The online racing simulator
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gu3st
S3 licensed
I actually love the aesthetic of the detail being "low poly" with some dithered textures. Looks fun.
gu3st
S3 licensed
I mean.. I wouldn't _bundle_ those liveries with the car, but having them on forums or LFS skin upload should be fine.
gu3st
S3 licensed
People don't remember the classics. The old S1 FXO with the giant wing Big grin
gu3st
S3 licensed
Quote from sinanju :Saw this ...



and thought it could be modded by someone to this...



which is a 1950 UK Bedford bus.

Or maybe a White Panel Van of some type.

Both (sort of) 4 wheeled transport, but not sure about what engines could be fitted using the mod tools.

The first vehicles I wanted to create was a school bus, but (currently) the maximum values prevent it. I couldn't create a vehicle with enough mass or size for a bus. Would maybe have to create a bit of a scaled version of one.
gu3st
S3 licensed
Quote from LOXISLOXIS :Hi I wanted to propose to you to add a section where we want to put favorite mods.

Like - "name" / "date" / "rating" / "favorite"

This would be cool if it was able to favourite mods from the website which synced with the game when you loaded the mod list.
gu3st
S3 licensed
Quote from xspeedasx :Hi, I would like use another game's user-created content management as a reference to LFS mod system.

There's this game called Beat Saber (maybe you've heard about it, idk Big grin):

You slash some boxes in VR to the rhythm of a song.

There's a huge modding community for it, since original content is considerably boring.
Although all mods (custom songs/maps) break the copyright and are borderline illegal, just hear me out about it Big grin

There's this "underground" leaderboard (scoresaber.com) that only includes results from modded songs.
But the interesting part is that not all modded songs count to your "total score".
There's a ranking team that approves maps if they conform to the criteria and follow guidelines.

So the takeaway from this would be a 2-tier mod list - verified and unverified mods.

Servers could choose if they want to enable none, only verified or all mods.
There would be minimal requirements (legality, profanity, etc) to submit mod as "unverified" - later the creator could be guided how to improve it to reach a "verified" status.
So a small team could focus more on whether mods are worthy of being officially verified, and the unverified mods can still be accessed by masses and receive votes.

When the system settles, there could be some changes made to it according to how it goes.

That's my 2 cents. Thank you for reading Smile

Except those unverified mods still open LFS up to legal issues by potentially distributing copywritten work.
gu3st
S3 licensed
How do mirrors work? I've tried looking at the base LFS cars for reference but I can't seem to get wing mirrors to work. (I'm trying to add a mirror to the Stock car (for realism) but can't seem to get it to work.
gu3st
S3 licensed
Quote from ClasK_03 :What are the advatages to mirroring a car in the LFS modeller instead of blender? (Importing half the mesh/Importing the whole car)

One disadvantage could be in texturing. Some LFS cars suffer from this where if you're in RHD (or LHD) and have used text as part of the dashboard, it now appears mirrored which is suboptimal.
gu3st
S3 licensed
Quote from Mr. Kninja :Very cool to see mod support added to LFS, should definitely help overall interest (worked for me Big grin). Are there any plans to support UV maps or complete wheel models? So far those are the only major hiccups I've had transitioning from other workflows.

Finally the dream of racing NASCARs at Rockingham can be realized.
gu3st
S3 licensed
Quote from SimulatorRental.com :Its too bad a local server could not be setup that has to constantly ping a remote server in intervals for permission to operate, and have THAT code be what is not distributed.

Such a check would be ridiculously simple to patch out where you might as well not have it.
gu3st
S3 licensed
Quote from lfsrm :We'll only be able to simulate/mod from the late 90 early 2000" era, as LFS doesn't support modern complex electronics (yet).

Classic cars should be possible too, but we need old type of road/slick tyres if we want to mod something like an 70' F1 or touring car accurately, unless you could reduce the tyres friction/grip of the default compound which is an approximation but should be ok for the time being.

Using road tyres to approximate older slicks might be the way to go.
gu3st
S3 licensed
Quote from rane_nbg :That is actually a very good question. For 2 wheelers to work, gyroscope forces acting on the wheel need to be simulated correctly. I do not know if lfs physics engine includes this already.

I vaguely recall (forever ago) Scawen mentioning playing around with bikes in LFS.
gu3st
S3 licensed
I basically get on "I want to die" mode after a few months of working on a single feature. A week or 2 of something else to recharge is extremely helpful.
gu3st
S3 licensed
I don't _think_ that'll be supported.
gu3st
S3 licensed
Quote from scania :will it support hybrid drive & E-4WD?

Hybrid liekly not as Scawen indicated that the electric motor support is somewhat simple. E-4WD is hard to tell as I think the info on https://www.lfs.net/files/vehmods/FA2989 and https://www.lfs.net/files/vehmods/B7B8DC isn't being correctly parsed, but I think you _should_ be able to set them to 4WD as it'd be weird to have a electric car with a gasoline engine differential.
gu3st
S3 licensed
@Scawen: Can the AI drive modded cars (even if it's badly)?
gu3st
S3 licensed
Quote from Federico Testa :is anything like this then possible to be added for instance to mods? https://racesimstudio.com/gt-ferruccio-55
Of course made from scratch...

Much fewer polys, but probably.

GTA manages to get away with having real-seeming cars by mostly mixing and matching shapes between cars. So they kinda look like real cars while not infracting on any copyrights
gu3st
S3 licensed
Quote from SimulatorRental.com :
Also pondering the StarLink Phone: Model Pi

I wouldn't put much stock into that. It looks mostly like a theoretical concept from what I could find
gu3st
S3 licensed
Quote from HeRRC :Why not directly consider putting the America server in Latin America knowing that there are many more users in this region?

Pings between LA countries are often worse than simply pinging to US East.
gu3st
S3 licensed
Quote from BeNoM :Sell on Steam, use Steamworks for servers and multiplayer - Piracy problem solved.

Steam DRM is easily bypassed at this point, hence most AAA titles using Denuvo on top of it. NASCAR 21 was cracked mere minutes after the preorder early access was opened up.

Steamworks doesn't provide you with servers, it just provides you with a bunch of tools that are useful for multiplayer (like Voice chat and matchmaking and stuff). It does provide infrastructure for P2P lobbies, but that doesn't help either.
gu3st
S3 licensed
Quote from NumberTwo :Not being aero overhaul, but can you add a wing to mod car? Is there a property of lift and drag for the wing you make? Can you add a diffuser to modded car?

Or are mods for now limited only to cars without aero?

There's an Aerodynamics tab in the editor, so it looks possible.
gu3st
S3 licensed
Quote from kenblock30 :A question about servers, the plan is a hosting from US? Because always when people talk about America they mean that country and its a large continent so if thats the plan we will get bad ping from south countries, like Argentina, Chile, Brasil, Uruguay, etc...
We worked to make a nice community to run events and this can be bad for usShrug

Depending on where the servers are located and based on experiences from other games (DOTA), SA to US may be better ping than between SA countries.
gu3st
S3 licensed
Turkey already has one of the cheapest licences
gu3st
S3 licensed
Quote from Victor :There was some API stuff visible in the leak as well Wink It's still in its infancy and only does a few things (and uses Oauth2 authorizations) but yes I want to add hosting endpoints in the near future for tasks that should performed programmatically. There will soon be documentation on that in the manual and when the pages open up fully.

Heart
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