The online racing simulator
Kunos Simulazioni - Assetto Corsa
(8883 posts, started )
He said that 1.0, which will be released in April will surely include Multiplayer. There was another interview where he claimed Mid-March as an initial Multiplayer release.
There might be new legendary term in this forum - early 2014...
Quote from Matrixi :- Pagani Huayra new car (turbo related sounds still wip)

Feels a bit soft at times, but still enjoyable. And it does look quite pretty.

If we here are going to bitch about couple weeks/months of waiting....
Not normally a fan of supercars, but this one feels pretty good.
I think they improved graphic engine or something, I am always racing Nurburgring at 18:00 when the sun goes down doing 8 laps with 16 opponents and this is the first time I haven't got any warning in T1 or while being crashed by AI.

Feels smoother to me. No changes to settings. Using GTX 470 and 16 cars is MAX for fluent gameplay on 1920x1200 and pretty much everything maxed up.
Quote from The Moose :The devs would agree with you. They simply weren't there in the first version, but there was such an outcry from people who didn't like the 'pure' approach to FFB that they were compelled to add those "enhancements".

Turn them off and enjoy purely physics based FFB. Simples.

I use 75% overall and all other effect at 0 since the enchants came out , and im happy with that
Quote from tiagox :I use 75% overall and all other effect at 0 since the enchants came out , and im happy with that

Yup, i use 50-65 gain depending on the car. Everything else on 0 as well. Feels great.
Quote from Ales_M :If you use g25/27 try this.

Gain 110
Filter 0
Damping 13

Kerb Effects 20
Road Effects 0
Slip Effect 10

It made whole new game for me, meaning I can throw e30 around just like i can xrt in lfs. (in profiler use same sets as u use for lfs)
Hope it helps.

Hey man. Gave those settings a try but the car still just seems to whip around to easy, and then most of the time i end up over correcting. I drift in LFS pretty fine. I think I just need more time in the game.

Thanks alot though.
I happen to be faster with damping set to 0, gain 75 and kerb effects at 25. Had 12 damping before and dunno why but it feels better. Using G25
I have my gain set pretty low now. Not a fan of a strong wheel that I have to be fighting all the time.
Quote from jrd.racer :I have my gain set pretty low now. Not a fan of a strong wheel that I have to be fighting all the time.

You wouldn't be very good real race driver...
Quote from Mysho :You wouldn't be very good real race driver...

Not all race cars, especially these days, are like those old vids we've all seen of Senna's hand getting flung around in the McLaren
I've put some damping in it too. (13 in profiler, or else none would work in game and 8 in game) = G27. The wheel is going bizzerk without any when tank slapper and so I've put a few percents of filter too. Happens to help Prosting (driving more realistically) quite a little bit out there.

kerb effects.. 0 and still the wheel rattles like an old dog on rumble strips. I hope they fix this in one of the patches, it's quite annoying at times to others in living space. And it would be really a drag to open the wheel and modify it.

And yes 50-80% ffb is just the pleasurable range in AC. Something like a 18-25 in LFS. What matters is running a 100 in profiler.
The FFB is pretty much buggy there. Yesterday was trying out the new car (you know,that Pagani Huabalaya thing) in Valelunga,after one mistake I ended up stopping with front on track and rear in grass and the FFB went bizerk with rattling all the time until I moved the car,even if the car was in standstill at that point (managed to do it again on different track part semi-intentionally). CBA to register to AC forums and write a bug report,if someone has noticed similar thing,write there!
(For the record - I use DFGT with the fake effects turned off)
Physics don't work normally at < 3kph, and it's intended like that for now. Don't stop = problem solved.
My DFGT rattles like mad while the car is stationary aswell, can't get it to work right. If I turn up filtering/damping so that that rattling stops the feel while driving becomes bland.

Plus does the Hyuara have ridiculous high gears? Just from the garage screen, both 6th and 7th top out way beyond 400kph.
Quote from Eclipsed :The FFB is pretty much buggy there. Yesterday was trying out the new car (you know,that Pagani Huabalaya thing) in Valelunga,after one mistake I ended up stopping with front on track and rear in grass and the FFB went bizerk with rattling all the time until I moved the car,even if the car was in standstill at that point (managed to do it again on different track part semi-intentionally). CBA to register to AC forums and write a bug report,if someone has noticed similar thing,write there!
(For the record - I use DFGT with the fake effects turned off)

I'm not a AC fanboy but, no.
Quote from NotAnIllusion :Physics don't work normally at < 3kph

Doesn't that indicate some general flaws in physics model?
It appears to be a regularization (or lack thereof) problem for some speed-dependent optimization, not a fundamental flaw in the model itself.

Edit: Just my uneducated guess though.
It seems to be a fairly common problem with games having trouble with very low speed/stationary physics. Look at how much iRacing cars rattled and wobbled when sitting in the pits, and it's the same in AC. As long as everything feels fine once you're moving it's a non issue.
But it will be nice if they fixed it, along with the ability to stall the car.
Quote from Eclipsed :Doesn't that indicate some general flaws in physics model?

kinda
a lot speeds with a curve based system youre basically doing a divide by zero in your fomulae which results in all sorts of werid behaviours
solution dont stand still
very nice drifting KARS, especially in to T1

Kunos Simulazioni - Assetto Corsa
(8883 posts, started )
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