The online racing simulator
Searching in All forums
(228 results)
yoyoML
S3 licensed
Quote from Bladerunner :Why all the sudden furore over drifting on bikes? They have been doing it for YEARS...even BEFORE the Japanese started building CARS to drift in!!!

A recent rendition of drifting motorcycles:
http://uk.youtube.com/watch?v=7ieK3c-VaWM

Whoah that's totally leet! The angles are even higher than most drifting cars.
yoyoML
S3 licensed
Quote from [RF]-art555 :
Ofcourse the don't have to make double 360's in one place at combat conditions, but it allows the plane to change directions much quicker
There are much more reasons for it, but I don't know them all

That maneuver probably helps pointing the nose more than anything... like reversing positions. I think modern missiles only need the target generally in front of you to work.

Anyway, if fighters are forced to make high G turns the pilot's done something wrong, because he should have found the target farther away and shot it down already, OR he shouldn't have gotten missiles on his tail.

Now the RedBull air race is where pilots regularly pull 9G's. They've truly got nerves of steel.
http://www.redbullairrace.com/
yoyoML
S3 licensed
Quote from Dajmin :
And to be honest, until we have WRC tracks (or at least a larger selection of bigger RallyX tracks) anything that spec would be wasted.

Give me a rally stage and I'll turn every car into a rally car! So where's the rally pack???:rally_dri I really like the RB4. It just doesn't have many places to shine.
yoyoML
S3 licensed
Why do they have to race these things that flip so easily? Their own grip is probably enough to flip them, just like the UFR LOL!!!
yoyoML
S3 licensed
Quote from baSh0r :http://www.youtube.com/watch?v=p44W1JFQAbk this is lol too

I thought he'd have steered into the roll... That's really slow-mo!
yoyoML
S3 licensed
Quote from Jakg :No, my ultra-high performance super-sports bike.

Thats my lovely and incredibly fast Gilera DNA 50 with it's ultra powerful 50cc Engine.

What kind of transmission does it have? I see a big CVT box but is there a gear lever?
yoyoML
S3 licensed
Quote from MINIz guy :
Not as bad as what happened to one kid in my grade though, he ran into a tree while making a turn.

My friend crashed into a tree trying to ride right-hand-left/left-hand-right. I believe he ran into a tree while trying to go straight...
yoyoML
S3 licensed
Quote from flymike91 :right, but sadly even my high-end computer won't be able to keep up with ps3 or xbox360 graphics. Flight Simulator X was too much, so i hope S3 wont kill me.

I hope S3, when it comes out (still far away), will kill every personal computer currently available on the highest settings. Of course the coding's got to be efficient so it won't kill PC's by lousy efficiency, but by the quality of contents.

If S3 can't enable/support features that we all know will come true in a few years time, I've no interest to pay for it. If it comes out after GT5 I'll expect it to give better graphics and ask for better hardware than GT5. Honestly, who wants to be stuck with the current graphics and sounds 5 years later?
yoyoML
S3 licensed
Quote from mrodgers :
I saw the damage option in my navigating the ridiculous "console" menu system and turned it on. I crashed my car into a pole, and it switched from the gameplay to a movie render. That isn't damage modeling, that's movie rendering.

I was looking for another track. The menus are so ridiculous beings it was made for the console and viewing on a TV using a gamepad. I didn't see anywhere that you could select a different track. I did see something I thought was track selection, but couldn't select it.

I've lost ideas about your wheel situation... Honestly it works pretty much out of the box on my G25, even with the H-shifter and clutch properly assigned.

And then you crashed way too badly all at once. Try crashing into something less severely and you'll see damage. You sometimes see other cars wreck, too.

Did you try pressing "right" on the main menu? Or clicking on some words on the right side? I agree it's probably not the best interface for the mouse, but using up/down/left/right/enter/esc can't be that difficult IMO.
yoyoML
S3 licensed
Those of you who have unresponsive steering or weird FF, do you have multiple controllers connected? I think all the recent NFS have difficulties taking your wheel as a "wheel type" controller (i.e. no damping/filtering, proper feedback) if you have more than one controller connected. The game then defaults to processing your input like it came from a gamepad - not good.

When I played the response was quite linear and immediate. Also I could get a force drop-off if I steered too much and understeered.

mrodgers:
Please don't complain there's no damage if you have it turned off.
yoyoML
S3 licensed
Quote from Hyperactive :You can drift a bicycle on snow without using any brakes On-power too. Great fun (was)

Oh, how I wish we can have some snow here. I'm sure it's a lot of fun.
yoyoML
S3 licensed
Hey, I'm pleasantly purprised! This game actually has better FF than ISI (with G25)! I only wish they had properly supported large rotation wheels so I don't have to limit it to 240 degrees. Some of the vibrations do feel too strong and I'd like to tune them down if possible. But the underlying force is very nice. There's not any annoying steering damping, either.

