I've created a League of Legends account years ago but I've never played a single match. Should people treat me like I'm an amazing player because my account is old?
It doesn't do anything but drive people away when you respond in a condescending and unhelpful manner. Telling people "lol just buy the game because you can afford a motion platform" isn't a helpful response.
Expansion packs are genuinely updates that segement the player base based on their ownership (or not) of the update.
Same with map packs for COD/other FPS games.
You might recieve bug fixes/balancing for the core game, but you're still not recieving the rest of the update for free.
Other games also use battle passes to create game modes that are segmented only to those who pay for the battle pass. DOTA tends to have a few special event modes for Compendium owners only, and even a ranked matchmaking mode that only applies for those who subscribe to the montly "battle pass"
That's usually why demoing a product exists? What if LFS didn't work with his motion simulator? Then he's bought a sim that doesn't work for his desired use case.
Just because a paid copy of LFS is relatively inexpensive compared to a motion platform doesn't mean that he should be expected to piss money away on a product that couldn't fulfill his needs.
It's not just the server though, the client needs to be able to recieve those packets as well, or their experience will be significantly degraded/dropped packets
That's gonna be a fun/dangerous pitlane as the ideal line to enter pits seems to be treating that corner more like a chicane and cutting across the racing line to enter.
Can someone take a short video of a lap of the round 1 layout. I'm not at my computer for a few days and I'm having an issue visualizing the layout with the pit lane.
Running it through an emulator (like QEMU) would be too slow.
Way back when PPC Macs existed, there was a fork of WINE that integrated QEMU for CPU emulation as well, but that's been more or less abandoned/dead for 10 years as well.
I bought Trinus VR, but it gave me pretty bad motion sickness (could only get it running at 60hz). The dev also didn't respond to me for a refund after trying it for a day and realizing it wasn't very good.
There is a version of iVRy (does VR for iOS/Android) being developed for PSVR which works quite a bit better. I've tested it and it works at 90hz which is great, but it's not released yet but it works well.
Having a modern graphics engine is a good start to being able to implement better looking cars/tracks. LFS could have 50 tracks, but without a modern graphics engine people won't give it a 2nd look.
Look at a lot of the non-Kunos tracks that are in AC. They're not very nice to play because they look... way worse than what you know that AC can do. There's tonnes of content for AC, but I honestly couldn't care less because a lot of the mod content looks very bad.
Steam doesn't require anything. If you want to implement Steamworks, then you can implement Steamworks (which has their friend features). If you want to implement Steam DRM then you can (but you don't have to). If you wanted to literally distribute the LFS installer (whcih would launch LFS on successive launches) on Steam then you could.
You could include a LFS serial on purchase (for S1/S2/S3) if you wanted. You could have licence purchasing be done on LFS.net as well.
Steam, despite its optional features, are just that.. optional. It costs very little to get your game on Steam as well.