The online racing simulator
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yoyoML
S3 licensed
Quote from JeffR :The ricers only lasted for two of the games, NFS7 - Underground 1, and NFS8 - Underground 2. NSF9 - Most Wanted went back to supercars, the Porsche Carerra GT is the fastest car in NFS9. NFS10 - Carbon was a bit strange, an imanginary racing version of the Audi R8, called the Audi Quattro Lemans (looks like the new R8) and a very souped up Corvette Z06 are the two fastest cars (depends on the track for which one is faster). Carbon gave the Viper and Ford GT unrealistically bad handing. NFS11 - ProStreet's cars seem to more closely follow their real world counterparts in terms of performance for circuit ("grip") mode races, the Zonda is the fastest car in the game. There's a disconnect in drag racing though, since the upgrade process results in the Supra being the fastest drag car on a PC (under 6.7 seconds in the 1/4 mile).

Apparently you missed out on the online racing with NFS games, especially the older ones like High Stakes and Porsch Unleashed. Anytime you're competing against other humans, it's a challenge.

I've always found the NFS cars quite drivable in NFS7 and 8, provided you DON"T upgrade them. They look very pretty, too, provided you DON'T put body kits on. To summarize, I enjoy them in exactly the opposite way they are designed to be enjoyed...

Most Wanted and Carbon don't drive good no matter what you do, as they seem to have pivot point physics. What a waste of good models (like any CMR :shrug.
yoyoML
S3 licensed
Quote from lizardfolk :I'm thinking of getting a new rally game. Is Xpand any good? It's on Steam and Stardock (steam's rival) and I have both.

http://www.xpandrally.com/

Arcade even on sim mode. Car graphics looks like wax. Scenery looks fine. FWD oversteers on throttle. FFB is completely weird when you hit tarmac. Not bad if played with a gamepad, though.

If you stick to better upgraded AWD WRC level cars it's quite enjoyable, but to get there you'll wade through a slow career first.
yoyoML
S3 licensed
Quote from kester :
exactly my point just coz youve got 806hp, doesent make it quick any high performance car can be a supercar including the viper! just because it cant keep up with a slr or saleen s7, does not man its not a supercar, Supercar= speed, handling, looks, and price!

Viper

really

doesn't

have

the

looks.

Shrug
yoyoML
S3 licensed
If you like driving around a big city then perhaps try an old game: Mafia. It's a hybrid driving/FPS so I guess you should like it. Both the shooting and driving are very well done.
yoyoML
S3 licensed
Well, you can definitely say, "Hey it's my engine. I can blow it up any day I like and if you feel bad about it go to the doctor!" That's totally reasonable and legal, but win you respect it doesn't.

Lots of people found it heartbreaking when an Enzo got wrecked into two halves a while back, even though it was someone else's car. It's just because we all know it's a nice thing to have. That we don't have it is quite irrelevant. What would people think of the owner if he jumped out and just said, "Well it's my Enzo, I can crash and it's none of your business"? What one rich **** or something? To some of us, that blown engine might've been a lot closer to an Enzo than others.

The US has been losing respect of people from other countries, bit by bit in events like this. Sure you can say you have the right or anything, for example like burning cheaply bought fuel in huge useless SUV's. It's other people's right to grow anti-American sentiments, too.
yoyoML
S3 licensed
Quote from JJ72 :um..sound stupid but all aids off already?? with stability control it's fool proof but very very numb indeed. turn it off and it behaves like a modern road car does - entry understeer, controlable lift-off and steering induced oversteer - and generally you get understeer on throttle, which is normal, but if you really give it stick it turns into oversteer quite easily.

for a road car I feel it's pretty spot on.

Same here. About the only thing it does if you leave the aids on, is understeer. But when the aids are off I find it behaves quite naturally. If it had more decent FFB (aka RealFeel) I'd be even happier.
yoyoML
S3 licensed
Quote from Woz :
Neither is a valid techniquee or strategy of the other.

I find it already meaningless to say "just another strategy" when even the goals aren't the same.
yoyoML
S3 licensed
Quote from mr_x :yeah FFB is good too... very adjustable to suit your own needs

Very adjustable... I view that as a fault in ISI's FFB programming.

There should only be options that help your hardware adapt, like overall force scale and FFB lag. There definitely shouldn't be options that let the user fudge rumble pull, understeer force drop-off, rear wheel grip mix-in and all sorts of sh!tty vibes.