Performance wise it doesn't seem to run much slower than Carbon, but the graphics is 10 times better. Perhaps I just like this new style.

The speed run feels appropriately fast, although the fast USA stages in RBR still feel faster and more dangerous. The grip race is a little lifeless thanks to all the aids that stay on no matter what. And why does ABS flash when I'm cornering, on the gas?

Basically, speed run isn't quite RBR and grip race isn't quite LFS. It's got its own style and I like it very much.

I'm considering ditching Race07 in favor of NFS
yoyoML
S3 licensed
Quote from dropin_biking :Why not use the front brake? I use it all the time, it's a little hard to control your speed when you have a back tire slipped out sliding sideways. It does take a bit of skill, even if you do use the 'easy' method of just locking the rear tires the whole corner, sometimes it can be tricky to get the back tire to come back into like, especially on hills and sharp corners. Kudo's to this guy for having control of teh drifttzz.
~Bryan~

It's because
a) You're decelerating quickly enough with a locked rear wheel.
b) The front brake doesn't make the rear come back in. It takes load off the rear.
c) You can easily get a low-side if the front slides.
I think, without a surface slippery enough and strength great enough to break traction, locking the rear is probably the only method to get the rear out.
yoyoML
S3 licensed
Guys, it's definitely locked rear tyre in the first vid. No, you don't need worn out tyres or anything special. Neither is leg movement needed, though a strong rear brake IS. Just make a turn then lock rear brakes after turn in. It's just like handbrake drifting. Almost as soon as you let go of the rear brake, the rear tyre bites and you continue as usual.

I know this because I do this very often... But the campus roads are too wide and each "drift" like this reduces speed a great deal. So in the end I just get tired having to accelerate after every corner LOL. In the first vid anyway he usually does it going downhill, where the braking (load) from the rear is light and you get momentum going downhill, so the drifts last a while longer.

Just don't touch the front brake!
yoyoML
S3 licensed
I bet you haven't seen bike donuts...

http://www.youtube.com/watch?v=PzC6yU6DhkY
yoyoML
S3 licensed
Quote from mrodgers :
I haven't seen what the outcome of this was if there has been an outcome of it. It's not the American people's fault for all the frivolous lawsuits here. It's the idiot judges that don't throw these cases out of the courtroom. Thus, the greedy will show up if the cases go through to 'cash in' on their greed.

Hmm... I was always under the impression that it's the lawyers that want to get work by telling people sue other people. After a while people get used to suing for even trivial matters.

Here, only a locked 8% percent of examinees get lawyer licenses every year so we don't have too many lawyers, and hence, unneeded lawsuits. I don't know. I could be purely speculating and totally wrong. But I think having too many lawyers is a bad thing.

But hey, my girlfriend's trying to become a lawyer. So carry on suing or I'll sue you!

Back on topic... During the time I typed this post, the demo download went from 66% to 80% wheeeeee!!!! Worthplaying is fast
yoyoML
S3 licensed
Quote from Bladerunner :
I also tried out the biggest pile of pants to be released in the last few years..namely Clive Barkers Jericho. Even the first level on the demo made me cringe...a bleedin' FPS where you cant even JUMP!!! (As somebody else said in another thread..who needs a good plot and good gameplay when you got loads and loads of bloom?)

Isn't that typical Codemasters approach?
yoyoML
S3 licensed
Unreal Tournament 3 seems really well optimized for PC. The demo runs quite smoothly on my (aged, aging) Athlon 2500+. And from an AnandTech article its performance scales up 60% when going dual core. Nice programming I'd say.

I only know MOH Airborne used the UT3 engine, but doesn't seem so optimized. And COD4 won't even start on my computer.
yoyoML
S3 licensed
Quote from BlueFlame :The sad thing is Yoyo, in the UK at least, people drive these games, and then when they win, they think they are Michael Schumacher, and that real racing is easy.... They also think things like (Fast and the Furious) Burning out whilst Wheelie-ing is real and drifting FWD cars like they are RWD or AWD. Also, did you ever notice how NICE the cars sound stock? They sound tuned from the beginning, and even the Peugeot 106 does 160mph stock........

The situation is not so different here, either. But from age 20 up people begin to laugh at NFS, so perhaps hang out with older guys?

About sound... I've read an interview about DOOM. They said the handgun must sound like a shotgun, and the shotgun should sound like a cannon. From a mass appeal point of view, I think they had a point. Technically, I find the sound system in recent NFS quite advanced for the reverb modeling.

Let's see if the somewhat more realistic Pro Street changes some minds...

Quote from Rtsbasic :I found dropping the rotation down to 300 degrees or so helped with the steering lag a lot.

