The online racing simulator
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Widdowmaker
S3 licensed
Well.... tried to go in to test on tonights server - Ive discovered that any one can move you out of the grid list - which is blooming appauling. 4th or 5th in the server - waiting for the rest to join and some monkey comes in and takes me out of the list and I go to spectate even after I had pressed ready..... Damn appauling behaviour. Only server admins should be able to remove some one from the grid.

Could not work out very easily how many racers were in the server when in the the lobby - had to count the screen, and with people joining and leaving all the time - Needs a counter to tell the lobby how many people are in.

These are probably more observations and suggestions and not warranted here.... but there ya go....
Widdowmaker
S3 licensed
Quote from sinbad :I'm wondering how the timing for the lights works, because on occasion I've seen one (sometimes 2) cars make unfathomably good starts without penalty, and the rest of the field get away as per usual. Unfortunately the start "lag/stutter" makes it impossible to tell whether they just pre-empted it and guessed spot on or the rest of the field just made an equally crappy start, or the fast started saw a green light sooner than others did.

Well - there is the theory that you can still "count off" the lights. For example - if you gauge the timing between the red lights coming on - and continue the count - you can almost exactly predict the green.

The randomness of the timing on the greens is not great enough.

This theory is trying to be proved now on the server.
Widdowmaker
S3 licensed
Just racing on W34 - Dead Men rRacing server.

I joined the server on lap 2. Was running 20 lengths infront of the lead pack - Just dropping in and out of the blue flag region for 2 laps - but entering the final straight - I took to the pits for a compulsary pitstop. (also to clear out of way of leaders). Leader then chose to pit behind me.

I had blue flags going into the pits. On leaving I still left infront of the leader - only about 10 car lengths - but didnt get blue flags till after the chicane and heading up the hill to the hairpin (AH National Rev).

Should have had blue flags on leaving pits immediatly.

Didnt get a replay as I disconned just after the race finished (totally unexpectedly)

One of the chaps has saved the replay - hopefully it shows.
Last edited by Widdowmaker, .
Widdowmaker
S3 licensed
AS previous patches were released - pre S1 - there was lots more content in the full S1 release than was even known about in the final S1.

The content of the test patches (I hope) will be less than the final S2...

AI is being worked on after patch X - we have the revitalised SO to look forward too - New car interiors for certain cars - and I'm hoping so much more.

If we all download and use the test patches and feed back constructivly, then S2 final will be closer each day.

Great work Devs - look forward to the finished results
Widdowmaker
S3 licensed
Excellent broadcast tonight - Saw some stunning racing via the stream. Thanks for giving us this insight.

Well done -

Looking forward to the videos for the last 12 minutes
Widdowmaker
S3 licensed
Quote from DieKolkrabe :WE DID IT!

A time of 1:01.80

How do we upload it to LFSW?

DK

Im guessing you did not hot lap it - you did it on line - Only hotlaps are uploadable - ie no slip streaming/drafting possible on hotlaps.
Widdowmaker
S3 licensed
When in single player (I was testing the AI) - I paused pressing P. - then went into the options to change my FOV.

The options menu showed - Resume - ESC

Escape just dropped the menu - but didnt resume the game - I still had to press P to unpause.

When I read "resume" I expected the game to unpause and restart.

Is that the intended outcome for Resume?

PS - AI working great - First race out - no crashes (very rare) - next race out nearly every one crashed - with no major issues - I Like the new AI Stopping for repairs text. The AI do seem to carry on with some damage now or at least try to. Good prgoress.
Widdowmaker
S3 licensed
http://www.atcteam.org/forum/a ... entid=96&d=1179783964

File hosted here - due to limits set on this Forum.

This is the replay that shows the possible bug - FF replay to Last lap.
Widdowmaker
S3 licensed
Dont know if this is a bug - but Ive attached the replay -

10 lap race - Dead man Racing server on W26 - Last night approx 10 pm?

Im running almost a full lap behind the leader - they all cross the line - then I do in something like 14th Place - The results clear and Im given as the winner of the race? The End Questioned it, so did I.

