The online racing simulator
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pärtan
S3 licensed
Quote from BOSCHO :Yes i tried it. the G27 is more comfortable for long races. Yes the force on the thrustmaster one is more big but i only use about 60% of it.

The Thrustmaster allows for a wider range of setting up I suppose. I really like the 1080 deg rotation aspect. A thing I like about the G25/G27 is that instead of trying to solve the reversed pedal mounting thing with some fancy solution, they simply made it easy to disassemble and collect the goodies inside to mount the way you like it. A negative thing about the Thrustmaster is that it doesn't include an H-pattern shifter which is crucial for me. However, I don't really care because I'm perfectly happy with the G25 despite of the funny noises it makes.
pärtan
S3 licensed
What Sunsai said in his 6 year bump got me thinking. Would it be hard to give each AI driver an unique, randomized seed that affects all the aspects of the driving yet making it follow the basic driving structure? Maybe if you race an AI which style you like, you could save that seed number and input it manually for further racing with the same AI "driver". Could be interesting maybe? You could also share these numbers with your friends so they can face the same AI
pärtan
S3 licensed
Quote from John5200 :There are two layers of track. One that you can actually see and on the other one all the physic calculation are made. On the layer you can see, they can´t make a lot of details but on the one on that the physics get calculated they can have much much more details. (Why they don´t just raise the physic layer up to match the other one because it doesn´t matter on that place, I don´t know).

Hope that makes sense and is correct^^^^

I think Scawen said that somewhere.

Mh, and that layer in which the physics are calculated is what I meant by bounding box.
pärtan
S3 licensed
20.9
pärtan
S3 licensed
I just downloaded the game myself to try it. I have to say it was exactly like I expected it to. Apart from the fact that the steering and shifting (not the pedals) had a lag of 0.4 sec I can't say that I felt like I was driving the car. It's got the same over all feeling as Shift 1. And then to make me laugh abit I get this "American drift guy" telling me "That was awesome!" when I just drove around slamming the brakes, steering left-right, testing the physics without actually racing. It's a game for people who can't drive, to think that they can drive. Best of all: I now know that everything the developers claimed is one big fat lie. "Shift 2 will be more sim then any sim out there." and "Shift 2 will have the most advanced physics engine ever released in a racing game." I'm just flushing it all down the toilet. I can also say that pirating Shift 2 didn't even close to repay the money I burnt on Shift 1. If the devs wouldn't try to buy sim racing market, I wouldn't hate the way I am. Haters gonna hate.
pärtan
S3 licensed
Quote from Bose321 :The sounds are also awesome. That car sounds like a tractor, or is that your wheel?

Obviously his wheel :P
pärtan
S3 licensed
Quote from Matrixi :The most awesome FFB ever, LFS and iRacing have nothing on this.

http://www.youtube.com/watch?v=zvyo-qzvI3c

If it was this way when the game is released, I would lol :P

Or was it released already? in that case pirate time
pärtan
S3 licensed
Quote from Flame CZE :One thing I am still thinking about is - the camera movement in the cockpit view. They say it's realistic, because that's how the camera on the driver's helmet moves. But it actually represents your head movement without the movement of your eyes. Eyes try to stay focused on one object / part of the view and keep looking at it, so you don't see that shaking when you try to focus on an object and shake your head.

Am I right or am I talking bulls**t?

You're absolutely right. If I focus on something, I have to shake my head 50 deg in all directions like mad in order to get the same shake effect that they have in there game.


Quote from Fordman :"We have the most advanced physics system ever released in a racing game"
Hmm have they tried and tested LFS?
Game or Simulator

Interesting point. They probably never tried LFS indeed.

Quote from Fordman :"Getting Grass on the tyre is dynamic and in Real-Time, this is being measured 360x per second"
Orly

It's called an unoptimized program Getting grass on the tyre isn't essential enough to require 360 updates per second. No idea who got that idea or under the influence of what.

Quote from Fordman :Lets just hope that they have balls, I mean product to back this up?

Doubt it :P
Last edited by pärtan, .
pärtan
S3 licensed
Quote from jibber :Some early impressions from GTplanet

Just as I suspected then.

