The online racing simulator
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gu3st
S3 licensed
Quote from Gutholz :Hi,
I think LFS does not support that because I do not see it listed on the Logitech website.
I am unsure what Trueforce is: Is it just about the refresh rate or it about pre-programmed effects?

Logitech writes: As far I understand, LFS has never used a "library of haptic effects" for FFB anyway.
Instead it calculates the amount of torque at the steering column. Since the tires, suspension movement etc is simulated anyway, the steering force is basically calculated as some kind of by-product. Then that is send to the FFB wheel.
I think no somewhat serious sim uses such "canned effects" anymore, the Logitech text seems a bit wrong there. (well, it is an ad afterall)

You can try with the demo if the FFB works in general. I would assume yes.

AC, ACC and rF2 all have canned efects as an option (enabled by default.) iRacing and AMS2 are the only other "sims" that don't have such a thing.

Trueforce is basically a bass shaker in the steering wheel. It supplants, not replaces, the traditional DirectInput FFB mechanism (although the LogiAPI does enable a higher refresh rate for FFB that DI can't).

Bassshakers have become fairly popular (with iRacing having native support for it, most use SimHub to add it for other sims) to add haptic feedback for going over kerbs/road noise/sliding/etc. I quite enjoy mine even though I have one of the cheaper setups (just a single Buttkicker Plus under my simrig).

Thrustmaster has a similar system to Trueforce in their GTII wheels but unfortunately it's locked to console only (and more specifically, Gran Turismo).

Unfortunately Trueforce isn't as simple as just driving another audio device (like Basskickers and other Bassshakers), you need to use Logitech's API to drive data to it.

Scawen may be able to get access to an updated version of the logitech library, but it would be nice if he were to focus on that to also support "generic" bass shakers. iRacing is a great example of implementation in this space as it also has access to physics info directly for generating effects where most others are forced to derive effects from the telemetry data.
gu3st
S3 licensed
Quote from Linoslav :Wait a second. Isn't there a snap of LFS already available?

You'd have to install snap. Deck ships with flatpak by default and installing Snap into SteamOS isn't trivial (and may get wiped out during an OS update if it requires writing to the rootfs
gu3st
S3 licensed
Quote from BeNoM :Man this forum keeps on coming up with new ways to dumbfound me...

With that logic, the millions of kids worldwide who played GTA or Call of Duty should be shooting everyone they see in the streets? Get over yourself lol

I mean that whole concept was tried for years and years to ban violent video games in the US and all that ended up happening was the main lawyer driving the lawsuits ended up disbarred.

There was never any evidence of video games contributing to an increase in violent behaviours.
gu3st
S3 licensed
Quote from fabrandaz :Hi, I saw that using the editor it is possible to set the digital speedo; How do I enter in the editor? Is there a guide?

I believe you need an S3 licence to use the editor.
gu3st
S3 licensed
talk to me when your main LFS profile is permanently banned from LFS
gu3st
S3 licensed
Quote from Lucas McFly :If LFS was on STEAM then from 2024 onwards everyone who didn't have Windows 10 / 11 - wouldn't be able to play LFS*.


*Steam platform from 2024 no longer supports systems below Windows 10.

If they're not on Win10 by 2024 then they're at huge security risk because there are no more updates for <10.

And in 2025, win 10 will also become insecure as it won't receive any more security updates either.
gu3st
S3 licensed
Quote from BeNoM :70% of something is better than 100% of nothing.

I mean (presumably) Scawen's family keeps being able to eat, so the licence sales are surely not nothing.
gu3st
S3 licensed
Funnily enough with the new hosting system, it's probably in a better state than ever for Steam

Still don't think it's the right move to give away 30% of what is probably fairly modest revenue though.
gu3st
S3 licensed
Lots of AI can be CPU intensive. Could your CPU have overheated and your PC shut down to prevent damage?
gu3st
S3 licensed
Quote from johneysvk :i might be wrong here, but wouldn't decompressing mp3s use more CPU time?

Very marginally, yeah. But you'd probably just decompress them once and store them in RAM. So it'd make car loading slightly (imperceptibly) slower and still store it in RAM.

While adding a bunch of complexity dealing with an mp3 decoder to put sounds back to WAV (essentially) before use.
gu3st
S3 licensed
For a long time (only until about 5 years ago), MP3 was problematic due to patents around the world.
gu3st
S3 licensed
Mods as good as these make me wonder if Scawen would consider at making some mods "official" content that ships with the game. Then they get established as supported content by the devs and can be relied upon to never be removed by the author if something happens.
gu3st
S3 licensed
In the controls, you can bind commands to buttons.

