The online racing simulator
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gu3st
S3 licensed
The visual groove on track where cars have driven.

It doesn't do anything to affect grip levels (it used to forever ago). That option just dictates whether or not your car or all cars change the visual rubbered in line
Last edited by Flame CZE, . Reason : Long quote
gu3st
S3 licensed
1 dev + 1 artist can only produce things at a certain rate. Made worse by said dev being distracted from working on the sim by improvements to mod system, dealing with blowback from DDoSes and other maintainence tasks.
gu3st
S3 licensed
Quote from Flame CZE :LFS already uses CloudFlare for the website. I think it gets more complex when...

Heck, Valve's whole solution to DDoS with DOTA2/CS was to literally go and create their own private network that game servers live inside and you authenticate and connect through Gateway endpoints that then deliver your traffic to the game server. In theory, if LFS did have a Steam version, Scawen could actually place all of LFS' gameservers inside of Steam's private network and allow non-Steam users to access those servers but it's also a lot of work + Steam version.

https://partner.steamgames.com/doc/features/multiplayer/steamdatagramrelay
gu3st
S3 licensed
Quote from Epicproes :Hello, as t300rs prices are very expensive, i planed too buy g29. Do you...

I would very much try to get a T300 or similar if possible. The difference between gear vs belt driven wheel is significant in terms of feel and enjoyment.

On PC, you can also mix and match so you don't need to get the G29 shifter (which is a separate purchase anyways AFAIK), you could look at a Thrustmaster or one of the cheap Aliexpress shifters instead which will be higher quality.
gu3st
S3 licensed
Could be GameInput which the latest (2024) T300 driver should fix. Without that driver, Windows 10/11 installed a runtime that proceeded to take priority of the FFB from other games (affected all wheel vendors and games). Most vendors released new drivers that addressed it or you can disable the GameInput Runtime service in Windows.
gu3st
S3 licensed
Quote from MicroSpecV :I think LFS isn't supported on Linux officially? Someone please correct me if I'm mistaken.

It should work fine in Linux, especially considering it's DX9, although at this point even DX11/DX12 support in Wine (via DXVK) is fairly mature and stable for even the newest AAA titles.
gu3st
S3 licensed
Just Z-fighting. Not much that can be done with that
gu3st
S3 licensed
Quote from Yisc[NL :;2098388"]Last couple of days we see an increased number of questions about Lapper that are all coming from Turkish players that haven't been online at all or in ages.

In this case - Last online : Sat 26 Mar 2022, 21:38

Still they are talking about server, have requests and so on.
Something fishy is probably going on here.

Yeah.. I've just assumed that some of them are using old pirated versions. Especially as I think 1 of them specifically needed info for an older version of Lapper
gu3st
S3 licensed
Quote from Silverracer :It is my understanding that these sort of interactions do not go well in the...

The groove is purely visual. It's only updated on our client side and we all have our own version of the "groove", which we can even setup to be updated by only our car or by all cars on track. There should be consistent grip be it lap 1 or lap 101 with the only variance from surface types (assuming asphalt vs concrete have different grip). Additionally, the track has a constant temperature (although I can't seem to find what the LFS temperature is).
gu3st
S3 licensed
Quote from Scawen :I don't want to get involved in a conversation but I'll say a few things then...

Unplanned work really is the worst. A few times I've been in the thick of having to run off and spend months rewriting systems where a flaw was discovered was big enough to need to drop everything and address it. People always seem to think that because features stalled that work wasn't being done but if they ever knew the half of it they'd change their tune.
gu3st
S3 licensed
Quote from RealistAdam :It might be the current post I found. It's been a year, but it gives an update on Eric's work.

It would be nice if an article and information were shared with the players about the work done.

I think we are not a minority demanding this. It is exciting to even look at the work done years ago. Who knows how nice it would be to see current works.

https://www.lfs.net/forum/post/2052625#post2052625

It also doesn't help that recently Scawen has needed to take more web development tasks on either. There's enough PHP knowledge in the community that I think a trusted group might be able to help directly or at least give some informed advice. I'm not really a PHP dev anymore (outside of some contract work on a popular livery sharing site), but I do have many many years of knowledge and expertise with web dev.
gu3st
S3 licensed
It'll be interesting with the day/night cycle if there'll be even a rudementary implementation of dynamic track temps. Making the track hotter in the afternoon versus night would make longer races a bit more dynamic (in the absense of rain or other shenaingans).
gu3st
S3 licensed
For #1 I'm already reminded of old cheats that used negative handbrake force to act as a turbo boost
gu3st
S3 licensed
Quote from Aleksandr_124rus :In my opinion, you are making the same mistake as the authors of this mail, and same that many other people are making in thinking in categories of collective responsibility.

