The online racing simulator
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gu3st
S3 licensed
Given DDS is a graphics format, it's unlikely that they'd become unmodifiable.
gu3st
S3 licensed
Quote from michal 1279 :That pitlane was epic Big grin but the risk of possible heavy collision between cars exiting pitlane and cars on the racing line was very nightmarish Uhmm

Like the original Korean GP pit exit. Right onto the exit of T1 Big grin
gu3st
S3 licensed
Quote from mbutcher :I spot a new S/F line in the infield. Did Kyoto 'North' make it to official combo status? Fingers crossed for that.

That was a fun layout in OEC. Hopefully it has a real pitlane (although I loved the T3 pitlane solution Big grin
gu3st
S3 licensed
Are there plans to make the position tower actually interactive with the game state?
gu3st
S3 licensed
Quote from bishtop :but still think IRacing is not worth the money, it has its market i agree but graphically its rubbish compared to a.c+ project cars and the physics are not anything to write home about.

iRacing is worth the fact that it's 11 PM on a weekday and I can go jump into a full race in almost anything I want to drive. Be it a NASCAR or Formula race.

Fact of the matter is, for LFS, I had to plan my entire week around driving a single event on a saturday morning. An event that if I was 3 minutes late for, my entire week of prep and waiting was for nothing.

Things used to be better back in the CTRA days, where even in NA evenings things were pretty busy, but that's close to a decade ago at this point.

In iRacing if I'm 3 minutes late for a session, there's going to be another equally (or more) populated race in a maximum of 2 hours. I'm also matched with people who are approximately my skill, so I actually get to race WITH people and not just participate on the same track as others.

There's very few times and places where a race that I want to participate in either has 0 other competitors. Sometimes they might not go official, but there's still usually the other 4-5 cars willing to participate in a fun race (with people slowing up if someone spins and such).

Plus the endurance races, despite some of the blunders (44 incidents for a 24h race Frown), are still pretty much unmatched. Full day/night cycle with relatively realistic damage modelling (some shunts result in a car that's never perfect, engine damage eventually surfacing with a blown motor, etc) and a reasonable driver swap system works pretty good.

Sure it's expensive, but that was only really a problem 10 years ago when I was unemployed or making minimum wage. Now that I have a stable and well paying job, $10 a month and $10-15 per piece of content is literally fractions of an hour worth of time spent working. My entire month of enjoyment is covered by an hour of work. Pretty decent return on entertainment value (and it gets cheaper every month as I need to buy less and less content).

Also name another sim where you can end up in a session with active F1 drivers?
Last edited by gu3st, .
gu3st
S3 licensed
Quote from lfsrm :I totally agree, for exemple the only way for us in our country to buy games and software legally (since Steam has some creative soft available) is to use the Steam gift card, which can be bought through some computer parts retailers here.

Scawen started it already by making variable price according to geographical position, and it’s great as I don't see any other games that are doing the same thing without their respective stores, but he can't change the fact about currency convertibility, and that's our main problem here.

I don't like steam monopoly, I’d hope for other stores to make some competition with improved flexibility and less constraints for indy developers, maybe then Scavier will be convinced, but that doesn't mean LFS cannot improve its popularity without steam, it's just that I can't think of another efficient way for LFS marketing.

Steam is also quite unique in that it also offers regional based pricing, provided the publisher takes advantage of it. There's multiple zones in SEA and EU I believe for pricing.

Like it or not, Steam is still the best platform in terms of features as well as DRM for a storefront. It's up to you whether or not you actually want to interface with steam's API for DRM, there's countless other services available to a developer AND you can actually generate keys to sell on your own storefront to be distributed by Steam.

Steam knows that both the developer/publisher and the consumer are their customers. As a result, they treat both parties with respect.
gu3st
S3 licensed
Quote from THE WIZARD DK :erhm. not sure what youre on about here.

but i guess if LFS was a web browser with those features you mention, im sure it atleast would work...

I'm just throwing out suggestions on the same wavelength as yours.
gu3st
S3 licensed
Quote from THE WIZARD DK :im thinking mod car editor made by LFS devs as this question keeps popping up year after year about having .VOB cars in LFS. if Devs have a mod editor you would more or less be able to mix your faved cars up to one, as is the LFS way of other cars like XFG, which i believe is an Fiat Uno/Citroen C1. meaning its half n half of each. that i think could be highly interesting to see what people come up with of weird creations.

i was actually thinking this thought to some kind of Talk program via LFS of maybe even inside LFS like discord or teamspeak so you dont need other applications running to get the full monty of LFS.
that i think also should be made by Devs so it would be equal to all and legit to use with LFS. could maybe run on a secondary LFS Master server just for that.

What if LFS was an operating system that you could install and boot directly into LFS.