Never seen this happen before - Has the server admin just reset the race to restart - then canx the restart?

Very strange - thought Id just post it - sorry for wastin time.

|Cant post replay as file size to large even after compression. If anyone wants to investigate - Pm me and Ill mail them the mpr.
Widdowmaker
S3 licensed
More than likely a Matrox triple head to go - or Kegetys software?
Widdowmaker
S3 licensed
Just found that 160FOV is not availible in Shift U. Is that supposed to be the case?
Last edited by Widdowmaker, .
Widdowmaker
S3 licensed
Well - its not that good actually for driving with.... at the full 160 FOV.... The view is a bit fished eyed

I run the FOV between 130 and 140

1st pic is 120 FOV - which is how it is unpatched.

2nd pic is 160 FOV

It seems that everything is to far away and to small - its diffilcult to drive - as it seems totally unnatural.

Its great to see the cars left and right - but the mirrors are just to far away.

However - 160 fov from trail cam is great - for spectating - but in this pc you can see the distortion I refer to as Fish eyed.

Last pic is my prefered driving position - at 140 Fov - but depends on the car - about 127 in the FXR. The only downside is that the roll cage covers half the passenger rear view wing mirror.

And to finish a view of Ky oval from helicopter view - notice 120 degrees only availible in shift U.

Hope that fullfills your request
Last edited by Widdowmaker, .
Widdowmaker
S3 licensed
I think its a great option for the User - to have ability to have high res option on skins.

Personally I dont think its required for me - there is no marked difference in quality when racing - the skin itself is an indicator of the car, and who Im racing against.

At this moment I dont feel I need to be seeing high res skins.

The Sim is looking fantastic, I understand the need to reduce overheads and increase the options for the users. I am glads its an option and not enforced.

Keep the updates coming.
Widdowmaker
S3 licensed
Quote from FOGlegsy :agreed it would be cool if you have to have 2 racers on one outfit

Thats my idea of a cool 3 wheeler - for 2 playes to race on, The physics wouldnt be that hard to simulate either. The driver is as now, but the passenger, to maintain authenticity, shifts his weight according to the corner or the straight - keeping low to reduce drag.

I think they could work in LFS.

How would they work in single player though... hmmmm
Widdowmaker
S3 licensed
Quote from tristancliffe :

Name one situation in a car simulation where resetting is required that might be realistic, other than rallying where spectators can right the car on some occasions.


ALMS - The North American 12 hour Endurance series - They dont right the car - but the marshalls will push a car out of the gravel - or if stuck in a verge - and allow the cars to return to pits or continue racing, without penalty.

Le Man - Same Scenario

Thats 2!
Widdowmaker
S3 licensed
Quote from Simpson :Hello
I think "drive trough pits" instead of "30s" penalty when falstart would be better (if we want to make game more realistic)
30s would be good on 1 lap race.

+1

This is a very sensible suggestion
Widdowmaker
S3 licensed
Ive been thinking alot about the "no space Bar ressetting option". I agree this is realistic and that there should be this option. I however see numerous reasons why there should be a middle option. The middle option being how it previously was.

Not every server is full of hardcore racers in full on, full blow league racing, not every server is demo, or introduction racing. There are those Friday night servers where racing for fun - is ruined by being rolled and having to reset, cope with the damage struggle to the pit and go out and join your mates again.

With a server with 48 people, all they are going to do - is shift+S, go back to the pits and re join the race but however many laps down - real angry and then possibly wreck some one else race, when really if you want to go the whole realism thing - they should not be able to shift+S at all - and go straight to spectate.

Because there are 48 connections, racing - some people will sit waiting to join the race for ages - then to be flipped on to your roof by an inocous, nothing of a tap - then have to restart from the pit is abit lame - when its a friday night, out for some fun.

Another reason - Rallying - on how many occasion do we see rally cars righted by the crowd? OK - in this circumstance we dont have a full rallying setup yet -but if it is to be introduced, then so should the space bar reset (I believe).