I drop it to 240 :P It only makes the seesawing less tiresome.
Last edited by yoyoML, .
yoyoML
S3 licensed
Quote from BlueFlame :It's nothing to do with the wheel mate, it was like that on the PS2..On Most Wanted Even in a RWD car, the front wheels seem to DRAG the car in one direction or another, you couldn't go from a standing start and not burn all your tyres off, you couldn't cruise properly, as the gearing (although reaching 200+mph in a stock Fiat Punto with just an Air Induction Kit) was too short, and you ended up having to put it in 6th gear to stop the engine screaming itself to death. The sound wasn't timed with the revs on the dials, the chassis twist from the Torque is TOOOO EXAGGERATED, CMON, A STOCK PEUGEOT 106 ROCKING LIKE A CHAV AT A TECHNO PARTY

Oh, and you can't start from standstill in 2nd gear! The car only shakes abit. Also if you steer left then slowly accelerate, the car goes right first then left Did I mention to catch a slide you absolutely have to go to opposite lock? Yes, to the lock or no recovery....

Actually I find the earlier versions Underground 1 & 2 much more drivable than Most Wanted or Carbon. They felt like there were 4 independent tyres and you didn't have to burn out every start, duh... It almost seems like they're done by two separate teams. Really, the Mustang in Underground 2 is quite believable. Only the FWD are a bit strange when they hold drifts and donuts
yoyoML
S3 licensed
I find that if you go into too big a slide and are countersteering heavily, after catching it and just before being snapped back to the other way, it helps to stab the throttle momentarily.

Like said, catching the XFG is quite easy, as easy as flooring the throttle 90% of the time. Try driving/sliding/catching a RWD instead.
yoyoML
S3 licensed
Quote from Shotglass :dunno yet but ill tell you as soon as a friend of mine has the 300 hours under his belt that are a requirement to do an aerobatics licence (and as such the prerquisite to fly a plane with an engine that doesnt die from something as relaxed as 0g)

what i can tell you however is that if you do a turn in an aeroplane thats at 90-100° bank you actually see the horizon vertically in front of you which feels completely different from what you see when you just tilt your head to the side

I've seen some videos of the RedBull air racing, you know, where they race aerobatic planes on a pylon course. I find the pilots still try to keep the eyes more or less level to the horizon even during 90° banked turns. It's much like motorcyclists who try to keep head level when leaning.

Of course they couldn't do that at the top of a loop!
yoyoML
S3 licensed
I'd like to take RBR as an example. For me it is every bit as accurate a number crunching program as LFS, but carries that extra bit of roughness. Of course its roads are much rougher in nature... But even pure tarmac offers a very visceral experience there.

I find RBR's sound really makes it shine, especially the suspension sounds. You can hear very clearly the strong compressions or bottoming out. Also the collision sounds are excellent, as they recorded the sounds smashing up a real old car. Every collision sounds as it should. The transmission/gear change sounds give great impressions of metals banging metals. The turbo whine reminds you the brutal power, too. I remember the echo is properly modeled by using virtual/echoing walls of variable width.

The damage modeling is also top-notch. From experiences of damaging the car, you paint a mental picture about what to expect running into a tree. It is not there when normally driving, but you feel it.

The overall graphics is a lot more detailed. I think if LFS modeled individual curb bumps it'd look a lot more menacing. The shading across different surfaces also contributes to their, well, substance. LFS should probably start using shaders. Oh, and the dynamic reflections (that update every frame) helps with the sense of speed, which (the reflection) is absent in all of LFS and ISI sims and Papy sims...

I agree with what's said about tracks needing more bumps. Not only tracks, but also trackside surfaces. I'm not too worried though, as simulations always start very clean but get dirty as you simulate more and more things.
Last edited by yoyoML, .
yoyoML
S3 licensed
Quote from obsolum :I know this is totally off-topic, but the thread seems to have derailed already anyway so...

I'm curious, what motorbike is that? And what engine? 'Cause 20 km/h seems pretty low for a motorbike to redline at in 1st gear (or any gear for that matter) Unless it's like a 50cc engine or something.

Yamaha 150cc actually, designed for hauling cargo and LPG so has a very short 1st gear. But 20km/h is indeed too low... more like 25km/h.
yoyoML
S3 licensed
I've just recently read AnandTech's article about 32/64 bit, XP/Vista, and the 4GB memory space. I find it very informative. It comes in 3 parts:

http://www.anandtech.com/gadgets/showdoc.aspx?i=3034
http://www.anandtech.com/cpuchipsets/showdoc.aspx?i=3044
http://www.anandtech.com/systems/showdoc.aspx?i=3060


Worth a read!
FGED GREDG RDFGDR GSFDG