The online racing simulator
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gu3st
S3 licensed
Can't wait until 2028 to play it on PC.
gu3st
S3 licensed
Quote from YukselYilmaz :I guess you were expecting me to re-code the LFS and post the new LFS here, if that's the way it's going to be, why is there an Improvement Suggestions section!

For people to give reasonable feedback and suggestions.

Quote from YukselYilmaz : I think things need to change, at the same time many people have the necessary equipment. LFS is already a simulator that hasn't been developed for a long time, what harm would it do if it was open source!

It's a good thing that what you "think needs to change" doesn't actually matter. It's Scawen (and Eric/Victor)'s project. And it is under development. Scawen's spent the better part of the last 2-3 months in a test patch phase adding a lot of community requested improvements to the modding system.

And I'm sure Scawen's family wouldn't appreciate it going open source considering I'm sure they enjoy eating food and having the lights on.

Quote from YukselYilmaz :But I'm not going to tire myself any more for a simulator that doesn't develop and a community that doesn't want development. There are many examples of disasters not only now but also in the past. I've been following lfs since its inception and the result will be just talk, because it's not in the interest of the developers to fulfill the 9th and 10th requests. After this post I will stop replying on this topic, users can discuss among themselves.

Just because the simulator isn't developing in a direction you like doesn't mean there's no development. Hell, in this thread alone you've said some ridculous things that go against most conventional wisdom about racing. (drift being faster than "grip" lmaoooooo).

And I don't believe that you were even born when LFS was "incepted" with how you behave.
Last edited by gu3st, .
gu3st
S3 licensed
Exactly 0 development would happen if LFS was open source becuase as much as everyone talks a big game, the reality is the majority have 0 actual capabilities to make the changes they desire.

Not to mention a successful open source project does require a project lead to act as the benevolent dictator for the project and none of you kids who come in with "just make it open source" would be capable of listening to anything other than the sounds that come out of your own ass.
gu3st
S3 licensed
Now we just need an option to turn on the low beams automatically when the car is running. Emulate daytime running lights
gu3st
S3 licensed
Quote from rane_nbg :I see, tnx for explanation. Then the interface is inside that usb extension cable.

I think it's just in the shifter itself as others (Ricmotech) do produce the USB cable as well as a replacement part (although you can also get it directly from Thrustmaster too)
gu3st
S3 licensed
Quote from rane_nbg :Oh I see now, this is a very bad move from TM, tnx for clearing it up. How do you even plug the th8a in the PC? You need some kind of an interface that will convert it into a HID.

The shifter has about 10 inches of cable which terminates in a an aviation-like connector (with threaded collar to keep the connection sturdy which Thrustmaster includes 2 cables that can connect to it. One terminates in a mini-DIN connector that can be connected to the wheelbase. The other one terminates in USB.

I think it's a fine move considering the limitations of consoles.
gu3st
S3 licensed
Quote from rane_nbg :I have no way of testing it as I only have T300RS and no h-shifter, but I find it realy hard to beleive that once you plug the shifter in the wheelbase it must show each gear as a button press. Can you show us your TM control panel and tab for shifter? The wheelbase firmware is made in such a way that it has some buttons alocated via HID descriptor regardles if shifter is connected or not.

Good news is that if you plug the shifter to a PC that lfs can see some buttons are pressed when ypu shiftinto gear. Then make sure that you set axis clutch and a pattern h-shifter. Then bind clutch pedal to the corresponding clutch axis and make sure that the car you are driving needs a throttle blip before the gear shift.

The shifter, when plugged into the wheel base on PC, only functions in sequential mode (emits the same button as up/down shift paddle).

Attached are screenshots from the TH8A manual.
gu3st
S3 licensed
Quote from gramoflanz :so when i plug my th8a directly to the pc via usb, i can bind the keys in the options menu but i cant shift ingame?

TH8A on PC isn't supported via wheelbase, only USB.

The wheebase route is for console
gu3st
S3 licensed
Try making sure your LFS directory isn't set to read only (or partially read only).
gu3st
S3 licensed
Quote from paket42x :Talk to Iracing devs and offer them to sell the tyre physics code, i guess they will laugh in your faceCool

Just go and steal the rF2 physics like Rennsport did.
gu3st
S3 licensed
Generally i'm adverse to more content in the demo but a bike in demo would be neat.
gu3st
S3 licensed
Quote from Bokujishin :Thanks Eclipsed, got it.
I'll have to assume my issues are on my side, as a fresh install updated to D45 crashes just as often now, though I'm really not sure why... I was planning to try out another Linux distribution on this PC, I'll update if/when I do that or when I get back to my usual PC if anything is still broken.

