The online racing simulator
Incompatible **TEST** Patch W9
WARNING : THIS IS A TEST

Hello racers.

Here is a new test patch W9. It can play the hotlaps made by the old version, even though there is one physics change - clutch preload. It's also incompatible for various other reasons - it can allow up to 28 cars in a race, in S1 or S2 mode, there is a global class balancing system which is currently applied to the TBO and GTR classes, and there are various other multiplayer improvements.

There are a LOT of changes, so there will probably be some problems - YOU HAVE BEEN WARNED!!!

You cannot connect to old W versions! The host must be W9 or later!

Changes in TEST PATCH W9 :

Car is no longer held at start line - false starts possible
Start lights time between red and green is changed each race
Implemented the canreset option while leaving hotlaps valid
Added preload setting to clutch pack differentials
Increased number of cars in race from 20 to 28
Increased number of connections from 24 to 48
Single player and demo races now up to 16 cars
Start and pit fuel loads range from 1% to 100%
New voluntary handicap system in pits (part of setup)
Remote car's handicap shown in F11 menu, tyres in F12 menu
Global handicaps for class balancing (set by master server)
Removed the need to pass a split after receiving admin penalty
Start grid remains when track or config changes (if possible)
More commands now work on AI drivers : /spec /pitlane /p_xxx
More commands work even if player joining e.g. /spec /laps
Grid reordering is now done on end race as well as restart
New /i command to send a message to a race control program
Added short track name to SPR, MPR and RAF file formats
More race tracking info added to InSim (see InSim.txt)
Admins can now see other admins in list of connections
Admins can now edit and /axsave layouts while online
Admin ban dialog now asks for a number of days to ban
Added text on screen showing the reason for a penalty
Race penalty can now be removed with /p_clear command
Send all players to their pits with /pit_all command
Autocross results table only shows best 12 results
Timeout for dead connection reduced to 12 seconds
Kick and ban votes are held open a little longer
Removed the option not to use HVS if available
SHIFT + S enters garage from game setup screen
SHIFT + O enters options from SP replay
Display option : Virtual steering gauge
Display option : Rotate small map

FIX : F12 now shows "Pit stop required : OK" correctly
FIX : Find user in S2 mode looking for racer on S1 host
FIX : Message "NETWORK FATAL : NOTSOCK" when joining a host
FIX : Autocross layout number of laps sometimes did not load

DOWNLOAD :

PATCH (Version W must already be installed) :
www.liveforspeed.net/file_lfs.php?name=LFS_MP_TEST_W9.exe

ZIP VERSION (If you prefer a zip file) :
www.liveforspeed.net/file_lfs.php?name=LFS_MP_TEST_W9.zip

DEDICATED HOST (for hosting only) :
www.liveforspeed.net/file_lfs.php?name=LFS_S2_DEDI_W9.zip
#2 - Davo
I've been hitting F5 forever. Thanks for this great patch, looking forward to 28 car pile ups in turn1
#3 - ORION
lol seems like dave and belain were pretty wuick there
OMFG! Thank you devs! :bowdown:
Wooohoo :>

/me makes a copy of my LFS Directory, applies the patch and tests out the new fancy false starts system
OMG! W9? False starts! F'n awesome.... I don't care that it is incompatible!
OH my, Scawen your a machine. Thanks alot bud!
#8 - joen
Quote from Scawen :
There are a LOT of changes, so there will probably be some problems - YOU HAVE BEEN WARNED!!!

Weee!! I love getting into trouble
For some reason all i kept on getting when trying to join the server that Vic and scawen is on i kept on getting unexpected size packet all the time
#10 - axus
Much thanks for the clutch pack preload, can't wait for my LFS folder to copy so I can try it out. False starts is a fantastic addition! I'm wondering if you saw some people's suggestion to have the option to turn the brake into a clutch and vice versa with the use of a button, I'm not sure if it's possible with the script system but it would be a nice addition to help people who don't have a clutch pedal...

I see my LFS folder's copied over --> testing.
Looking through the list, something really stood out to me.

Quote :Autocross results table only shows best 12 results

That'll completely screw me up when I'm hosting stage rally events! The last few events I've hosted have had around or more than 12 drivers, and if this is implimented it'll mean that I won't be able to see the times that the slower drivers posted. I really, REALLY hope this doesn't get implimented into the next patch.
Is there a reason why i cant unlock W9? ive just changed game password again to check but to no avail, stuck here in demo mode
Change to windowed mode, and see if any firewall messages pop up.
Quote from FOGlegsy :Is there a reason why i cant unlock W9? ive just changed game password again to check but to no avail, stuck here in demo mode

OK tried unlocking a fresh copy of W then unlocked that, applied W9 and now all is fine,

So it wouldnt unlock AFTER W9 was installed on my system
#15 - Davo
Quote from FOGlegsy :Is there a reason why i cant unlock W9? ive just changed game password again to check but to no avail, stuck here in demo mode

You're not alone. I couldn't unlock it either after installing in top of a fresh W install. Kept getting an unkown command error. Ended up just copying my existing install and installing ontop of that. Didn't even have to unlock.
Now we have false start you can think of a Formation Lap
You can get a false start for moving before the countdown in quali too. Not sure if this is desired or not, but it surprised me.
The admin should type in /pit_all anyway, that's way more realistic.
handicaps... what the!?! WOOHOOO!!!!

now can someone explain to me how preloads work lol i've never figured it out (wiki links or whatever would do fine also)

rofl you can lower hte UF1k to 24 bhp!!!! HAHAHAHA YES!
So, just 2 servers in patch W9, nobody wants to race? I need a replay with some decent amount of cars in the new patch version.
Meeeh! Bloddy awesome update!
Sounds good, but a couple of questions about the balancing:

- How can the cars be handicapped? Is it realistic eg ballast/restrictor plates or some GT4-style catchup thing?

- If a player has a setup for a particular track and his car then has a handicap applied when he joins a server, won't this throw the player of as the car will react and perform differently, thus making a track-specific setup useless?
Quote from Frankmd :So, just 2 servers in patch W9, nobody wants to race? I need a replay with some decent amount of cars in the new patch version.

I see 29 servers
tijay, just go to car selection, get a car, and in info you can set intake restriction, and balasts (and position the balast)
#25 - mr_x
I've noticed 1 thing with the handicap weight thing.

with the FXO the weight can be shifted forward/back even if the handicap weight is set to 0 and it seems to have an effect on the car too.
This thread is closed

Incompatible **TEST** Patch W9
(393 posts, closed, started )
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