The online racing simulator
Scenes/Materials
(727 posts, started )
Enjoy
Attached images
Render 17 (EFI TURBO ENGINE INSTALLED).jpg
RAce Track.jpg
Render 12 (BODYKIT INSTALLED).png
Render 14.png
Quote from Feme :Tomorrow i pm u with some turbo what 3ds u are using??

3d max 7
That pack inclue turbo in 3ds format and in obj ... have fun
Attached files
Pulpit.rar - 241.7 KB - 364 views
thanks a lot mate
Quote from Feme :That pack inclue turbo in 3ds format and in obj ... have fun

how come i cant see obj format in my folder? max file dont work again(max 9?)
Yea max 9 ... but obj is for every kind of graphic program if i think right . hmmm i can export it to other formats , write here or pm me what formats u can import in max 7 .

BTW I looking for some bands and kerbs .. any 1 have?
I may have some curbs...

Will look when I get home from work
I will be very greatefull

That i made until now ... its from reaaaalyy farr distance i know i have a LOOOOOOOOOOOOOOOT to do but ... that will be avesome when i finish

also random car near pits ( start up line )
Attached images
track-wip.jpg
pits.jpg
Quote from Feme :I will be very greatefull

That i made until now ... its from reaaaalyy farr distance i know i have a LOOOOOOOOOOOOOOOT to do but ... that will be avesome when i finish

Looks like a good start

For kerbs, I usually select edges around the corner I want to add a kerb to where the tarmac meets the grass, detach them as a clone and convert it to a spline. Then I make a simple straight row of polys that I map. Then you can use the spline to manipulate the shape of the kerb polys. May need a little tweaking, but you should get a kerb that follows the curve of the corner

It's been 12 months or more since I was creating tracks, sorry the above isn't slightly more detailed.



Regards,

Ian
Ahah.. found the video I watched originally to do the kerbs (thanks to undoz for the vid), the missing detail would be 'path deform'.

Have a look here (sorry for RSC link ). Should get you well underway



Regards,

Ian
that is ....:faint2: now i know how noob in 3ds i am ..

But thx a lot ... i try
i wouldnt call u a noob feme, ure pretty good
Quote from Feme :that is ....:faint2: now i know how noob in 3ds i am ..

But thx a lot ... i try

Either play the video at a slower speed in something like VLC, or pause every so often. It's really quite a simple technique, but looks a bit more complex maybe as the vid runs quite quickly

If you check the rest of the thread you might find some other useful info too, such as elevations etc



Regards,

Ian
guy who made that vid was realy fast .. yes but i talk about other things ... how he made textures wisable ? o_O

mickyc30 - yea .. right :P
I greet, I have for you the next scene this time Race About in the version Lambo door this still is the version to the finish, I have to make enlightened 3d from front and back in plans and the engine. Or oneself this will pretend me to realize we will see in the the closest time.
Preview:
http://images33.fotosik.pl/261/7e908293eb95a37f.jpg
download (rar: 6.04mb unrar: 27,6mb)
sorry for my very bad anglish
DaxZero: Thanks for the scene
Quote from DaxZero :I greet, I have for you the next scene this time Race About in the version Lambo door this still is the version to the finish, I have to make enlightened 3d from front and back in plans and the engine. Or oneself this will pretend me to realize we will see in the the closest time.
Preview:
http://images33.fotosik.pl/261/7e908293eb95a37f.jpg
download (rar: 6.04mb unrar: 27,6mb)
sorry for my very bad anglish

awesome thanks
Quote from Feme :guy who made that vid was realy fast .. yes but i talk about other things ... how he made textures wisable ? o_O

mickyc30 - yea .. right :P

I think the speed maybe due to the way it was recorded. I had no idea how to do kerbs before I saw that

As for the 'how he made the textures visible', how / where do you mean? within the material editor? If so, brazil just has some weird thing going on that doesn't render previews of the materials in the material editor, every other renderer does. The video was done for track building for rF, so would have 3DS set to default scanline renderer and using gMat materials, hence they display.

If you're thinking about something else, can you elaborate?



Regards,

Ian
Wisable on camera look ( not up , left and front )
Quote from Feme :Wisable on camera look ( not up , left and front )

Ahh.. I think '3' or 'f3' or something like that will toggle the display for textures in the viewport, be it left / top / right etc or perspective / camera view.

One of the low numerical numbers (or function keys) does it anyway, can't remember exactly which one now.. one'll toggle the wireframe, one the textures, one whether the mesh is just wires or solid etc



Regards,

Ian
Quote from Feme :Wisable on camera look ( not up , left and front )

Use F3, F4.
F3 only toggle the 'Smooth + Highlight' mode in the viewport. If you want to see the bitmap image (texture) on viewport, you will need to toggle the 'show map in viewport' button in the material editor of your chosen map.

Texture will only display in 'Smooth + Highlight', 'Smooth' and 'Flat' mode, it will not show in wireframe and boundary box mode etc.
DaxZero -> absolute beauty !
Quote from DaxZero :I can you boast, because I should today or tomorrow finish
I ask to comment as you like him and or to change something :bananadea
http://www.fotosik.pl/pokaz_ob ... lny/74b6beb9920667b9.html
http://www.fotosik.pl/pokaz_ob ... lny/eb9c875c37a4962b.html
http://www.fotosik.pl/pokaz_ob ... lny/11b0ac945f0cfc37.html
http://www.fotosik.pl/pokaz_ob ... lny/87550b95f5292ead.html

mickyc30: no problem

man thats sweet as pie, can you please post ure files as object (obj.) files so people who arn't using max 9 or 8 (i use max 7) would be able to use your absolutly awesome work?
Thanks Michael

Scenes/Materials
(727 posts, started )
FGED GREDG RDFGDR GSFDG