This update... Wow. I remember when I was a small kid and played S1 and Grand Prix Legends wanting to know what's behind the barriers and with GPL I could actually drive a bit offroad. But this Westhill is completely unbelievable. Thank you very much!!
Not possible, the autocross objects are extremely compressed (12 bytes each) so they have limitations including resolution of position.
Good idea about adjustable chalk and perhaps other paint styles at some point but I'm seriously limited on time now and there are some high priority tasks still to do, so not this time.
Thanks, yes I have fixed that now. Interface is now in front of object buttons (in my version).
I don't know about this. I wonder if you could be running out of memory on the card - maybe try half texture resolution. Or could it be the card overheating? Maybe check it isn't full of dust. I have not encountered any warning messages from DirectX.
What is needed for that is a whole new shadow system that can draw shadows for everything including the concrete objects.
I think what you need is a long ramp with a slight height, starting below ground and emerging from the ground. Possibly join that to a flat slab and and another ramp at the other end, for example.
Did you adjust the base colours? Your description just sounds like you started from a dark plain skin and loaded a skin into it. You should turn the colour sliders up probably to maximum.
by BIzO : Bug fixed in the G15 patch, was using G14
Don't know if this bug was showed before but I was cruising on TC server, and when I drove into a ramp, my LX didn't have any shadows, they're not disabled btw
Scawen, all old pb's from the old Westhill International WE1 are currently listed under the new Westhill National, which is also WE1, as well every hotlaps.
Will you reset all pb's and hotlaps together with the official patch coming?
They are to maximum, Scawen. On DEFAULT skin color all sliders are to maximum too.It happens when I choose a new skin.I tried to delete the skin from the list and reload it, but it stays black. This problem is for most of my loaded skins.
Add concrete slabs directly above the starting grid (Z Axis a few metres above ground), first start everything works as expected, after you restart the race you get spawned on the concrete slabs instead of the tarmac.
A very interesting feature! But will there be provided an log/txt-file or something else, which documents how many laps every car[ID] has done within the actual session/replay, so that the admin can readjust the amount of laps "on the fly"/without external tools?
First time firing up LFS since August .. wtf? That's unbelievable, I never got lost on a LFS track before.
But I sort of don't get why Westhill was done to that extent. I mean it is nice, all those streets and stuff, but for what? Is this meant as a sort of benchmark or tech demo, showing of what the LFS is still (or just now, I dunno) capable of? Does a racing sim need a track inviroment of that extent.
I honestly am speechless about what we got here, but at the same time my racer mind can't make sense of it.
Why not? Ever tried GTA san andreas? The bigger the better.. Wouldn't have complained if it was size x4 but this is already quite nice. Lots of variations possible.. Mixture between street racing and track racing. I like it.
And of course to facilitate cruising as well.. But nothing against cruising. And drifting, don't forget drifting. Although I would like to see drift servers to get their own filter flag.
It's already possible to make "patterns" of objects, save them and load them easily through InSim.
Scawen, I think someone already reported the following issue. When you drive above trees and buildings on concrete objects (ramps, flat slabs) at a certain altitude you can hit "invisible walls". It's a disastrous explanation so I made a layout (see attachment). When you drive on the red cross (chalk lines) on this layout you will hit an invisible wall.
While playing with SHIFT + U one thing annoyed me more than others. I was unable to quickly change FOV. Could you make mouse roller working as FOV modifier (zooming) instead of moving back and forth?