone else taking it. I had brilliant last round taking 2 wins and 2 seconds.
Just to add from the SuperKart Assocciations site the specs of one are:
0-60mph 3.5 seconds
150+mph top speed
80+bhp
120kgs (that is light! but I'm guessing thats without driver)
5 seconds a lap quicker than a Ferrari 360 at most UK tracks
I asked someone involved in this project and was told that they could model a turbo but they claim there is no point as they say the `anti-lag` stops the effect anyway
Would be even worse. Bare in mind snr karts weigh anything between 160kg and probably not too much more than 250kgs for superkarts (all be it I have no idea what sort of weight they are ).
Most people who are thrown free are fine, it's the ones who get trapped in the kart who usually come out with broken bones.
@Xaotik
Yea must be hard for the guy who hit him, all be it he probably had no where else to go.
My point is that rFs suspension `physically` (all be it in a graphical manner) doesn't appear to work from what I've experienced. The car never appears to me to follow the suspension but more the wheels just move up and down in a like pre set manner. Or if it does it obviously doesn't work together in a manner to look convincing.
Just a general thing I've never really understood with rFactor is obviously all the suspension movements etc should be being calculated as the car goes so what makes it so hard to make a half decent graphical representation. To me it would seem harder to make a bodged graphical representation as it obviously must have some link to the physics engine thus making it not look correct. That would surely involve changing the information from the physics engine more than doing a direct graphical representation... I could be talking a load of rubbish it's just an observation I've had for a while when trying rF out and reading peoples explanations on the rF forum.