ISI used this as a major cover up, since the F1 games, for the lack of correct suspension, correct tyre SA torque, correct rumble strip,
uneven road surfaces. Even now in rFactor, ISI's original cars and tracks still lack all the above, as is evident when you use RealFeel.

In short, ISI added loads of effects to hide the fact their physics was wrong in the first place.
Last edited by yoyoML, .
yoyoML
S3 licensed
Quote from Shotglass :which will drop the cog on a modern suv by lemme see ... 2 metres sounds about right

http://www.suvrollovernews.com/index.html

It could be propaganda in some parts, but you'll never see some "passenger sedan rollover news" site.

Or try this one:
http://automallusa.net/car-ratings.html
Take a look at the rollover ratings for suvs and sedans.
Last edited by yoyoML, .
yoyoML
S3 licensed
Quote from jfgcatalan :Who is "they"?
I play rFactor all the time and didn't even know about any bikes.

The guys who made the mod. The mod's arcade in the sense that you can't fall off and the bikes lean way too fast. It also doesn't do any physics even remotely close to having two wheels.
yoyoML
S3 licensed
Quote from Kevin. : Quote:
Originally Posted by NetDemon01
Haven't ever played rfactor or really even looked into it much at all, but this looks like a lot of fun: http://www.youtube.com/watch?v=A4o09vk6InE Probably feels extremely arcadish and leaps away from LFS physics but that still looks like a few hours of fun

Its actually not much "arcadish", but its hard for me to learn how to drive the cars unlike LFS.

That thing is really, really arcadish... Do you know how they got bikes in rFactor? They used an invisible 4-wheel car driving on the surface, while graphically drawing only the bike which leans according to the steering animation (think of it as a bike shaped steering wheel plus invisible car body).
yoyoML
S3 licensed
Quote from Sueycide_FD :Rallycross...

Too little of that in LFS. Besides, the mud isn't really "loose" in LFS IIRC.
yoyoML
S3 licensed
Ok, let's have some ice/snow and mud and gravel in LFS. That way you can drift AND race at the same time. World peace!

(No really, I'd absolutely love some loose surface...)
yoyoML
S3 licensed
Quote from The Very End :Haha, never!
Toca had the worst physics ever, and the overal game was quite bad.
But thats is imo

Indeed the Toca's (aka RaceDriver) are really bad. It's like stirring that G25 through molasses in a vain attempt to steer a boat. Not even NFS is that unresponsive/filtered/damped whatever. I guess they couldn't decide if they wanted a pivot physics or a 4-point one.

But they do have decent graphics which runs super fast!
yoyoML
S3 licensed
Quote from Hyperactive :As I see it, LFS and rfactor have quite similar target groups while the nk pro is aims strictly for the realism, sometimes at all costs, making it too hard for the average driver.

I think it is a great pity that nk pro was left as it is. It has all the ingredients to be something really awesome, something that was once available for LFS too. But for all sims, I can't see any direct competitor, they are different enough to live on their own.

But tbh, I don't see any competition. Not because one is better than other, but because all are average in their own ways. Even GPL is just fine with today's standards

I don't think netKar is that difficult. Have you been through the era where you had 5 choices of flight-sims at any time? Flight-sims have much steeper learning curve than any race sim ever, but people managed just fine. Ok, not so fine since that genre is currently more dead than sim racing. But clicking a few (2) buttons to start a car isn't that much more difficult.

I also hope netKar gets its deserved polish because the foundation seems really good. Who knows, I might get it when that darned patch eventually comes out LOL!
yoyoML
S3 licensed
Quote from JeffR :In the few drifting contests I've seen on TV, it's the fastest car through the track that wins. From what I can tell, the judges only ensure that the competing cars are drifting. As times goes on, the power in the drift cars is increasing, the top class cars are 500+hp now.

I think they "score" on something like speed*angle, so being fast or having large angle alone won't win, but the combination. Large HP definitely allows for more speed at a certain angle.

IIRC they're beginning to install some angle and speed detectors on the cars so they can judge better. The "show" factor is still up to the judges and spectators, which is just like ice skating, for example.
yoyoML
S3 licensed
http://www.youtube.com/watch?v=nmko3952548

He's really skilled, but it just shows how easily an SUV can flip on its own, on flat tarmac.

edit: more
http://www.youtube.com/watch?v=7_XpObaKeOw
Last edited by yoyoML, .
yoyoML
S3 licensed
Quote from Jakg :They come with the rFactor Demo.

