The online racing simulator
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pärtan
S3 licensed
Would be hard to implement at this point since there is no way of knowing how many miles are multiplayer or singleplayer on the already logged miles. It would have to clear the milage of every user which doesn't make much sense.
pärtan
S3 licensed
I disagree with this suggestion, it would make LFS too bloated.
Adding all the options from the tweaker to the game? It would be a nightmare (just like tweak servers are right now and I honestly never go to them)

I propose a much more subtle addon. Adjustable boost controller (which can easily be limited in server settings) with the drawback of heating the engine up faster. This relies on engine temperature being implemented as well.


Quote from Lyen :Plus putting a rollcage in the road cars CAN make for a more realistic feeling experience.

So road cars usually have rollcages huh
pärtan
S3 licensed
Rather not really. There are alot of other cars i much rather have. If you want the floaty suspension van feel, make a custom setup for the FXO with soft springs, no damping/no sway bars and open diff. See how fun it is..
pärtan
S3 licensed
You know that shift+A brings up a menu with alot of customization to each cars sound right?
Replay suggestions
pärtan
S3 licensed
I have two suggestions

1. Allow the use of ms X and ms XY which you can set in view options in replays so you can essentially have a static view on the car and look around in the replay.

2. Add a replay cropping function. Sometimes you want to send someone a replay for a specific time period and it would make it easier for everyone if you could easily crop down the replay (cut away the start and ending)
pärtan
S3 licensed
Like many others have pointed out, too much content will spread the community apart too thin. And user made content most likely wont live up to the quality LFS tracks currently do have in terms of smoothness and bumps. (The collision mesh of LFS tracks have alot of detail in the form of bumps)
Not only that, user made content overall will cause inconvenience with multiplayer. Either you would have to search for every mod on every server, an effort I am trying to avoid and I would hate for LFS to take on this horrible method. Or you would have to wait each time you join a server for the game to automatically download a bunch of mods, only to end up with a brand new low quality car which you don't have any setups for or any pratice with.

Like I said in your other thread, LFS is about the driving experience, not the content. While real life tracks are fun to drive solely because you know they exist in real life, it doesn't necessarily change the overall sensation of driving on a fictional track with a similar style in corners and size.

The only thing I wish for with LFS is for a few carefully selected content released with the idea to cover more "roles". For example a thin gravel rally course running trough a forrest with limited grip and alot of blind corners. A mountain course with alot of tight hairpins and drastic elevation changes with steep edges on the side of the road to crash down.

I also agree that nordschleife would be a pretty awesome addition but it would have to be a careful scan to live up to the quality of the other LFS tracks.

But to sum it up, don't open LFS for modding.
pärtan
S3 licensed
Quote from Ped7g :It's not like you just model a 3D box and put it on LFS physics, and bam, you have McLaren F1. LFS does simulate the suspension, so you can add easily only cars with already simulated suspension types (others will be either compromised, or would require Scawen to add new type of suspension simulation).

I'm pretty sure the best dedicate modders would be able to go beyond whatever I find practical and (modding) fun, and prove me wrong, but "Content, that's all." is sort of over simplifying.

LFS uses (i think) sophisticated ray cast suspension simulation. I don't think the implementation of this in different cars would be too difficult but people would still find ways to mess it up or use them incorrectly.

Types seen in LFS:
Double wishbone
Macpherson
torsion bar

To make many cars perfectly accurate require 3D suspension simulation, and LFS is limited to 2D, but usually the difference made is rather small.
pärtan
S3 licensed
Agreed. while I actually play GTA5 Online I never liked the arcade handling. It just boils down to the grip level of the tires, I think if it was lowered everything would feel better. But even in GTA4 i think the game is missing the option to drive standard.

Not only that but as the video shows the fighting was a lot better and immersive in GTA4 (among other things) and I do enjoy the feeling of NYC/Liberty City.

One thing GTA4 always lacked though was country side and the map did feel kinda small. No cool mountain roads, woods, train tracks etc
pärtan
S3 licensed
Quote from Litro :Nice and smooth camera work!

