I was poking around the Live for Speed code inside ghidra and I found a feww structures.
One is a SoudLevels structure and another one is the KeyboardMapping structure.
What I need helpo with is:
Any help is appretiated. Thank you in advance.
                
            One is a SoudLevels structure and another one is the KeyboardMapping structure.
What I need helpo with is:
struct SoundLevelSettings {
    float m_InterfaceBoost;
    float m_MusicBoost;
    //These two unk floats. They dont seem to be exposed to the end user
    float unk0;
    float unk1;
    float m_WindVolume;
    float m_SkidVolume;
    float m_EchoVolume;
    float m_CarVolume;
};
struct KeyboardControllsSetting {
    struct Controll {
        char Buttion;
        //And I need help with these 3 bytes here. They dont seem to be changing while debugging
        char unk0[3];//Might be some flags
    };
    Controll m_Accelerate;
    Controll m_Brake;
    Controll m_ShiftUp;
    Controll m_ShiftDown;
    Controll m_Clutch;
    Controll m_Handbrake;
    Controll m_LeftView;
    Controll m_RightView;
    Controll m_RearView;
    Controll m_Horn;
    Controll m_Flash;
    Controll m_ResetCar;
    Controll m_SpeedLimiter;
    Controll m_TractionControll;
    Controll m_Ignition;
    Controll m_ZoomIn;
    Controll m_ZoomOut;
};
Any help is appretiated. Thank you in advance.