Think about it, did Germany or Hitler start WWII? Germany is a country where there were many different people with different opinions. And I am against equating all people of one country with what the leadership of the country does.

But this is not the topic of this thread, those who want to discuss it, please reply to me in this thread - https://www.lfs.net/forum/thread/100249-Do-you-hate-Russians%3F-Russian-Ukrainian-military-conflict-

It's really not as deep as you're trying to make it although you do however have a tendency to try to make every puddle into an ocean.
It's not about hating Russians, it's just the bare minimum compliance to the law and a consequence of violating soverignity.
gu3st
S3 licensed
Just throwing a random thought out there but could your server/local be being blocked by cloudflare?
gu3st
S3 licensed
I mean the "not to russia" shouldn't be a surprise. Invading a soverign country isn't fondly looked upon.
gu3st
S3 licensed
Honestly having an open object library (where things go through a similar process to cars) might be a great way to avoid rights issues/theft from other games.
gu3st
S3 licensed
Hell, a refurb Steam Deck is relatively inexpensive (to me at least) and can run Windows along with many other games at 1080p. Can install the OS to an external drive as well as drive an external monitor.
gu3st
S3 licensed
I mean why wouldn't a simulator want to have dynamic weather? Even ignoring rain, tracks vary in temps based on time of day and usage and the grip levels change. It should be a good thing where racing isn't just hotlap simulator and you need to react to changes in grip levels (or moisture).

Speaking from my own experience, the addition of rain to iRacing has been an incredible thing as it changes everything. Every lap you're seeking the limit as the track wets or dries with real reward/consequence from getting it right or wrong. It makes the experience more enjoyable.

Even in dry, having a track evolve over a 3 hour endurance stint where the lap times get faster or slower based on track temps and tyre wear which is interesting to have happen.
gu3st
S3 licensed
Quote from versiu :Other simulator are widely open to any mods. Only big simaracing databases bans any copyrighted stuff.

As far as we know, Kunos (devs of AC) wanna change that and block copyrighted content in their next game.

Why don't just ban to use whole track models from any source and require to make it all yourself?
The best car mods were made from scrath (mostly in blender)...

Kunos definitely wants to prevent as amny mods as feasible so they can sell all that content as DLC. Only the most obsucre tracks they'll never build will be allowed.

It's gonna be more funny when people realize they bought the exact same nordschleife in both ACC and AC2.
gu3st
S3 licensed
Quote from Silverracer :I'm curious to know how other simulators deal with this. Surely they're in the same situation as LFS if custom tracks are allowed?

They never host the content. Third parties assume the risk of hosting and are generally protected by the DMCA (in the Us) if they honour takedown requests from rights holders.

Of course, that doesn't prevent folks from setting up sites where the DMCA (or similar) laws hold no teeth, and then rights holders don't have much to stand on other than suing the host itself in its country.

Obviously Scawen went a different route for mods with self-hosting to try to prevent piracy of LFS as well.
gu3st
S3 licensed
Quote from Lekvar012 :Why not handle track copyright issues the same way as with the cars? Slightly change the route and call it "Le Mons" or "Blue Bull Ring". If fake names pass on slightly changed cars, I don't see why the tracks can't be created the same way.

I firmly believe that user generated content is the easiest (and also probably the best) way to extend the "life" of a game. I've spent many years drifting on random Minami layouts on AX, doing a jump wall tap on the actual track with LFS physics would bring tears of joy.

Also, another point that I didn't see mentioned in this topic: rally stages. LFS handles both tarmac and gravel unlike any other (non-rally) sim, there is a huge, currently untapped potential in creating such stages especially if you think of already existing car mods, and the support for slalom/staged starts.

With tracks I think less is the risk of track copyright for branding and more for IP theft from other games.
gu3st
S3 licensed
Quote from thegamer23 :Just wondering, would be neat to have an Hypercar mod in LFS in the future

There are already plenty of GT cars, a LMP2 car, but what's missing is a hypercar-esque car so you could really go all out on multi-class racing events!

Without a hybrid system implementation, the LMP2 car is more or less a light Hypercar. IRL the P2s would be faster than Hypercars if they weren't restricted as the LMDh/LMH cars are heavier than P2s
gu3st
S3 licensed
Quote from CAM22b :I think this would be one of the biggest things to be added to LFS. I think ppl from Assetto Corsa, and maybe even other games like CarX, and get LFS and see what it has to offer if they add custom tracks. Wink

So a lot of ripped content (in AC's case) from various older games or Forza/Gran Turismo.
gu3st
S3 licensed
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