this has been already reported, but it can be seen also from other car view
It just appear on those concretes that are overlayed and a car is near (their shadows I assume)
If you want to try it join the server I PM you (my teammates want to keep the layout in secret for now) Edit: Ok, you have PM unabled. Can you join our server even so?
Also, I have found a problem. If you restore your car under a concrete, where you appear depends on the cars height
Try the layout I attach below (WE1X)
Step1 :Get the RAC car, restart the race. You will appear under the concrete, restore the car, you'll appear under the concrete.
Step2: Get RB4 car, do the same. You'll appear above the concrete
Why is there a marshal inside the building? XDD
PD3: One advertise has a shadow, the other one nope. The same with the wind-flag-post
Not fixed in fact. Try his layout with a default RB4. You start below it. When you reset the car it goes on top. It's not the same as the thing that was fixed. This one is to do with car height. Probably this will not be fixed. If you want reliable car reset (space bar) below concrete, the concrete should be a bit higher or you may jump on top.
by josemspain : scawen already replied
An occasional frame rate loss has been reported by several people. For some reason apparently the CPU is randomly switching to power saving mode. I don't know of any way to avoid that, but I believe you can avoid it with your settings.
A small suggestion – when selecting an open config on the track selection screen, a help text saying "Open configuration" could be shown where the circuit length usually is. Some people may not know what the X and Y buttons do.
There is a text string 3h_openconf - "Open configuration :", which could be used after removing the colon.
Or alternatively, an unused text a_info_tot - "total" could be used to show the lengths of all configurations on that track (e.g. "9.5 km total"). Not sure how relevant or useful it would be, though.
DEAR Scawen Roberts, Eric Bailey and Victor van Vlaardingen! Need to say HUGE THANX from my friends who playing in LFS S2!!! They dont know well English, so I'm saying in the name of them. And one thing they asked - can You make objects like tree and bush? That would be great!
One more time THANK YOU!
Well for me it only happens in 3 places (on the westhill international) and it's probably not cpu power saving mode, i have always everything on 100%. (even with turned off cpu termal throttling in bios).
Basically if people have good or average pc 100fps+ and on that 3 places of the track which i've posted before in my previous post they have drops to around 60-70fps and they don't think its bad because they still have 60-70fps which is still very comfortable to play.
But if someone have older pc (or poor gpu like mine) then it drops from my average 30-40fps which i have (and that's fps its quite okay for most track) to even 15-20fps at those places which is not so good then. For me (and my poor integrated gpu) those places of the track are:
1. entry of the last corner at westhill international (drops from 40-60fps to 20-25)
In the middle of the corner somehow its going back to 40-60fps.
2. exit of the last corner at westhill international (when exiting from last turn and looking at main straight) again drops to 20-25fps.
Well in the main straight from pit entry to the first corner again somehow its back to 30-40fps which is ok for me.
3. First turn at the westhill international here it sometimes drops to even 15fps or less if more cars is in the race (but when driving alone it drops to like 15-20fps)
I think that might be a thing that in those places there is much things or objects to render maybe, and it needs to render them now and sometimes (mainly at first turn) game freezes a little (0.1s-0.5s). As sayed before, without that 3 places where fps hugely drops rest of the track is great and there is no fps drops and the rest of the track at my poor integrated gpu is around 30-40fps and sometimes even goes to around 80fps .
Oh and almost forget, with lower resolution track textures (it quite helps) game not freezes (at least not when driving alone) but that fps drops still not gone away and it didn't fixed my problem with fps drops.
Everyone must update to G17 now. Sorry if that is inconvenient but we need the latest updates tested.
At the moment, the way to do that is by using the in game auto-updater. It should work if you have any version G14 to G16.
Changes from 0.6G16 to 0.6G17 :
New Westhill track update with various fixes
New concrete objects Wedge and Short Slab Wall
Maximum autocross objects increased to 1800
Changes from 0.6G15 to 0.6G16 :
Custom pit stop box can now be used to repair car and refuel
Custom pit stop box disables pit lane and default pit stops
Maximum multiplayer car draw distance up from 300 to 500
Interface buttons now drawn in front of the object buttons
Off path side messages only shown with Network Debug enabled
More translations updated
ISP_NCI packet added to give host more info about new guest
Reset points on raised concrete did not work first time in
Default start points wrongly put car on concrete above them
Changes from 0.6G14 to 0.6G15 :
Car shadows now appear on the concrete objects
Raised start positions now work with concrete objects
Up/down buttons beside checkpoint width / circle diameter
Coloured concrete often did not go back to grey in editor
InSim IS_REO packet was ignored if more than 32 players