The online racing simulator
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gu3st
S3 licensed
Quote from Racon :The only thing I can think of having used in PiranMOTO that would be broken by this is a function to repopulate the layouts directory. I don't use it any more, but might need to if the LYTs disappeared with a restart of the host. If we could upload layouts and download replays with an API, that would handle everything I can think of with just a little tweaking to my code. Most of the same-host trickery I do is for clients rather than DCON Wink

Having a REST API for layouts might be nice.
gu3st
S3 licensed
Quote from joaopaulopt :I have a doubt
For example, I take all cars and change only the car itself (not engine, tires etc.) I change, for example, XRT steering wheel and I put XRR steering wheel, and I put a rollbar and spoiler type XRR (without changing any mechanical and tire accessories ) basically just visual only
will you be able to go to any normal session? When will I have to log into a server of my own?


The idea is to make the bodywork competitive but without changing engines, etc.
only bodywork

Yes, because it's now a modded car.
gu3st
S3 licensed
Quote from Victor :I would really appreciate it if people think about this a bit. Do you really need to host insim applications on the gaming machine itself? I've thought about this for quite a while - I can make it work of course, using containers for example. But that also opens up a whole other can of worms, if I allow anyone to just run any arbitrary application. For a few euros per month you could rent an ssh host then basically (= the game server in a container with you having SSH access) with which you can do anything. And that is for me not an acceptable situation.

You can always connect your insim application to your game server, but you'll have to host the insim application yourself, either at home or elsewhere.

I'll gladly make other improvements to the hosting system btw. Please note them down and save them for later. We'll probably make a separate thread on this topic later.

Just need Insim hosting as well. Point to a docker container, PORT+HOST get injected as env vars (or the pods are networked together appropriately) and boom.

Of course there'd need to be more work around CPU quota limits and stuff.
gu3st
S3 licensed
Quote from Bass-Driver :
Wasn't it possible to change the dedicated server with more protection:

-You will not be able to start a dedicated server without a valid LFS website user/pass and license.

It's not like those who are pirating are using legitimate LFS usernames/passwords. By distributing those binaries, you're making whatever protection circumventable. At one point, a group had created their own re-implementation of the Master Server
gu3st
S3 licensed
Quote from tmehlinger :Hijacking this to address a completely different issue.

Scawen, would it be too much effort to update LFS with XInput support? There are a number of gamepad users who resort to using drop-in DLLs in order to split the throttle and brake axes. I know it's kind of a niche in the community but it would be really nice to have.

This would be nice.
gu3st
S3 licensed
Thanks Scawen Smile
gu3st
S3 licensed
Quote from Viperakecske :What "soon" means in Scawen language?
"hope to say more within the next few weeks." took 1.5months just to say you're gonna delay the update once again.
Isnt it easier just to say an exact date?

We've noticed few player from the community is testing whit you guys,just release it as a test patch and problem solved yes

Any developer that can tell you an exact date is either bullshitting you or already has it completed.
gu3st
S3 licensed
Quote from farcar :Geez, ease up with the frequent posting Anton!
You're pushing towards averaging a post every 3000 days now.

Just kidding of course.
It's fantastic to still see old fans of the game still interested, and looking forward to the next announcement - whatever it will be.

At least the recent activity is people excited about the game, rather than more irrelevant conspiracy theory nonsense in Off Topic that goes unmoderated until I report it.
gu3st
S3 licensed
It's already quite a lot cheaper in Turkey compared to the rest of the world. LFS licences are already rather inexpensive, and Turkey already gets it for 50% the cost.
gu3st
S3 licensed
You may be able to contact support and arrange a payment via Cheque/Money Order/Bank Draft.

https://www.lfs.net/agreement mentions cheque payment.
gu3st
S3 licensed
Team sites might also just not bother renewing their domain names if they're inactive.
gu3st
S3 licensed
Honestly... The Quest 2 is a decent step up, although the Facebook requirement is less than desirable. The resolution more or less removes the "screen door" effect. The FOV is still lower than ideal, but it also means that you don't need a monster PC to handle it. The slight reduction in FPS (82 by default, but supports up to 120) helps negate the increase in resolution.