And an old version at that; includes a Logitech skin and default profile name "G25". It's a useless disc.
yoyoML
S3 licensed
The way I see it, we can have a shadow map that remains the same across all skins for the same car. What is transfered around can be jpg or png. Skins are locally layered to produce the dds that's finally used. This way, the simple blocks of color that most skins are benefit from lossless png's, and the shadows with gradient can stay detailed and large in jpg locally.

jpg's are really lousy whenever you have sharp edges... The colors always overshoot so you get white on the black side and black on the white side.

I guess proper markings/emblems could finally work if we have layered skins.
yoyoML
S3 licensed
Hmm... no one has mentioned Richard Burns Rally! Well, if you consider rallying a kind of "racing", too.

It has one of the best physics engines and corresponding FF, rich and completely natural graphics, suitably punishing damage modelling, extensive garage setup, weather and loose surfaces, realistic sound effects... Suffice to say, for all things it set out to do, it does them extremely well.

It's still very much alive despite being published in 2004 (?) because of the frequently updating RS-RBR mod, which contains too many cars I've already lost count.
yoyoML
S3 licensed
Quote from simscube :you know, the only way I see an SUV any good in LFS was if they introduced a new off road track that was quite extream (large bumps, hills, climbs) which I would actually like, for some more technical driving

Mercedes Benz World Racing had a great off road field, with lots of elevation changes. Racing some SUVs around that was a blast! I'm sure LFS physics will do a superb job modelling SUVs as it has great differential modelling.

LFS has too few rallycross tracks IMO.
yoyoML
S3 licensed
Quote from ColeusRattus :It has been brought up before.
Allthough it would be more realistic to view parts of your car in the mirrors, it would also hamper the already very limited view out of the small mirrors.
Also, I guess that it would need a tad more processing power, allthough that shouldn't be a problem with modern machines. Not all LfS racers have modern machines though, so that's also one thing to keep in mind.
You could argue to make it optional, but then I guess that most racers would turn it off, because of both the decrease in performance and the obstructed view, thus making implementing such a feature not really worth the while of Scawen.

So conclusively, I think that this feature should be left alone until standard graphic cards can cope with real-time raytracing.

Try replacing "cockpit in mirror" with "cockpit in forward view" in your argument... Every fact still applies, but see how most people prefer cockpit ON?

It feels much better, for example, to see the backseats when you look back in LFS, than to see through the car like in any ISI sim. Don't you think so?

+1 from me.
yoyoML
S3 licensed
Quote from scoobyrbac :Ohio USA Prices

Gas
Lowest
$2.99
Highest
$3.25

Diesel
Lowest
$3.39
Highest
$3.59

They are stedaly rising..they say by next summer gas will be $10 a gallon

And im just now getting my permit...so I will have to get about 5 jobs to pay for a tank of gas..

Don't even try to complain with that kind of prices. Your price is only 5/6 of ours. And considering the general living standards are somewhat higher than in Taiwan, you pay about 2/3 to 1/2 of what we pay effectively.
yoyoML
S3 licensed
Congrats on your purchase. Lots of people pay too little but expect too much, while it seems you got what you expected which is great!

Does the brake pedal offer stiffer resistance? If not you'll probably want to mod it sooner or later. You may also want the brake pedal a little higher than the throttle so you can H&T properly.
yoyoML
S3 licensed
Quote from JeffR :That's a big complaint of mine and others in regards to the demo. The promise is that the real game, with the assists off won't do this. However NFS6 - Hot Pursuit 2, had the very same annoying issue, excessive slowing down of cars when cornering. I'm hoping that they don't repeat the same mistake.

I just find it intrusive that the traction control/stability control/ABS/whatever stays on even if you turn them off, at least in the demo. They force the power cut if you floor it mid-corner... Not very exciting.

I think NFS6's problem is its excessive steering damping, which rendered steering wheels completely useless in that game. Waste of good car models... Carbon and Most Wanted obviously have pivot point physics, while the Undergrounds seem to have 4 points.

Porsche Unleashed is still the best NFS, no doubt. I fired it up yesterday and gosh running through Auvergne is a great experience.
FGED GREDG RDFGDR GSFDG