Yea max 9 ... but obj is for every kind of graphic program if i think right . hmmm i can export it to other formats , write here or pm me what formats u can import in max 7 .
BTW I looking for some bands and kerbs .. any 1 have?
For kerbs, I usually select edges around the corner I want to add a kerb to where the tarmac meets the grass, detach them as a clone and convert it to a spline. Then I make a simple straight row of polys that I map. Then you can use the spline to manipulate the shape of the kerb polys. May need a little tweaking, but you should get a kerb that follows the curve of the corner
It's been 12 months or more since I was creating tracks, sorry the above isn't slightly more detailed.
Either play the video at a slower speed in something like VLC, or pause every so often. It's really quite a simple technique, but looks a bit more complex maybe as the vid runs quite quickly
If you check the rest of the thread you might find some other useful info too, such as elevations etc
I greet, I have for you the next scene this time Race About in the version Lambo door this still is the version to the finish, I have to make enlightened 3d from front and back in plans and the engine. Or oneself this will pretend me to realize we will see in the the closest time.
Preview: http://images33.fotosik.pl/261/7e908293eb95a37f.jpg download (rar: 6.04mb unrar: 27,6mb)
sorry for my very bad anglish
I think the speed maybe due to the way it was recorded. I had no idea how to do kerbs before I saw that
As for the 'how he made the textures visible', how / where do you mean? within the material editor? If so, brazil just has some weird thing going on that doesn't render previews of the materials in the material editor, every other renderer does. The video was done for track building for rF, so would have 3DS set to default scanline renderer and using gMat materials, hence they display.
If you're thinking about something else, can you elaborate?
Ahh.. I think '3' or 'f3' or something like that will toggle the display for textures in the viewport, be it left / top / right etc or perspective / camera view.
One of the low numerical numbers (or function keys) does it anyway, can't remember exactly which one now.. one'll toggle the wireframe, one the textures, one whether the mesh is just wires or solid etc
F3 only toggle the 'Smooth + Highlight' mode in the viewport. If you want to see the bitmap image (texture) on viewport, you will need to toggle the 'show map in viewport' button in the material editor of your chosen map.
Texture will only display in 'Smooth + Highlight', 'Smooth' and 'Flat' mode, it will not show in wireframe and boundary box mode etc.
man thats sweet as pie, can you please post ure files as object (obj.) files so people who arn't using max 9 or 8 (i use max 7) would be able to use your absolutly awesome work?
Thanks Michael