Said it before (And before me 100 users 1000 times): It doesn't matter how many steps or when the final version comes. It matters what it contains.
I don't need a new patch every month, if there would be only minimal changes and updates. I can easily wait longer for better patch (What would I do with crappy brake heat simulation if it isn't even close to real life?).
There are many options on what's going to follow after patch Z. Yet, we are on Y and I agree with Scrappy, don't care what follows as long as ..it follows . One more thing, Scawen could you please do something with the colour code for the next test patch if it's not much of a trouble. I would like to see my real name with the team tag together for once . Thanks!
In the test patch the fram rate is too low so it causes lag. But the alpha y last patch the fram rate is like 60.** not sure why but it might be a bug dont know if there is an answer to this i would love to know thanx. also scawen good work on the new patch your one amazing man i must say and ur fellow developers.
Perhaps you just have logged out from lfsworld and now browsing it as a guest. If not, then just switch it back to kilometres and liters, it's very easy to do, click on My LFSW settings icon in lfsworld then choose kilometres instead of miles and apply new settings.
This happened to me too, FPS would not go above 60 even though I had not set a limit. It's no longer a problem, but I have no idea what I did to fix it. I made several changes to my video card setup for another game (Nvidia 8800GT), I also upgraded the drivers to 171.23 (I think. I'm on a different machine at the moment)
I've just noticed, the AI go haywire at AS1. I don't think it did this in Y, but I'm not sure...Here's a replay of a 2 lap single player race. After the race, some of the AI don't enter a pit garage, but keep driving through the pitlane, and then keep going around the track. Some of them pitted in the first stalls, and some just epically crashed