The online racing simulator
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pärtan
S3 licensed
Quote from Scawen :Our plan is to do a small presentation in August. We want to write a little about the shadows and lighting and do some high resolution shots to illustrate.

Anyway, to thank you for being so patient, here's another medium resolution Westhill shot from a different angle in that same weather.

Again 1600x900 at this camera position:
/cp -8104131 21192096 392929 3623 300 0.0 40.0

These roads look bloody amazing!
pärtan
S3 licensed
Why not. As long as it doesn't bloat the suspension menu too much. A single damper curve slider should be enough.
pärtan
S3 licensed
Quote from nacim :

Am I seeing reflections with a fresnel effect on this post? Big grin

I don't think you see any reflections what so ever. It's just lit in a way where the sides are a bit brighter. Or it's in the texture. But hey at least we got fresnel on the cars, where it really counts Smile
First time using LFS record
pärtan
S3 licensed


Hope yall like it Big grin Thanks Tofu[•]Stevie for tandem
pärtan
S3 licensed
There is a reason why no one reads the car thread lol. Because car suggestions are uninteresting and won't happen for a long while
pärtan
S3 licensed
Quote from THE WIZARD DK :if good or no good. i have no idea. find the pack. it has around 6-7000 setups in it. cheers minibump

What the!? 6-7000 setups jesus christ lol. That's probably enough setups to cover every possible setup you can make with the setup editor.
pärtan
S3 licensed
Quote from Skytrill :Found it for you mate: https://www.lfs.net/forum/post/1919640#post1919640

To me LFS feels like the best racing game ever due to the way the dynamism of the car is produced.. not necessarily the way every car behaves but I hope the next physics patch is gonna make it behave closer to reality. Realistic setups limitations would be great too.

And then I can confirm that it's a case of misinterpretation of what Scawen meant. With this message he didn't mean the units are inaccurate. He meant that the Scirocco has to run on a weird setup versous what it runs on IRL to make it feel the right way. And thus they found the flaws in the tire physics not in the units.
Last edited by pärtan, .
pärtan
S3 licensed
Well I do remember first time spawning in the pits of blackwood back in 2008, trying to put the car in gear. I think it was the XFG. I got recommended by a friend who was also into drifting. And later, a few youtube videos made me buy S2 mainly "Step into S2"

https://youtu.be/xE3fhOfeZ2o
pärtan
S3 licensed
Quote from Racon :Easy tiger, IIRC = If I remember correctly, and there's no insult intended Wink I think it came from the man himself, in answer to something here on the forum.

Well I guess you might remember correctly, if it was literally 12 years ago or if you misinterpreted the message. Because I have a very hard time believing this for a few reasons.
1. Keeping the units consistent is not a challenge. Especially not for a LFS developer.
2. People would have noticed if the units didn't correspond with each other.
3. Scawen wouldn't obsess over ultra realistic tyre physics if the units weren't consistent, that would make the work on the tire physics redundant.

Sorry didn't mean to come off offensive or nothing but I just don't buy this lol
pärtan
S3 licensed
a rear wheel drive UF rival
- 75hp
- 5 link Live axle rear
- Mac-pherson front
- 950kg body

race version
- 210hp 2.0 N/A i4
- 850kg body

Body style inspired by
Lada VAZ
Toyota Corolla KE70
Datsun Bluebird 510
pärtan
S3 licensed
Quote from Racon :IIRC, The actual values used are not 1:1 with reality - you can't just get a real car setup, plug in the right numbers and have the LFS car setup exactly the same as the real car. Everything is correct relative to everything else, but not absolutely correct.

Ie, 9 Ns/mm of damping does not mean that LFS is simulating 9 Ns/mm on that component, only that it is more than if you had set it to 8 and less than if you had set it to 10.

Um are you sure about that? Where have you heard this? I'm fairly confident the devs took their time to make sure the units are accurate. You think they aren't capable of that? Cus you know they only made the most realistic car game ever and while it's perfect they are still perfecting the authenticy of the tires. It's a pretty bold statement to say that they essentially eyeballed the units..

Let me guess, this info is from someone who measured up the ride height versus the weight of the car and said "nope". Well then they don't know what they're doing and forgot to take control arm leverage into account.

BTW: If everything is correct relative to everything else, then everything is simply correct lol

Quote from Flotch :The force is displayed in LFS as kN/m (kiloNewton per meter).
K is pounds per inch, no ?

no K stands for kg/mm. 10K spring means 10kg/mm which translates to 100 n/mm in LFS (roughly)
Last edited by pärtan, .
pärtan
S3 licensed
Live for Speed
+ Amazing physics
+ Nice online experience, server based which is a proven concept in gaming history.
+ Easy to use, no hassle
+ Great engine sound generator
+ Very light on PC resources
+ Lack of vehicle mods (I consider this to be a positive things, as car mods often clutter things up and make for an experience with inconsistent quality and authenticity)
+ Autocross editor
+ Personal skins (I like that you can put that little bit of personal touch to your car)
- No map mods (I like map mods)
- Somewhat outdated graphics
- Slow development (but I still love it <3)

Assetto Corsa
+ Great Physics (Not as good as LFS tho)
+ Map modding support for variety. It kinda hurts the online experience tho.
+/- Car modding support (Car mods are only worth while if they are perfect imo, and it makes the online experience suffer)
- Arrogant developers

