The online racing simulator
Searching in All forums
(682 results)
gu3st
S3 licensed
Cops and Robbers has been a thing in LFS for a very very long time. Back when there was no wrong way detection, playing it demo servers used to be a blast. It's really the whole predecessor to cruise servers.
gu3st
S3 licensed
If only it supported VR natively Frown
gu3st
S3 licensed
Quote from joaopaulopt :for racing events this would be important!
The last events were often divided into 2 and 3 servers.

Wouldn't multiple servers be better? Especially if they were divided by lap times or something? Give everyone closer/better racing.
gu3st
S3 licensed
Is there any chance of having a full map path released? Just to get an idea of the major roads and how they interlink?
gu3st
S3 licensed
I still remember Victor playing around with a 3d remote based on WebGL.
gu3st
S3 licensed
Best case for compatibility would be using Bootcamp to install Windows.

Else the support is hairy as recent OS X doesn't support 32 bit applications, so running LFS inside of normal WINE won't work.

There's a proprietary version of WINE called Crossover which has done the work to run 32 bit Windows applications inside modern version of OS X, but the application does cost money.

Another option could be to use the free version of VMWare Fusion to run a Windows VM. Windows ISOs are freely available and work for like 30 days without activation.
gu3st
S3 licensed
Louis Delatraz is a frequent participant in one of the iRacing series I've been focusing on the last 2 seasons.
gu3st
S3 licensed
Supposedly this is a bug introduced with the latest oculus update. Despite setting it to 90, it's only functioning at 72.

File an issue with oculus support.
gu3st
S3 licensed
Quote from SirDelton :Also.. Why would I be seeing 2 wheels (DD2) in the controller list?

Seeing DD2 (Twice)
Heusinkveld Hand brake
Sim button box

I don't have a DD2, but it might be because of button/axis restrictions. Because some of the addon wheels support a lot of buttons, where some versions (all?) of DirectX only support 32 (64?), so it exposes 2 devices to split the buttons so it can have more than the maximum
gu3st
S3 licensed
Quote from 320d 163 :This game will it come to Steam? This game 18 euro, 161 tl.

No.
gu3st
S3 licensed
So I have 4 separate USB devices (Wheel, Pedals, H-Shifter, Button Box) and have no issues with LFS.

https://en.lfsmanual.net/wiki/Options#Setting_up_the_wheel might help.

gu3st
S3 licensed
Quote from BerdyGaming :There's a truck load of complaining about the new update messing with oval lap times for a community that can't even get an oval racing league going regularly.

Oval Racing isn't much fun with only 2 ovals, both of which are very atypical compared to most ovals. One of which has been so unsuccessful IRL that it's not even a race track anymore.
gu3st
S3 licensed
Perhaps I didn't make the red circle large enough.

gu3st
S3 licensed
gu3st
S3 licensed
What is with all these people coming in here with GPUs that they found bundled inside a box of cereal wondering why they perform terribly.
gu3st
S3 licensed
AFAIK modded rims cause OOS if used in "public" servers.
gu3st
S3 licensed
In Canada at least, Canada Post sells PaySafeCard codes, so the availability is pretty broad as any post office sells them.
gu3st
S3 licensed
FWIW for the past 2~ years I've used PaySafeCard to pay for iRacing content. It's very convenient.
gu3st
S3 licensed
Scawen I get "Unknown Version" when trying to unlock U22.
gu3st
S3 licensed
That seems right.

2048x2048 is 16 times as large as 512*512. 170KB * 16 = 2720 KB which is ~ 2.66MB
gu3st
S3 licensed
Quote from Pathseeker :Tyre size wise, that can work even for some kind of racing series too, like with gt2 or gt3 restrictions(would need testing with more narrow tyres), it would be slower series because of less grip and less cornering speeds. Or those changes make car not really drivable at all for racing?

Might make for interestingly balanced cars. High HP with downforce but no tyre grip.
gu3st
S3 licensed
Quote from KingOfIce :you can map a key with "/vr reset_headset" or "/vr use_relative" command (depending the VR headseat you got)
(else the hotkey is F8 but you have to click...)

Could you also not do /press F8?
gu3st
S3 licensed
I feel like iRacing's damage repair is (for the most part) a bit more reasonable. Hard hits do take likle 30 minutes to fix sometimes. Only part I find "off" is that a 30+ minute repair doesn't leave the car driving well in many cases. You'd think if they rebuilt the suspension or something that they'd have aligned it even a bit correctly.
gu3st
S3 licensed
Quote from THE WIZARD DK :it drops only sometimes and inside those areas. but otherwise maintains a steady 60fps.
so basically youre saying i can do nothing about that or?

So your PC can't maintain a steady 60 FPS if it drops down to 30 FPS via Vsync in some situations. "Steady except sometimes" means that it's, by definition, not steady.

The texture mods that you are using could be placing additional load or paging on the system, leading to missed frames and frame drops.

A background process could be stealing enough CPU time at the wrong moment to cause frame time to take too long, dropping the frame rate.

Again, it could be possible that for the races you're running, with the settings you're using, the mods that you're using, that your PC is just too weak and can't maintain 60 FPS.

Disabling vsync would help (albeit adding frame tearing) by ensuring that a slow frame doesn't immediately halve the frame rate.
gu3st
S3 licensed
If it's dropping to 30 FPS then you're not able to maintain 60 FPS in those situations. If you were, it wouldn't drop to 30. Additionally, dropping to a divisor of 2, 4 or 8 of refresh rate is a symptom of double buffered vSync.

The settings in nVidia control panel for vSync applies to OpenGL games, not DirectX. DirectX also has some problems with triple buffering in older versions of DirectX, in some cases it's just unsupported and in other cases it creates further input lag or dropped frames. It's also up to the game to support.
FGED GREDG RDFGDR GSFDG