The first vehicles I wanted to create was a school bus, but (currently) the maximum values prevent it. I couldn't create a vehicle with enough mass or size for a bus. Would maybe have to create a bit of a scaled version of one.
How do mirrors work? I've tried looking at the base LFS cars for reference but I can't seem to get wing mirrors to work. (I'm trying to add a mirror to the Stock car (for realism) but can't seem to get it to work.
One disadvantage could be in texturing. Some LFS cars suffer from this where if you're in RHD (or LHD) and have used text as part of the dashboard, it now appears mirrored which is suboptimal.
I basically get on "I want to die" mode after a few months of working on a single feature. A week or 2 of something else to recharge is extremely helpful.
Hybrid liekly not as Scawen indicated that the electric motor support is somewhat simple. E-4WD is hard to tell as I think the info on https://www.lfs.net/files/vehmods/FA2989 and https://www.lfs.net/files/vehmods/B7B8DC isn't being correctly parsed, but I think you _should_ be able to set them to 4WD as it'd be weird to have a electric car with a gasoline engine differential.
GTA manages to get away with having real-seeming cars by mostly mixing and matching shapes between cars. So they kinda look like real cars while not infracting on any copyrights
Steam DRM is easily bypassed at this point, hence most AAA titles using Denuvo on top of it. NASCAR 21 was cracked mere minutes after the preorder early access was opened up.
Steamworks doesn't provide you with servers, it just provides you with a bunch of tools that are useful for multiplayer (like Voice chat and matchmaking and stuff). It does provide infrastructure for P2P lobbies, but that doesn't help either.