Thanks for all the positive and constructive feedback so far. It's great fun working this way, although these won't be more than background pictures in a racing sim and forgotten instantly when sitting in the car. But it's been a nice exercise for me and if some of you enjoy and use the resulting files it will be even more rewarding.
Nevertheless, we haven't crossed the line yet - now it's YOUR turn! I've uploaded all the backgrounds but they are only alpha at the moment and will be overhauled after you've tested them. Please report problems in this thread. Thanks!
Everybody here will surely be glad to help you. You've only got to do a tiny little thing: Steal a car you like, let's say a Ferrari, and visit the dealer with it (look at the plates if you are not sure where the car was bought). Tell him you just stole his car and invite him to a ride. If he joins you with a smile, I'll be the first to help you!
I see and I like the idea. But unfortunately this won't be achievable with my concept because the backgrounds will finally be shared by different monitor resolutions and - more crucially - aspect ratios, so the position of the tracks will change vertically referring to the background. So ... sorry!
You are right there, I've also noticed that. I will alter the gradient behind the lines to improve visibility of the track. Thanks for pointing that out!
One more update I nearly forgot: The shadow on the garage screen now is a bit darker as suggested by luchian, and the setup screen received a bit more depth in the track section - I hope you can spot it.
That's not an easy one. I must admit the title screen was the first I worked on and it may be conclusive if the later screens improved and developed further. But in my opinion the exact needed amount of what the title "promises" can be seen on the screen: speed! I'm not sure which elements could amplify the "meaning" of this screen: Every car is mentioned with its abbreviation, there is the silhouette of one of the most famous cars depicted, "LFS" is encrypted in a barcode, nearly all of the screen seems to be in motion. I think the essence of LFS is covered - unless you have a specific idea? Maybe you can help me.
Further, I worked on the exit screen, but I'm not entirely sure about it yet. I think it's a bit inconsequent regarding the rest of the screens and I feel like I should abstract the lens flare a bit more, but I have to admit I like the atmospheric look of it ... thoughts?
I completed the Multiplayer and Track menu screens and improved the Options screen. There's still some work to do, but I wanted to let you know about the progress – just in case some of you forgot the meaning of this hackneyed word ...