The online racing simulator
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Gnomie
S2 licensed
Quote from JeffR :Removing auto-cut and auto-blip didn't make LFS more realistic, since the players that were truly concerned about the realism weren't using those features anyway. It only affected the players that didn't care about the "ultimate" in realism in the first place.

If auto-cut and auto-blip were giving an unfair advantage, then they should have been tweaked to remove the advantage, rather than completely removed. NFS's Prostreet mangaged to handicap the assists quite nicely, why can't LFS do the same? All other racing sims have assists that allow a wider range of players to enjoy those games, and as long as servers can specify what assists are allowed I don't see why LFS should want to restrict it's potential customer base.

Regarding the cost of controllers, one option players have is to buy a controller with good macro features to re-implement the features that LFS removes, like auto-cut, auto-blip, auto-clutch, which makes removal of those features moot.

I agree completely, good post!
Gnomie
S2 licensed
Quote from gezmoor :
Oh and I'm a regular on both counts.

Me too.
Gnomie
S2 licensed
I do have headphones, it's the vibration of my wheel that I'm worried about. I have a pretty rackety table too, so it all gets pretty noisy I'm afraid. The one thing I liked better about my old momo compared to the G25 was the sound.
Gnomie
S2 licensed
Quote from Clownpaint :LFS = REAL LIFE? No. But that's a rhetorical question.

Personally, when playing LFS I struggle to get anywhere near the same level of focus I have in real life. This is because I am very aware that it is not the real thing. Here are some reasons why I am aware of that fact:

[LIST]
[*]I'm worried about the noise my wheel makes as the sound travels through the floor.
[*]Occasionally when my FPS drops the whole world becomes a slide slow.

I have the same, and it's really annoying. :/ The walls in this house are so thin that if my neighbour is home I feel like I have to either drive very silently or not drive at all. But I guess something good might come out of it, because it "forces" me to drive more smooth (smooth = silent). Some times I even avoid braking on rumble strips and such to make less noise.

I get the stuttering particularly when I forget to adjust AA/AF for race conditions on Blackwood or South City. Then the first lap is a nightmare.
Gnomie
S2 licensed
A little off track, but I'll get back to the core issue in a little while:

IMO the perfect racing game would be one which is founded on a super-realistic physics engine (like the one in LFS) but where the racers can select different difficulties. So the arcade people could turn on all sorts of aids and have fun wrecking each other on closed servers. Then there'd be the intermediate servers, which have some restrictions on aids, and finally the pure-sim servers. (for the rich bastards. ) Since all this would be found in the same game, the game would appeal to many people, which again would generate lots of ££ to the developers. Hence they could afford to hire lots of guys to improve graphics and stuff to GT5-levels. One game suits all.

But since this is not where LFS is today, I suggest a compromise: how about having dedicated servers for people using manual shifting and no aids whatsoever? Would that help? Then you'd know that you'd be racing against like minded people. However I'm afraid the userbase isn't large enough to provide much interesting racing on these servers..
Gnomie
S2 licensed
If you find yourself enjoying to race online, I'd recommend trying out the CTRA servers after a while. The Race 1 server is quite crowded, and it can be frustrating at times, but it's very rewarding. Once you get your Silver licence a whole new world of clean, fast racing opens up.
Gnomie
S2 licensed
Quote from Karoti :I might be (one of) the oldest on here, but I'm training an up and coming star, Harry my grandson...


Awesome pictures! Nice to see the recruiting going strong. Hope to see you both on the track some day.
Gnomie
S2 licensed
I for one refuse to believe that Eric has been working on the same bloody interiors for over half a year now, as Scawen has been claiming:

Quote from Scawen :Eric has been continuing work on the GTR interiors using new reference material, we visited some racing car garages and got a lot of interior photographs of some cars to help make the LFS ones a lot more realistic.

There's got to be something they're hiding from us.. new cars? New tracks? Who knows? But that's just what's so great -- the secrecy, the speculations and the expectations for what is to come.

So no, I'm not worried. Plus, being a freshman still, I think today's content will be more than enough to keep me content (!) for any foreseeable future. It's already so great the way it is.
Gnomie
S2 licensed
Quote from Jakg :What track is it to be set at?

And what car(s)? Interesting idea!
Gnomie
S2 licensed
Quote from zeugnimod :Welcome!

It took a long time but in the end you saw the light.