LFS would implement a file browser, a web browser, maybe even a graphics editing program that implements all the features of Photoshop.
gu3st
S3 licensed
Quote from Mikus1212 :Same as mbutcher, lemans all the way. Good luck btw

I've ended up spotting for a team in the 24 this time. Won the Nurb24 in our split in the Miata last month though Big grin
gu3st
S3 licensed
Quote from bishtop :And thats what I-Racing so bad, i would not say it was much better than in project cars 2 when set correctly but saying that i tried I-Racing once and never liked it before i had even had the chance to race

Its certainly not worth a subscription too play as graphically its no better than a.c, and p.cars 1 is better never mind p.cars 2 but realism for the driving i would not be able to judge due to not having drove i-racing that much compared to the others

The cost is basically to pay to race against other drivers. You can't really get that regularly in a diverse set of cars/tracks in any other sim.
gu3st
S3 licensed
Discord also doesn't expose your IP to outside users (liek Skype did, which is the main target Discord worked on) which protects you from DDoS.
gu3st
S3 licensed
Quote from JohnT2005 :I recon it will come back with new graphic update

I wouldn't be so sure.

Like, I love LFS and I still think it does so many things better than other sims, but I just don't see it catching back on (at least in my timezone).

It's hard to go and open LFS and find nothing but empty servers, where other sims I can find races every hour or 2.
gu3st
S3 licensed
Buy a head mount for a phone for a hundred dollars and slot your phone into it, then connect your phone over WiFi (or USB) to something like IVRY.

It's not great and it'll probably make you sick, but it theoretically can work.
gu3st
S3 licensed
I think CarX is an engine or physics middleware that one can licence
gu3st
S3 licensed
Except that casual racing is literally non existent in North American timezones. The only way to get races is to wake up early on weekends or participate in league races.

The latter sucks because if you're 2 minutes late to qualifying, your whole week of practice is for naught.

Both of those factors basically pushed me into paying for iRacing despite my dislike for it. I can participate in races at any time of day with a >10 car field, especially in ovals.
gu3st
S3 licensed
Quote from Scawen :I think what is nice is the lighting changing while you drive, so every time you come round the track it's a little different, with the shine on the road and the changing shadows.

It could lead to changes in track temperature which might change the way you drive, in a long race.

But the logical conclusion of that is that it can end up in the night, so that's really the only reason I've got into this lengthy experiment.

Also it's always bugged me when people did a 24 hour race and it was daytime the whole time. Big grin

The changing track temperature is interesting because it does add a decent amount of variance. I've been driving iRacing lately and it's fascinating how an overcast race is different to drive than a sunny race. Even ovals get made more exciting with changing track temps, becuase where T4 may be flat out in the clouds on worn tyres.. if the sun comes out you will lose traction and oversteer.

It's made oval racing quite entertaining, and other forms of driving also a bit more dynamic, rather than "hotlapping with other cars". The variance in lap times is also pretty significant based on weather.
gu3st
S3 licensed
Quote from ltras23 :Perhaps it's best to delay new patch to fix HLVC too...

Idk, the screenshot itself even recognizes that the hotlap is invalid. The way its handled just should be different
gu3st
S3 licensed
I've found my Rift to be quite nice. There is some screen door effect, but when you actually start driving you stop noticing it.

It's rekindled my love for sim racing.
gu3st
S3 licensed
Even has the same version of Silverstone that iRacing has
gu3st
S3 licensed
There's already a simcade eSports game in F1 2018
gu3st
S3 licensed
Quote from klbbadd2002 :Hard swerve. 5tag has a great point and your reply proved it. The to-do list on your desk must look like a picture my 3 year old colored. The 9+ year tyre physics project isn't done but lets make the skies darker guys.

Programming is an art form. You can't expect an artist to constantly produce on a single thing all the time, sometimes you need to work on something else to rest/gain inspiration.

I see this as being no different.
gu3st
S3 licensed
Quote from Bass-Driver :Maybe a "simple" solution:
-Guest must create a account to download LFS content.

- Demo licensed player is only allowed to download the "demo" version of the game ( Stripped version of LFS without S1/S2/S3 content. Only the nessesary cars/track for demo.

- And when the demo player payed for a license they will have access to the full game. Ofcourse with the limitations of S1/S2/S3 content.

Just my thoughts

That's how it used to be (kinda). It's also ineffective because someone can just post the full game on a torrent site or other file hosting service.
gu3st
S3 licensed
Quote from KeiichiRX7 :Also that's not how code works. Both will be merged to the main fork when the features are ready

Unfortunately Scawen's described the current state and there are 2 divergent branches of LFS. The currently public version and the version with new tyre physics (and I presume graphics). There isn't a "master branch" with feature branches for tyre physics and a separate branch for graphics that have been rebased with trunk frequently.

Scawen has stated he wishes to get back to a single master branch again, as currently any "critical" changes are having to be implemented twice, once in the public fork, and then again in the experimental fork
gu3st
S3 licensed
AC is a great sim in many ways, but being able to only race AI in my timezone is a pretty big FeelsBadMan
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