The online racing simulator
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gu3st
S3 licensed
Quote from cargame.nl :ah censorship on the rise again, how unexpected.

Don't post racist vitriol and your posts won't get deleted.
gu3st
S3 licensed
I think the stream banner takes the most popular stream on Twitch that's under the LFS category. That stream was using the LFS category for some reason. I reported it to Twitch.
gu3st
S3 licensed
Finally we can race the XRT around Blackwood Tongue
gu3st
S3 licensed
His PC is just too weak.

The Quest with a Link cable is the same as using a normal Rift/Rift S headset. Lower FPS than the Rift (90) and Rift S (80) and a bit less detailed as it has to compress the video to send it over USB to the headset.
gu3st
S3 licensed
And if you do feel like giving more money to the devs, you can easily buy LFS credits. It won't make LFS be developed faster, but you can feel warm and fuzzy inside.
gu3st
S3 licensed
Quote from cargame.nl :G-sync (Nvidia) and Freesync (AMD) are inventions of American/English companies. Why in the world you think German is the leading language all of a sudden with this technology? Lol.

It doesn't have any relation with a particular game.

Everyone knows German is the most commonly spoken language in international commerce. The compound words allow you to concisely express an idea in only 10-50 characters.
gu3st
S3 licensed
Quote from Bose321 :

Hey at least it contains the delusional conspiracy theories.
gu3st
S3 licensed
Thanks Scawen.
gu3st
S3 licensed
I added a note to the OS X guide that it won't work on OS X 10.15 Catalina or newer due to the lack of 32 bit support, including in WINE. I left alternatives of either using virtualization (VMWare/VirtualBox/Parallels) or dual boot (Boot Camp).

It's also likely that in the next 6 months, even virtualization/dual boot becomes impossible (or unfeasable due to speed) on some systems as Apple transitions away from x86 towards ARM processors.
gu3st
S3 licensed
Quote from bishtop :The thing is with VR it's more of an unpleasant experience with Pcars 2 and A.C with stutters, which i have also put many hours into, the only plus on their side is graphically better

With ACC to get it to run at a stable frame rate in VR, it looks worse than LFS and iRacing.
gu3st
S3 licensed
Quote from MicroSpecV :You can also find my crusade against the handling model (mainly the rear slip angle and lack of mechanical front grip) and how I've exploited the car characteristics to force cars to behave like their IRL counterparts (or at least how they should be have if you go "by the book").

https://www.lfs.net/forum/post/1956377#post1956377

One thing I'd note about your post is that iRacing has made a lot of strides to be not quite as snappy. It's a bit more snappy than LFS is, but much more forgiving than it was 1 year ago.
gu3st
S3 licensed
troy's an even bigger weirdo becuase I think he has his clutch set to the middle pedal...


As for qualifying tyre warming, I think it's a mixed bag. I know iRacing has recently begun to clamp down on people warming their tyres in unrealistic ways such as doing LOOOONG burnouts out of pit lane or down the back straight before running quali laps. It made their broadcasts look ridiculous becuase the exit of pit lane was just completely black (as track state carried over from qualifying). Their new system might be _too_ strict as it seems to count spins as a violation, requiring you to restart your qualifying from pit lane (on "clean" tyres). There's other settings that basically just reset your tyres if you drop beneath a certain speed.
Last edited by gu3st, .
gu3st
S3 licensed
Quote from cargame.nl :Except being able to produce a smooth video.. Quite essential.

If as a community you need to tell newcomers that its by design and that this sim is ahead so much in time.. Is just... No words.

Hilarious.

When other sims struggle to even maintain 90 FPS on most machines at low settings... LFS still has the advantage
gu3st
S3 licensed
Quote from Ped7g :LFS was very early adopter of VR support and it was breaking limits in many aspects, pioneering the UI, real mirrors, etc... Calling this "no vr support" feels to me just like straight insult to the developers (who already got their flak back then, because people were like "Yo Scawen, wasting time with VR instead of tire physics, aren't ya?!", so now you come from the opposite side Big grin ).