Those commands can be customized which includes:

/light ind [off/left/right/all] - switch indicators/hazard lights
/light head [off/side/low/high/low_off/low_high/next/prev] - lights
/light [rfog/ffog/extra] [off/on/toggle] - switch fog/extra lights
/light all [off/on] - switch all switchable lights off/on at once

You can also use "/key 7" to have a button press any arbitrary key, including the default for turn indicators.

Customize as you see fit.

Commands.txt in the LFS folder is a useful reference guide.
gu3st
S3 licensed
AC's also been an abandoned project for 7 years at this point?

LFS is still under active development.

It's also still 1/2 what most new games retail for. Even games that churn out the same "new" game every year with incremental changes (and a few things taken out so they can add them "new" in 3 years)
gu3st
S3 licensed
Quote from dert296 :Hi everyone,
my suggestion is to implement a version of adjustable lighting that is present in LFS Editor (Ctrl + LMB) into LFS in Free View mode (with a toggle button to enable this functionality).

I understand this would maybe not match up with the track if some static lighting is used but nevertheless it seems like a great feature for taking screenshots of for example mod cars from different angles very quickly without having to move the car into position.

I think that'll be something that could come with the graphics + physics update as the editor is actually using that "branch" of LFS, hence some minor differences between the two when building mods.
gu3st
S3 licensed
Browsers generally won't allow you to "down protocol" for a lot of resources. Download links seem to be the worst ones because they just silently fail (in Chrome at least) but for things like images/script assets, it'll just display "not secure" or similar in the browser bar rather than the HTTPS "lock" (and potentially refuse to load them based on a bunch of different conditions)
gu3st
S3 licensed
0.7E will have func_vehicle
gu3st
S3 licensed
The one difference I guess with iRacing vs other sims is that the exploits do get addressed quickly.
gu3st
S3 licensed
Quote from Bokujishin :Very nice! I wasn't expecting to see those popup lights working until the new graphics and especially night time lighting. Same as gu3st, I'm curious to see how people will abuse this, maybe for moving rear wings on some cars?

Pretty much anything with a hinge I think. Hood or doors is the obvious one to me. No multiple sets of hinges so it'd probably be one or the other. Still a lot of interesting things it could be used for outside of just lights Smile
gu3st
S3 licensed
I love the idea for them for headlights but I also can't wait to see how people "abuse" the feature to create other unique things.
gu3st
S3 licensed
Can't wait until 2028 to play it on PC.
gu3st
S3 licensed
Quote from YukselYilmaz :I guess you were expecting me to re-code the LFS and post the new LFS here, if that's the way it's going to be, why is there an Improvement Suggestions section!

For people to give reasonable feedback and suggestions.

Quote from YukselYilmaz : I think things need to change, at the same time many people have the necessary equipment. LFS is already a simulator that hasn't been developed for a long time, what harm would it do if it was open source!

It's a good thing that what you "think needs to change" doesn't actually matter. It's Scawen (and Eric/Victor)'s project. And it is under development. Scawen's spent the better part of the last 2-3 months in a test patch phase adding a lot of community requested improvements to the modding system.

And I'm sure Scawen's family wouldn't appreciate it going open source considering I'm sure they enjoy eating food and having the lights on.

Quote from YukselYilmaz :But I'm not going to tire myself any more for a simulator that doesn't develop and a community that doesn't want development. There are many examples of disasters not only now but also in the past. I've been following lfs since its inception and the result will be just talk, because it's not in the interest of the developers to fulfill the 9th and 10th requests. After this post I will stop replying on this topic, users can discuss among themselves.

Just because the simulator isn't developing in a direction you like doesn't mean there's no development. Hell, in this thread alone you've said some ridculous things that go against most conventional wisdom about racing. (drift being faster than "grip" lmaoooooo).

And I don't believe that you were even born when LFS was "incepted" with how you behave.
Last edited by gu3st, .
gu3st
S3 licensed
Exactly 0 development would happen if LFS was open source becuase as much as everyone talks a big game, the reality is the majority have 0 actual capabilities to make the changes they desire.

Not to mention a successful open source project does require a project lead to act as the benevolent dictator for the project and none of you kids who come in with "just make it open source" would be capable of listening to anything other than the sounds that come out of your own ass.
gu3st
S3 licensed
Now we just need an option to turn on the low beams automatically when the car is running. Emulate daytime running lights
FGED GREDG RDFGDR GSFDG