The online racing simulator
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gu3st
S3 licensed
I don't think there's a problem with high quality paid DLC cars or tracks.
gu3st
S3 licensed
Use an older version of LFS
gu3st
S3 licensed
Quote from Gutholz :Hi,
I might remember it wrong but I think when a friend bought S3 via paypal it was instantly.
"A few weeks" is definitely not normal, seems like something went wrong.
You can directly contact the devs here: https://www.lfs.net/mailus

It depends if you have a CC backed PP account. If you have a CC attached but pay with your bank account then Paypal lets it happen immediately becuase it can charge the CC if the bank account NSFs.

If you only have the bank account linked then you pay with an "eCheck" (paypal term) which waits for the money to come from your bank before finalizing the transaction with the merchant. This can take a few days.
Look At Car - Shift + U
gu3st
S3 licensed
I was messing around and thought it would be nice if, in addition to the "follow" view mode that there was a way to have the camera continuously look at a target. I like to spectate AIs with mod cars and the TV cams I find are too "zoomed in" but setting up a high camera (to simulate a "blimp" with a low FOV) provides a nice spectating experience.

I know this is a low priority improvement but I think it would be kind of nice. Further to this is the ability for it to be intelligent so if you're looking at a car that's near other cars, it would do its best to frame "the group" of cars rather than focus just on the one car.
gu3st
S3 licensed
Quote from Daniel564 :yd7qwyd87dyashcuahugdqw798dy798asyxqwu9cuckmkzxnczxm<,nc

Thumbs up
gu3st
S3 licensed
Quote from DeeMoNay :Hello Skawen!

Dude...you're seriously the bomb dot com! This simple change actually worked! Na-na Omg omg omg Rofl

I'm doing backflips down the street in glee! Thanks for this. It's appreciated! I'm going to give it a go in IL2 and see if that does anything, and I am betting it will. Thanks again for the reply!

The other thing I've noticed (if you start experimenting with Revive/OpenComposite) is that you shouldn't use the OpenXR Preview Runtime (enableable in the OpenXR Tools for Windows Mixed Reality). That can also cause issues.
gu3st
S3 licensed
Quote from bitplane :Could be, there was a difference between looking to the sides and up/down - one of them looked more weird than the other, which I guess shouldn't happen Tongue When I tilted my head, vertical stuff remained vertical instead of rotating, while horizontally things did properly rotate.

Are you an LFS programmer? If I can be of any debugging help let me know.

No I'm just someone with the same headset and I know that it's had some weird behaviours in other sims too.
gu3st
S3 licensed
Quote from bitplane :https://www.lfs.net/forum/post/1966239

> Go to WMR settings/ Headset display tab / Experience option> put it to "Best visual quality"

This turned out to be the fix for my weird visual problem! Without it, the image is weirdly skewed. All works now! This is great!

I'll have to experiment with this to see what the change is. I know it'll do a lower resolution but I wonder if it's reporting a incorrect distortion matrix or something.
gu3st
S3 licensed
It'd be really nice for OpenXR headsets if LFS natively supported OpenXR. It's the clear future for VR and removes unneeded layers.
gu3st
S3 licensed
Quote from Ped7g :The existing limits in games are often based on underlying technology, ie. the programmer usually try what largest value still works correctly and then uses something slightly lower as limit.

Maybe it was just some limit which did look right to Scawen and can be easily raised, but with 100Hz physics engine and current tires I wouldn't be completely shocked if the limit is actually near what the engine simulates reasonably and going beyond it would cause some stuff to break.

That said the 1000Hz physics experiment may help a bit with some cumulative integration errors making the physics less prone to "explode", although it will also make many values to operate in smaller values which may lose some precision on bottom instead, causing new issues elsewhere.

But I would guess (with very limited knowledge, I did myself only trivial physics simulations, nowhere near the car-physics) something like very strong engine may be one of those points where 1000Hz is slightly more stable than 100Hz simulation.