I also feel that if it is realism that we are aiming at - then why do we have multiple racing views? Why are we not locked to driving from in car only?

I do feel that the old space bar reseting should not be ruled out and that it should be left as a server side option, for the server hoster to decide.

One mans view - that could possible do with a spin off thread??
Widdowmaker
S3 licensed
quote=Scawen
No, canreset should be "no" for all hosts except arcade hosts for beginners. This is supposed to be a purely "arcade" option, it fixes damage and takes you out of the gravel, that's good for example if you have LFS set up at a show and the public are using it. For sim racing, canreset should not be switched on at all. I'd prefer not to add a middle option.


So in all essence then - Space reseting on normal online servers for day to day racing 5 lappers etc/club/league racing - is no longer an option. Thats cool. You roll it and stop on your roof - thats race over.

Fine by me.
Widdowmaker
S3 licensed
Space Resetting

Found that if you are on track with resettting enabled - that it will not allow you to reset - due to causing yellow flags - Thats the message I got anyway.

I thought I should raise the fact - that although in the first instance this seemed ideal - Rests are allowed anyway - but it should reset you off the track egde - rather than back on the track.

The scenario - Ive gone through the first chicane at blackwood - hit the barrier and rendered my car undrivable in the center of the exit to the chicane. Reset is enabled - but I cant reset because I will cause yellow flag. SO the next car piles straight into me as I cant move away from the racing line.

If resetting is enabled - why disable it on the racing line?

The above post is not a critisism, it may come across that way - but its asking the question rather than saying its wrong - cheers
Widdowmaker
S3 licensed
Excellent New Patch Gonna be great for the leagues....

Have found the following small issues

1) With space reset enabled - it resets damage (changes tyres for fresh and clear all damage)- it should not do this - as you should have to pit to repair damage (this was in Multiplayer)

2) in F9 wheel view (in RB4)- the connections tab now covers the left hand rear wheel so I cant see the outer band temp -

3) False start issues but reported in other posts.
Last edited by Widdowmaker, . Reason : added required details
Widdowmaker
S3 licensed
Now Ive seen it all......

I just wonder what some people are tying to protect.....
Widdowmaker
S3 licensed
The video brings back some memories..

However - niot really that good an example of marbles on the tracks.

http://didnt.doit.wisc.edu/Photo/mishaps/Eliseo_marbles.jpg

Not a real good example either as there is a mix of graveol in it - but its the same effect but exagerated.
Widdowmaker
S3 licensed
Quote from orange_boy_uk :Not having a go but i do find it funny when people get soo worked up because some one has their skin then say it's copyrighted... it's not copyrighted, the actual game is but the skins.. not.

Have to agree - Ive been skinning for years - made a fair few - some good - some not so bad - some in LFS some in NAscar...

I dont see the point in getting worked up about it - Take the fact that its a compliment that some one uses your skin..

I did get a lil bit vexed when some one took my Clio V6 skin - and Riced it up by writing v6 power down the side... lol

But all in all - your never gonna stop anyone using your skin - whether it says Copyrighted/do not use/this is mine not yours or not. Its not as if your going to be able to prosecute them for it... cos I would like to see anyone try - Thats one hell of a lot of cash to fork out - for something that would not even make it to a court.

Dont get hung up on it - move on - lifes to short.
Last edited by Widdowmaker, .
Widdowmaker
S3 licensed
Quote from KurtG85 :My FPS has now dropped to often unplayable levels now with this latest patch and everything is set at lowest possible settings allready. Im afraid I may be bumped off this game entirely due to system performance, and dont tell me to just get a new system. I've got a wee bit more important things to spend on at the moment and for awhile. :'(

Kurt - this new patch carries more benefitsd to system performance - you should not be suffering system performance issues.

Essentially give the pc a full check up form the neck up - defrag, clean up - remove those unnessercary programs etc, create some room on the hard drive - aand give it another go.

This patch was an improvement on performance - nothing new added except for sound configs etc.
Widdowmaker
S3 licensed
Will try that..... thanks
FGED GREDG RDFGDR GSFDG