I race exclusively in VR, and have for the last 3 years (mostly iRacing), and I started with a CV1 and moved to a Quest 2 about 4 months ago. Nice part about Quest 2 is that the requirements are still fairly reasonable, with my 1660Ti handling AC, LFS and iRacing with ease. Upgrading my CPU from a Intel 4770k to Ryzen 5600x was the difference in iRacing between "usually 90fps with some dips" to "always 90fps"

With some of the higher tier headsets (Valve Index, Reverb G2, PiMax), you're basically required to have a 30 series nVidia GPU which are hard to come by (I'm checking my local retailer daily). These headsets have better graphical fidelity and have the benefit of being unencumbered by Facebook.

Personally I find VR to be the main reason why I got back into sim racing as everything feels natural. A single monitor is too constraining, especially at some tracks like COTA where having the freedom to look towards the apex is vital.

As for VR implementation, I agree that LFS is the best as things like mirrors feel the most natural. iRacing does a pretty good job, but constrains the player to a fairly tight .5 metre cube and will instead shift the viewport entirely rather than allow you to escape that cube, which is fine while racing.

The iRacing mirrors leave a bit to be desired as I don't think they're properly rendered from both eyes, and instead share a single rendering, but for the most part that's fine and only is a real issue with cars where the mirror is close to your face (MX5). iRacing does support some good technology like SPS to improve frame rates on compatible GPUs (20 series GPUs which includes the 1660Ti).
gu3st
S3 licensed
Quote from farcar :Scavier seem to go out of their way not to generate hype. It's become clear to me over the past decade or so that LFS must now be more a passion project than a financial one (which is fine!).

I'm sure the physics and graphics updates will come eventually but after years of waiting, I don't take any news or progress updates as an indicator that something is imminent.

The guys clearly work at their own pace, and not under duress of the community's demands or expectations.

To be clear, this is not a criticism! I've been following LFS for more than 16 years and also like this project a lot. I just don't have any expectations any more.

I mean I definitely understand Scawen not wanting to generate hype. They're still suffering from the Scirocco hype. Failing to temper expectations is what turned Cyberpunk 2077 into this whole "broken promises" experience from those who overhyped everything in their minds, despite what CDPR delivering meeting what they actually said they'd deliver.
gu3st
S3 licensed
Uninstall GHub and install the old Logitech Gaming Software.

GHub doesn't give any benefit for G29/G920 and below wheels, but it seems to create huge issues in many sims.
gu3st
S3 licensed
Weird to bump a 3 year old thread.
gu3st
S3 licensed
Don't you still need Discord username. The 4 digits is just to avoid collisions (so there's the ability for people to share the same "username")
gu3st
S3 licensed
Stop injecting your conspiracy theory nonsense into the forums.

You don't need to drop it underneath a random "funny" image.

You don't need to drop it ANYWHERE.

Stop spreading dangerous nonsense you fool.
gu3st
S3 licensed
Sims also tend to encourage driving styles that don't always work in real life as a consequence of not everything being simulated.
gu3st
S3 licensed
Quote from JJD99 :One thing i dont understand is why BF1 doesnt blip throttle aggressively like real F1 cars do.

It's a 15 year old F1 car at this point.
gu3st
S3 licensed
Cops and Robbers has been a thing in LFS for a very very long time. Back when there was no wrong way detection, playing it demo servers used to be a blast. It's really the whole predecessor to cruise servers.
gu3st
S3 licensed
If only it supported VR natively Frown
gu3st
S3 licensed
Quote from joaopaulopt :for racing events this would be important!
The last events were often divided into 2 and 3 servers.

Wouldn't multiple servers be better? Especially if they were divided by lap times or something? Give everyone closer/better racing.
gu3st
S3 licensed
Is there any chance of having a full map path released? Just to get an idea of the major roads and how they interlink?
gu3st
S3 licensed
I still remember Victor playing around with a 3d remote based on WebGL.
gu3st
S3 licensed
Best case for compatibility would be using Bootcamp to install Windows.

Else the support is hairy as recent OS X doesn't support 32 bit applications, so running LFS inside of normal WINE won't work.

There's a proprietary version of WINE called Crossover which has done the work to run 32 bit Windows applications inside modern version of OS X, but the application does cost money.

Another option could be to use the free version of VMWare Fusion to run a Windows VM. Windows ISOs are freely available and work for like 30 days without activation.
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