EDIT: or maybe this is not related to physics simulation at all and 500kW limit was just nice for the UI/editor.

Which 500kW is a good limit for the aforementioned Porsche while in "Race" mode. It is only insufficent while in quali mode where the power is basically doubled.
gu3st
S3 licensed
Quote from Snoop.DriftEra :I remember the days of Pereulok crack servers. Pereulok never made money on LFS. And Pereulok's connection quality was way better than LFS in 2022, which surprised me. There was a rumor that Pereulok takes LFS' audience away. But since Pereulok voluntarily shot itself down, i don't see much population online at official servers since then.
Not justifying crack servers, I just want to say that THIS conception seems to be fail either.

Or the crack servers dragged away legitimate users whose "version" stopped working and then they found somethjing else instead.
gu3st
S3 licensed
Yeah like the Porsche Mission R has a rear motor thats about 500kW (600~ HP) and a front that's about 300kW (400HP)
gu3st
S3 licensed
Quote from Gunn :I just bought an ASUS TUF 3090ti 24GB graphics card and when I got it home it wouldn't fit into my tower Rofl

I had to upgrade my case and PSU. I can't believe how big the card is. By 2025 it will make a good boat anchor I suppose.

I had a similar experience when I bought my 970. Needed to upgrade to a full ATX case and have never looked back
gu3st
S3 licensed
Quote from joordy599 :hello,

I bought a month ago an iMac but windows doesn't supported with a M2 Chip, is there any possibility to play Live For Speed on the iMac for M2 chips?

Best option is Parallels to run a Windows VM. It's not free and is asoftware with an annual subscription and still requires a valid Windows licence but it does work.

In theory Crossover for Mac should work as well but there seems to be some regressions the last time I tried and it crashes on launch. It seemed sound related becuase when I disabled sound it could progress further but it wasn't ideal.
gu3st
S3 licensed
Quote from Viperakecske :Please dont talk about it public,it will delay big update Shrug

After this long what's another 3 months?
gu3st
S3 licensed
Quote from Viperakecske :You lock tyre temp irl too?

LFS has some issues with tyre temp modelling. You can see it with the Stock Car where tyres get uselessly hot in a very short amount of time.
gu3st
S3 licensed
Quote from henricat2006 :It's a little difficult to drive, but it's true, I did it based on what I have, the front slips a lot and when it has grip it tends to roll over, for this mod I just changed the engine for a more powerful one, mine only has 6,5hp



I've flipped a few times, his center of gravity is not very favorable.

Yeah I found the rear suspension to be pretty neat. Watching the AIs rip it around some tracks was funny.

I should try the AI at one of the Kart tracks at Westhill. Seems like a good match.
gu3st
S3 licensed
This is really cool
gu3st
S3 licensed
Quote from Degats :Several, LFS has had support for a very long time and as I understand it, some major studios have even borrowed LFS OutSim protocol.

Similar with Codemasters as well. Their UDP Protocol at one point was pretty much OutGauge although it's matured well beyond that.
gu3st
S3 licensed
Quote from superlame :I can't stop looking at these. A b s o l u t e l y B e a u t i f u l

That one makes me wish we got a daytime aerial view of South City as well for a more direct comparison
gu3st
S3 licensed
Quote from Flotch :Now the question is : where is @Degats for the comparison screenshots of South City ? Omg omg omg

Probably still trying to download them all. Those pages are slower than I've sen from other update threads.
gu3st
S3 licensed
I was thinking allow mods to do the same thing that old cheats used to allow which was negative handbrake value for "boost".
gu3st
S3 licensed
Quote from xiazaiall :It looks like a very nice one, but it has a limit of 14 day trial.

no
gu3st
S3 licensed
Your textures are too high resolution. You're only allowed to use a total texture "size" of 5,000,000 pixels and you're currently using 15,000,000 pixels.

You need to either use lower resolution textures or reuse textures by tiling them when appropriate.
FGED GREDG RDFGDR GSFDG