The online racing simulator
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gu3st
S3 licensed
Quote from rane_nbg :I see, tnx for explanation. Then the interface is inside that usb extension cable.

I think it's just in the shifter itself as others (Ricmotech) do produce the USB cable as well as a replacement part (although you can also get it directly from Thrustmaster too)
gu3st
S3 licensed
Quote from rane_nbg :Oh I see now, this is a very bad move from TM, tnx for clearing it up. How do you even plug the th8a in the PC? You need some kind of an interface that will convert it into a HID.

The shifter has about 10 inches of cable which terminates in a an aviation-like connector (with threaded collar to keep the connection sturdy which Thrustmaster includes 2 cables that can connect to it. One terminates in a mini-DIN connector that can be connected to the wheelbase. The other one terminates in USB.

I think it's a fine move considering the limitations of consoles.
gu3st
S3 licensed
Quote from rane_nbg :I have no way of testing it as I only have T300RS and no h-shifter, but I find it realy hard to beleive that once you plug the shifter in the wheelbase it must show each gear as a button press. Can you show us your TM control panel and tab for shifter? The wheelbase firmware is made in such a way that it has some buttons alocated via HID descriptor regardles if shifter is connected or not.

Good news is that if you plug the shifter to a PC that lfs can see some buttons are pressed when ypu shiftinto gear. Then make sure that you set axis clutch and a pattern h-shifter. Then bind clutch pedal to the corresponding clutch axis and make sure that the car you are driving needs a throttle blip before the gear shift.

The shifter, when plugged into the wheel base on PC, only functions in sequential mode (emits the same button as up/down shift paddle).

Attached are screenshots from the TH8A manual.
gu3st
S3 licensed
Quote from gramoflanz :so when i plug my th8a directly to the pc via usb, i can bind the keys in the options menu but i cant shift ingame?

TH8A on PC isn't supported via wheelbase, only USB.

The wheebase route is for console
gu3st
S3 licensed
Try making sure your LFS directory isn't set to read only (or partially read only).
gu3st
S3 licensed
Quote from paket42x :Talk to Iracing devs and offer them to sell the tyre physics code, i guess they will laugh in your faceCool

Just go and steal the rF2 physics like Rennsport did.
gu3st
S3 licensed
Generally i'm adverse to more content in the demo but a bike in demo would be neat.
gu3st
S3 licensed
Quote from Bokujishin :Thanks Eclipsed, got it.
I'll have to assume my issues are on my side, as a fresh install updated to D45 crashes just as often now, though I'm really not sure why... I was planning to try out another Linux distribution on this PC, I'll update if/when I do that or when I get back to my usual PC if anything is still broken.

Are you using straight WINE or using Proton? Proton may work better as it should be using Vulkan for D3D rather than the Wine D3D system?
gu3st
S3 licensed
??
gu3st
S3 licensed
Quote from Avraham Vandezwin :Big grin It's said more concisely than I do, but the idea is the same.

It's as polite as I can make it.
gu3st
S3 licensed
Quote from Joe mama1256 :Bro, my french teacher is teaching us about this and is saying "ThE hUmAnS mAdE ThIs AnD ThEy CuT tHe tReEs aNd ThAtS BaD ThEy ArE ToO HuNgRy of MoNeY, AnD ThEy dEsTrOy ThE fOrEsT bY pUtTiNg BuIlDiNgS" but bro, think about it, how do they get money then? what will make them get rich to pay the electricity, and the taxes? Have u thought about this? are they gonna go to the street with 50€ in their pocket and beg to people for money? They wont, and they we say "Dont use the plane too much use the train" ok lets go from pais to russia yay thats very expensive with train compared to plane less expensive, being ecologist is a joke in my opinion.

By the sounds of it you need to pay more attention in school.
gu3st
S3 licensed
I don't think anyone is going to help you reverse engineer LFS on the official forums.
gu3st
S3 licensed
shifter animations always look bad because they're out of sync with the actual car state as they can only do the animation after the shift happens as well as doing other weird animation things like reaching near the shift point even when a shift isn't planned.
gu3st
S3 licensed
what if we added guns
gu3st
S3 licensed
Quote from versiu :Which ones? I seen only temperature simulation in other games.