Unfortunately LFS got to its limit of "quick returns" because its physics simulation works at 100Hz, basically the only frequency which is not friendly to VR displays. It's a known issue and Scawen is aware of that and stated he will tackle it... at some appropriate time. (this is not an easy issue to fix, basically he has to either rewrite physics engine.. something being considered also due to other reasons, not just VR... or adding interpolation layer between physics and graphics to smooth the transition between positions ... either way we are talking rather about weeks/months of work than hours/days)

While other sims added VR support too and eventually made changes to surpass LFS in some areas.

So if you are coming *now*, your perception may be skewed and think the others are ahead... but it was for long time other sims just catching up to the level of VR support in LFS.

I wouldn't say any sims have surpassed LFS in VR. For both ACC and iRacing you have to turn your settings down so low that LFS looks better, yet LFS still feels "right". The UI in ACC is messed up at times (for some reason the menu is always 45deg to my left by default) and iRacing's mirrors don't function like real mirrors do.

LFS does everything better than other sims when it comes to VR.
gu3st
S3 licensed
Quote from MaartenB :I'm not gonna argue, I appreciate the efforts made, it looks promising. I'll come back if it's in a state that works for me. Thanks for the support.

Hope you don't hold your breath looking for something that works better than LFS for VR.
gu3st
S3 licensed
? LFS has one of the best VR support of any sim out there. The reason for the stutters is a mismatch between the physics engine's update cycle (100hz) and the headset's FPS (90hz, 80hz for Rift S).
gu3st
S3 licensed
Man it's like these kids have no idea about how the real world works
gu3st
S3 licensed
Quote from Evolution_R :Let's say we don't upload the mods to LFS site(s). If I decide to make a mod (using copyrighted mesh) and share it with other people over YouTube using Mega.nz or Google Drive - at what risk I'm exposed as a person? Maybe only a copyright strike or there is a possibility of me actually being sued?

In theory they could subpoena the filehost for your identity and then sue you directly. The faster outcome is that they'd file a DMCA strike and get your file removed because content providers effectively can't reject a DMCA request if they wish to retain the protections that the DMCA gives them
gu3st
S3 licensed
Quote from Evolution_R :I've made some mods using copyrighted mesh - does that makes me a thief?

Is that a theft too (photoshoped Forza Horizon 4 car over a LFS track)?


If you distribute it, yes it is theft. You do not own the intellectual property for that car, therefore you are not eligible to distribute it. You could build a program that would convert it from someone's legitimately owned version of Forza but by distributing it yourself you're breaking the law.
gu3st
S3 licensed
Quote from Evolution_R :Copying, not stealing. There is a difference.

No. It's intellectual property theft.
gu3st
S3 licensed
Quote from VladM :TL;DR of this thread:
1. developers are at no fault for allowing this as they have no control
2. the people who release mods mostly do it for free, so they fall under FAIR USE copyright laws, alas devoid of any problems law-wise.
3. mods are nice lol you cant prove LFS got more sales because of mods all of a sudden, how do you prove that in the court of law?

Stealing content from another game does not constitute fair use, it's copyright infringement. Releasing it for free does not change that.
gu3st
S3 licensed
That kind of thinking will get Scawen sued into oblivion. If users are posting meshes ripped directly from Forza (which is a large number of modded cars out there for many sims), then that's putting Scawen hugely at risk. Maybe the car manufacturers won't care, but Turn10 who spent money licensing and building the car might have their own thoughts.
gu3st
S3 licensed
I feel like if you're wanting to learn a specific track, then maybe a simulator that's laser scanned the track already might be a better choice. LFS is great for racing and the content that exists, but not if you're expecting specific tracks.
gu3st
S3 licensed
Have you seen Pocono's alternate layouts?!. They're terrible at best and horrible if you're being honest.
gu3st
S3 licensed
I know that it's not a lot of work, I just feel it's better suited to an external tool like yours as it keeps LFS leaner.
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