BeamNG (arguably not a sim racer)
+ Sweet looking maps with very detailed roads.
+ Tire physics are better than you would expect
+ Perfect vehicle damage
- No multiplayer support
- Resource heavy
+ Modding support (I like the modding scene in beamNG because it's more difficult to make mods, and thus people put more effort into it)
pärtan
S3 licensed
That's a pretty sweet looking 300zx skin u got there Smile
pärtan
S3 licensed
Quote from Evolution_R :Is this some kind of joke? You call this one of the best drifting movie and it is with a FRONT wheel drive car? Shrug

My FXO throws down pretty good Smile
Disclaimer: I mainly drive XRT lol


Sorry about the flickering >.< had to change music due to copyright mute and didnt save the project. And the frame rates don't match. Don't watch if you're epileptic lol
Last edited by pärtan, .
pärtan
S3 licensed
Quote from Skytrill :Dude chill out, we're just saying that for us, it works fine as it is. I never said it was a bad idea either so don't misquote me. I just toke the time to give you my personal setting to help you out. Saying we like playing with rocks instead of toys is hypocrisy. It's more like we can swim as it is, and some wants a buoy and that's fine.

When I think about it, if you are driving the F08 or the BF1, than I would agree 100% that WE do need a more stabilized controller for a gamepad session! I've always had more fun with lower powered cars so for me the stabilization isn't an issue. Imagine racing these beast irl with a gamepad, no one could deny that you need filters to smooth things up.


Peace.

Ah well in that case sorry, I misinterpreted.

Anyway, steering aids isn't necessarily to be considered a "buoy". Force feedback is a very prominent steering aid which is present in any real car as well as for wheel users. A lack of stabilization, while being more difficult sure, is like driving a car with no caster. It's not something I wanna do, regardless if it's an extra challenge or not. But I feel that the gamepad has potential to be very *enjoyable* not *easy* with a little bit of tug to it.

Again, sorry if i came off grumpy. To me it sounded like everyone just shut the idea straight down.
pärtan
S3 licensed
Don't ya just love when everyone is like "I didn't need it so it's a bad idea". It's like saying "I played with rocks as a child, so we don't need toys". Keep in mind that unstabilized gamepad would still be an option, just like you can play with unstabilized keyboard (why on earth anyone would wanna do that).

Plus I'm willing to bet that with stabilized gamepad all y'all would have had better control over your cars.
pärtan
S3 licensed
Quote from Skytrill :Personally I enjoy LFS with a gamepad. In the Control tab I set the Wheel turn setting at it's minimum, with Wheel compensation at 1.00 and in the Misc tab I set the Analog steer smooth at around 80-90.

That's great. And to counterbalance that I will say, I hate LFS with gamepad
pärtan
S3 licensed
Quote from UnknownMaster21 :And as how much settings LFS has to offer, I kinda disagree this, but this is just my opinion.

Doesn't make any sense. If LFS have so many settings, why not this one.
Last edited by pärtan, .
pärtan
S3 licensed
The XR does have popups. But the headlight motors are blown.. Smile What can you expect from a 30 year old car. But seriously I think the devs will get to this stuff after the new graphics system comes out.
pärtan
S3 licensed
Sounds like a cool idea. And I mean surely it's not much more complicated than car skins. All the signs on the track could be mapped onto a single skin texture which the host would be in control of.

+1
pärtan
S3 licensed
I would like to bump this post. I think this is a great idea honestly. The game pad is currently more or less useless for LFS. Which is a shame because with similar steering aids as keyboard stabilized it would make it one of the better steering methods for those without wheel. Smooth throttle input and smooth steering input, with increased control from the stabilization. I would call that a win.
pärtan
S3 licensed
Quote from nikopdr :good movie 5/5


song name pls?

Song name is literally in the title of the video lol.
pärtan
S3 licensed
Quote from taipalsaari :This setup isnt that good actually.

I thought you said this was the gr8 secret setup that all the pros use lmfao

Quote from taipalsaari :Also the whole competition thing in lfs is just drift elitism.

Ok pal, who cares. Just throw down and ignore the "elitists".. Drifting is just as much a source of having fun as it is a competitive thing.

Quote from taipalsaari :Anyone can drift on videogames.(almost the same thing applies in real life as its something learn-able)

No, not everyone can drift nicely in videogames. Just because anyone can learn to do it doesn't mean anyone can do it. By that logic anyone can do anything. Does that mean I can fly a space-ship? Cus that's also learn-able. I don't understand your logic, nor your point here. You sound pretty salty to me.


But by all means, hand out setups for days. Just stop whinging about the drift elitism pls
Last edited by pärtan, .
pärtan
S3 licensed
illuminati confirmed lol. No but seriously if this setup like you say, give you an advantage in serious competitions, why would you hand it out left and right? It's the same deal as WR setups in the hotlaps..

Anyway, good on ya sharing the setup, but there is nothing wrong with a bit of integrity with your setup collection. Giving someone a setup is doing them a favour, and many noobs who come on don't even greet you before they start asking for setups. That might be a reason they don't get any good setups lol.

Sorry for bump
pärtan
S3 licensed
Quote from TheTomikasiCZ :CyanOnur yes i use mouse. BeNoM but i saw much videos where guys still using pro tweaker and their replay was normal without lagging.It was Drift Montage edited videos.

It jitters if your tweak settings differs from the settings of the one recording from the replay.

And this is not a bug since it's entirely caused by hacks
FGED GREDG RDFGDR GSFDG