There's no visual indication of it (other than being given a meatball flag) but iRacing does simulate coolant/oil leaks after crashes which can then also be repaired during pit stops
gu3st
S3 licensed
Quote from versiu :We talk about completly different games...

Force feedback is lacking? Lacking what? Like it's too direct and gives too much information about what happens in car physics right now (chassis flex, tyre flex, bumps, suspension work, optional side G force etc)?

LFS have just spring effect and sometimes bumps. If u go over kerb with front wheel pointed straight theres no kerb feel at all but if u turn u have rattling that. Wheres tyre condition information? None.
So it tells a lot less than BNG FFB but physics are much simpler and that's probably the reason.

LFS is the best entry simracing game: easy, intuitive and runs on potato. It have clever online system with all that skin, mods uploading-downloading without hours of search for stuff. Just join and have fun.
...but I don't think that drifting a single-seater is very realistic Wink

IMO BeamNG is the best car and driving simulation, not racing tho what makes it useless for simracing.
Almost every part in this game is simulated, even oil and coolant in engine. Every except tire wear... :/ Thats one of few reasons why it's bad as racing simulation.

EOT (because it's off-topic)

Other games do simulate things like oil and coolant in the engine, they just have cars that aren't made of cheesecake.
gu3st
S3 licensed
Quote from Scawen :Victor says:



That's a bit of a mystery, why there is a redirect when our server would not do a redirect in that case.

Are the LFS servers protected by Cloudflare? If so, it sounds like Cloudflare is having an incident this morning, blocking things like Discord as well.
gu3st
S3 licensed
It's unfortunate but I see this as being a good thing to try to protect against cracked copies. Having a call to the master server for mod cars is one protection for that.
gu3st
S3 licensed
looks good!
gu3st
S3 licensed
Quote from JayDeM :There is no constraints he willingly put into effect himself.
It's simple.

ac - doesn't host the ability to put mods into the game (ie - can put whatever you want into it because developers aren't liable for any likeness)

lfs - hosts the ability for mods ( ie - is responsible for any likeness uploaded through their own system)

Yes but the constraints ensure that LFS can pay the bills and continue working on the sim. Else you'd just have cracked copies using shared mods rather than upgrading to S3.

It's a specific business decision. Else we'd get no more LFS.
gu3st
S3 licensed
Quote from Average Drifter 69 :And it's possible to leave the legal responsibilities to the modders?, like if a modder uses a resource without legal permission he is going to face the consequences without giving the developers legal issues.

Not with the constraints that Scawen has placed on the modding system to ensure that working on LFS continues to be a sustainable business venture.
gu3st
S3 licensed
Having a way to understand if the wheel is clipping would be nice.
gu3st
S3 licensed
Quote from BeNoM :The licensing terms used here are absurd, will keep on happening.

The licencing terms LFS uses keeps them in the clear legally. Most other games mods are both stealing models from other games (Forza, Gran Turismo) as well as using brands and other trademarks without permission.

This is especially important as LFS is hosting the mods themselves, rather than 3rd parties that usually use encrypted (at rest) hosting services like MEGA.
gu3st
S3 licensed
Quote from rane_nbg :I agree, very useful feature. Once delta is implemented, a relative timing is a small upgrade which should be somewhat easier to add later on.

Personally I find relative timing to be more valuable for racing. I always have my relative open in iRacing where my delta bar I only ever open if I'm comparing myself against someone else's lap to try to find places I can improve.
gu3st
S3 licensed
Quote from Kid222 :Since the discussion is already started, i am also for this feature to be eventually included in the game, as external programs not always work, they can crash, can be complicated to connect with LFS... i had different sorts of issues with them i can't or don't want to keep solving - it would be more user friendly for sure.

The delta is something that helped me improve and keep track of where i make mistakes and also how (in)consistent i am. The position of the feature could be adjustable, similar to track map position. Any side or centre could be individual, i prefer it centered, because that's what i got used to in iRacing and also with LFSLazy.

Here is the iRacing version for illustration too:
https://youtu.be/yZ-wG1U1p8k?t=86

Hope this can see the light of the day someday in the future update.

More important to racing than just the delta bar is also just the "relatives" box in iRacing, which shows you the time gap between the cars near you.
FGED GREDG RDFGDR GSFDG