Are you using straight WINE or using Proton? Proton may work better as it should be using Vulkan for D3D rather than the Wine D3D system?
gu3st
S3 licensed
??
gu3st
S3 licensed
Quote from Avraham Vandezwin :Big grin It's said more concisely than I do, but the idea is the same.

It's as polite as I can make it.
gu3st
S3 licensed
Quote from Joe mama1256 :Bro, my french teacher is teaching us about this and is saying "ThE hUmAnS mAdE ThIs AnD ThEy CuT tHe tReEs aNd ThAtS BaD ThEy ArE ToO HuNgRy of MoNeY, AnD ThEy dEsTrOy ThE fOrEsT bY pUtTiNg BuIlDiNgS" but bro, think about it, how do they get money then? what will make them get rich to pay the electricity, and the taxes? Have u thought about this? are they gonna go to the street with 50€ in their pocket and beg to people for money? They wont, and they we say "Dont use the plane too much use the train" ok lets go from pais to russia yay thats very expensive with train compared to plane less expensive, being ecologist is a joke in my opinion.

By the sounds of it you need to pay more attention in school.
gu3st
S3 licensed
I don't think anyone is going to help you reverse engineer LFS on the official forums.
gu3st
S3 licensed
shifter animations always look bad because they're out of sync with the actual car state as they can only do the animation after the shift happens as well as doing other weird animation things like reaching near the shift point even when a shift isn't planned.
gu3st
S3 licensed
what if we added guns
gu3st
S3 licensed
Quote from versiu :Which ones? I seen only temperature simulation in other games.

There's no visual indication of it (other than being given a meatball flag) but iRacing does simulate coolant/oil leaks after crashes which can then also be repaired during pit stops
gu3st
S3 licensed
Quote from versiu :We talk about completly different games...

Force feedback is lacking? Lacking what? Like it's too direct and gives too much information about what happens in car physics right now (chassis flex, tyre flex, bumps, suspension work, optional side G force etc)?

LFS have just spring effect and sometimes bumps. If u go over kerb with front wheel pointed straight theres no kerb feel at all but if u turn u have rattling that. Wheres tyre condition information? None.
So it tells a lot less than BNG FFB but physics are much simpler and that's probably the reason.

LFS is the best entry simracing game: easy, intuitive and runs on potato. It have clever online system with all that skin, mods uploading-downloading without hours of search for stuff. Just join and have fun.
...but I don't think that drifting a single-seater is very realistic Wink

IMO BeamNG is the best car and driving simulation, not racing tho what makes it useless for simracing.
Almost every part in this game is simulated, even oil and coolant in engine. Every except tire wear... :/ Thats one of few reasons why it's bad as racing simulation.

EOT (because it's off-topic)

Other games do simulate things like oil and coolant in the engine, they just have cars that aren't made of cheesecake.
gu3st
S3 licensed
Quote from Scawen :Victor says:



That's a bit of a mystery, why there is a redirect when our server would not do a redirect in that case.

Are the LFS servers protected by Cloudflare? If so, it sounds like Cloudflare is having an incident this morning, blocking things like Discord as well.
gu3st
S3 licensed
It's unfortunate but I see this as being a good thing to try to protect against cracked copies. Having a call to the master server for mod cars is one protection for that.
gu3st
S3 licensed
looks good!
gu3st
S3 licensed
Quote from JayDeM :There is no constraints he willingly put into effect himself.
It's simple.

ac - doesn't host the ability to put mods into the game (ie - can put whatever you want into it because developers aren't liable for any likeness)

lfs - hosts the ability for mods ( ie - is responsible for any likeness uploaded through their own system)

Yes but the constraints ensure that LFS can pay the bills and continue working on the sim. Else you'd just have cracked copies using shared mods rather than upgrading to S3.

It's a specific business decision. Else we'd get no more LFS.
gu3st
S3 licensed
Quote from Average Drifter 69 :And it's possible to leave the legal responsibilities to the modders?, like if a modder uses a resource without legal permission he is going to face the consequences without giving the developers legal issues.

Not with the constraints that Scawen has placed on the modding system to ensure that working on LFS continues to be a sustainable business venture.
FGED GREDG RDFGDR GSFDG