.. and went straight on a drift server.
Gnomie
S2 licensed
Quote from STROBE :Ummm... you seem to have overlooked the little issue of tax (business & personal), the overheads of running lfs.net, LFSW and the master server, and the fact that the profit from S2 isn't steady and guaranteed each month like a regular salaried job would be. Even though none of this is any of our business anyway.

That's why I divided by 2.
Gnomie
S2 licensed
Interesting numbers! I'm slightly worried at the declining growth rate in the recent past, but I guess that will improve.

Just an experiment: if, as we assume, 1/4 of the 200,000 racers actually bought a licence, that means 50,000 licences have been sold. Seems from the graphs that ~ 1/3 of these were bought in the S1 days. Assuming that half of these again upgraded to S2, the LFS team should have gotten about 1,1£ in total income. Let's say 1 million, then. So in the 5 years since the first release, each of the three developers should have had an average annual income of somewhere around 70,000£. Not too shabby. But of course they have to pay for all kinds of development related stuff. So I guess we could safely cut that figure in half.
Gnomie
S2 licensed
How nice! She looks very cute.
Gnomie
S2 licensed
There is leather on my G25 because it provides better grip. My pedals are made of metal because that makes them more solid and durable. Which give an advantage when driving.

I can understand why people spend money on stuff like 3D goggles, TrackIR, a bigger wide screen monitor or a ButtKicker because it can be argued that they give you an edge in competition by providing information that is not available if you don't use them. That's just not the case with GIs the way I see it. Which makes me curious as to why people spend money on it.

No offence meant, I'm just curious, that's all.
Gnomie
S2 licensed
About gear indicators: sorry for sounding like an idiot, but what's the point?

1) It says on the screen which gear you're in
2) Why would you even need to see it written somewhere? Personally I always know what gear I'm in (I'm using manual transmission) If I should forget, all I need to do is place my hand on the gear knob.

Sure, it might look cool and all, but other than that, what advantage does it give?
Gnomie
S2 licensed
Quote from UncleBenny :Since S2 is Alpha, I would guess that S3 is the Beta. Then when S3 is done, you have LFS Final. That's just my guess though.

That's an interesting angle. Maybe you're right!
Gnomie
S2 licensed
Quote from ajp71 :Yeah there's a super secret S3 Beta test that's awesome.

Sssshhh, that was supposed to be our secret!

*Gnomie pops off to drive his Miata around Hockenheimring in a tornado at night on ice*
Gnomie
S2 licensed
Quote from N I K I :No, I don't use names above cars, because it's distracting. I watch at list of positions when I need to know who I'm fighting with.

Same with me. Actually I'm a little surprised at the poll results. I'd have thought more people raced without the names.
Gnomie
S2 licensed
Thanks!
Gnomie
S2 licensed
Gahh.. I asked something, but meant to ask something else.. must have been tired. What I meant to ask was how many racers it takes for a win to be registered as a win, and so forth. If there's only two players it wouldn't make sense.
Gnomie
S2 licensed
Quote from SamH :There are a great many factors taken into consideration when awarding points. I haven't and don't plan to make the algorythm public, but to give you a bit of an idea, the following factors are considerations:
(...)
How many people took part in the race?
(...)
There are other factors as well, but that should give you an idea for starters

I'm a little curious about this point. I've noticed that a certain minimum number of racers is required for points to be scored at all. What is this number? Is it only the number of cars in your own class that matters, or the total number of cars in the race?

Cheers!
Gnomie
S2 licensed
Quote from tristancliffe :(...) because I know I'm not a complete tit.



Sorry...

Anyway.. I hope I'll have a chance to race a real car someday. I'm interested in finding out whether feeling the forces on your body simply provides more input or if it's a determining factor that changes the whole experience of driving, so to speak.. I think this is something you can only answer once you've tried.
Gnomie
S2 licensed
An MX-5 style car gets a huge +1 from me. I've always wanted one. Everytime I see one I turn my head and look. Sadly though I'm pretty tall, so I'm afraid a simulator will be as close as I'll ever get to driving one.

Personally I think there won't be any more "normal" cars added to LFS for a while. I have a feeling that the next big upgrade will be a rally expansion, with 4x4 rally cars. That, or some old vintage racing cars. Either way that would definitely bring something new to the game!
Gnomie
S2 licensed
You could always try downloading my config file and see if it works. I have configured it so that pitspotter is the only thing that runs. (except 0-100 acceleration, but that shouldn't bother you too much)
FGED GREDG RDFGDR GSFDG