There are a couple of problems with what the devs of Shift 2 are trying to achieve. The biggest problem is that they have an unrealistic idea of how a sim would sell out. The majority of the market can't drive for ****. The market for the all out realistic sim racers is relatively small. Another problem is that instead of doing the best they possibly can on one concept / market, they try to compromise between them to gain as many buyers as they possibly can. They're basically forcing the concept of sim racing to go hand in hand with the concept of arcade racing which obviously will never ever happen. It's obvious what kind of effect this got on the community too. Many of my friends who doesn't know that much about cars are continuously defending Shift 2 with arguments such as "They get help by proffessional racers." or "They say that it will be more sim then any sim out there."

In order to make a good sim, the main priority can't be the commercial interest. Making a sim racer isn't anywhere near as profitable as making an arcade racer. As long as fat profit is the goal, A good sim can not be done, period.
pärtan
S3 licensed
Quote from PoVo :Sony Ericsson Xperia 8 (Sexperia 8 or SEX8)

That here too.
pärtan
S3 licensed
Quote from Tomba(FIN) :First 20secs was good but then it became a bit boring, I don't think that kind of music fits the theme (drifting).

You think it became boring when they did a 4 car tandem? I have to disagree :P
pärtan
S3 licensed
I'm excited to pirate this game. So curious weather they all lie again like they did in Shift 1. I will never pay for it however, if Shift 2 is good then pirating it is enough for them to repay me for the money I blew on Shift 1. I couldn't even return it to the store. Worthless game. All thought like I said, I'm curious to see what they cooked up this time.
pärtan
S3 licensed


I only use one screen when playing though.
pärtan
S3 licensed
Quote from Stefani24 :You actually just said that the newest interiors are too old?
Get out of your closet.

I also found that amusing D: XRT got a good looking interior. The cars that needs fixing up are like the RB4, FXO, UF
pärtan
S3 licensed
Quote from Cornys :I've always loved the longer road courses. I don't think that the track needs to be anything like a real life track, but rather just something longer than any other track currently on LFS. (5 min lap times in FXO per say)

Yea I agree. You could take a track about the legnth of AS5 but maybe half the width and with more corners. You could end up having a track that takes 5 minutes to complete with the XRT/FXO/RB4.
pärtan
S3 licensed
Since this topic is currently drifting off track abit I thought I should do what I can to send it back in the right direction.



I usually only use one monitor though. I use the joystick you might not see in the picture for handbrake when drifting.




Heel and toe
pärtan
S3 licensed
Your modelling makes my modelling look like an embaressment :P Keep up the good work.
pärtan
S3 licensed
I support this idea alot but you should also know that hill climbs and touge roads have been suggested sevral times before. It's even got it's own + in the list of previously suggested ideas. Another thing you might find interesting is that you can design layouts on all the tracks to make such sprints you're talking about. Perhaps you should get S2 and check what LFS already provides before posting suggestions, no offence.
pärtan
S3 licensed
+1 This is one of the things that'd make me play LFS 24/7/12. It's the obvious must if we're talking about racing tracks. When I speculate about what would make LFS perfect, this is one of the top things. You got my vote!
pärtan
S3 licensed
Quote from Whiskey :Not new, if Im honest. This happens in several places in several tracks where you are off-track

All the more reason to take a look at it, right?
AS5 car sinking / hovering
pärtan
S3 licensed
This is a little bug I came across. There is a small concrete section next to the road on one of the AS5 (along with more tracks) on which you sink into the road/hovers above it. I'm guessing it wouldn't be very hard just aligning the bounding box with the rendered ground. I knew it was there since a time back and now when I was making a layout I realized how deep you actually sink and how high you actually hover.

Position


Glitches







It doesn't really affect the driving on this layout rather than looking / feeling weird.
Last edited by pärtan, .
pärtan
S3 licensed
LFS got awesome graphics, I don't get how people can't see it. I for one perfer the current graphics over a big blur of nonsense. Also I don't want a bunch of people seeking "eye candy" all over in the game. People should understand that LFS doesn't need to attract any other audience then the audience who perfers realistic handling physics.
pärtan
S3 licensed
Quote from Racer9 :That's not a "fan hole" as you call it. That's an actual gauge position for the car that dashboard is modeled after. Mitsubishi GTO/3000GT, fyi.

Oh, I see. My bad.
pärtan
S3 licensed
Quote from Inouva :Engine temp is not implemented in lfs yet
Also the oil presure gauge it's move when you press the gass, but the measure is not implemente yet on lfs

Quote from Pärtan :On a not entirely unrelated topic, another thing that might bother me once the engine temp is working. I would like the engine temprature gauge to be in the dashboard rather then sitting in the fan hole.

I know
FGED GREDG RDFGDR GSFDG