Thank you! Smile Glad you liked it
pärtan
S3 licensed
Quote from Raphi_59 :The second and the third are a good idea, even the XR6, with a RB26 to simulate a R32 Smile
But I don't see the utility of a more powerful XFG, we have the XFR atm

I think that it can be good to do a XRGti, a SR20DET in it, 170 or 180 hp, a sort of pre-XRT to learn to control a much powerful XR Smile
(like that, all the skins of R32-240SX will have an utility Big grin )

XFR is out of the TBO league. This car I have in mind would essentially be the XRT of the XF series.
pärtan
S3 licensed
XFO (or something)
-XFG chassis
-1.6 or 1.8L engine with ~170hp
-Semi slicks
-Adjustable rebound
-Limited slip diff
Essentially an N/A XF to compete in the TBO class

XF Coupe Option
An option similar to the open roof option on the UF1 which would allow for a coupe back on the XFG, XFO and XFR.
- Heavier
+ Generates less aero drag
Has a longer wheelbase
Applicable to all variations of XF



XRD or XR6
- XRT chassis
- 2.5-3.0L Turbocharged I6
- Over 300 horsepowers
- A competator to the FZ5
- Another popular car for drifters
Last edited by pärtan, .
pärtan
S3 licensed
Quote from petercollins :Well I agree on almost all points. My only disagreement is on driving experience, in other words I would love to drive the Nordschleife on LFS physics but never will. I would love to drive the 1991 McLaren F1 on LFS physics but never will. These are its limitations. Content, that's all.

It is in my opinion the greatest racing sim there is, and I've been here over 8 years now, but it needs more content.

True, nordschleife would be amazing with the LFS engine. (or just any awesome windy mountain road).
But I definitely think that a sloppy mod system is the wrong way to go about it. On the bright side, westhill just got a massive update and rockingham just got released which means that the devs are starting to make and/or release content. This started back when out of nowhere, totally unexpected the open configurations were released. I like to think that rockingham is an experiment for the laser scanning process which might be used for other tracks and areas in the future. I also read somewhere that there are plans of an ingame track editor after S3 (i don't know if this is true)

Anyways, I prefer the current limited content which has a certain quality requirement over having a thousand amateurs pump out half assed content to ruin the game with.
pärtan
S3 licensed
COUGH superior products how? LFS is the only racing simulator not tainted by marketing. That's the core reason why we liked LFS so much in the first place. It's a game with very defined roots and destination; driving experience. And I would argue that LFS corners the market on that front. Sure AC has pretty mods and stuff but that's not why alot of people prefer LFS over all these games. We don't get frisky over poly counts.

Also, personally I like the ability to join any server without having spending 20 minutes in chrome hunting down endless mods scattered around the web. LFS has integrity which is why LFS is superior.

Let the devs take their time and enjoy LFS for what it is.
pärtan
S3 licensed
You are banned by the server owners, you have to ask THEM for their permission to come back to their server. No point in asking on here. LFS developers can't do anything about it. Besides you were most likely banned for a reason.
pärtan
S3 licensed
I do love the westhill patch with all the surrounding areas, but the track itself just doesnt top Fern. Second place is South City.
pärtan
S3 licensed
Quote from Bmxtwins :Can't say that I ever had a good experience with WKD, considering the one time I joined the server beaver dos'd me. TC definitely takes the cake.

Me neither, never had a problem with beav personally but he seemed to have beef with alot of people..
Not only that, the cops are complete garbage as they will "break the law" pulling you over for following the "laws".. Tongue Not only that, the admins are super corrupt having me banned for no reason after placing out barriers in my car while I Was driving. WS is a steaming pile too. In fact I'm gonna go ahead and vote for TC which is by far the most serious server with the most elaborate interface and structure.
pärtan
S3 licensed
I will void my vote in exchange for a -0.2 on WKD
pärtan
S3 licensed
45 is still more than 36. You can drift fine with 36 degrees, even pull reverse entries. In fact too much steering lock makes drifting too easy in my opinion.
pärtan
S3 licensed
What makes you say locked diff is slipping more? If I do the tightest turning circle possible in the XRT with the locked diff, it generates more force (visible in F mode) than the LSD set to highest which means the locked one is slipping less (its probably not slipping at all).

Torque steer is channeled from uneven load between the tires and is amplified with open diffs. There is no defined value to get rid of torque steer, it's mathematically proportional to all the variables available.
You most likely run a rather high force feedback, open front diff and it still sends 5% torque to the front which is why you feel torque steer. There is no fix to be done to the game to get rid of it, it makes sense for the car to behave this way with how it's setup. The only thing would be if you could change the torque split to be 100% RWD.

One thing which COULD be a problem is that the front wheels have a higher moment of inertia in the RB4 than in for example the XRT because of the weight of the diff and driveshafts. I dont know if LFS takes this into account. (possibly also a drag in the diff)
Last edited by pärtan, .
pärtan
S3 licensed
Yes, and even have this option available for when you drive with mouse so you can see the forces on the steering rack.
pärtan
S3 licensed
900 degrees lock? 36 is plenty
pärtan
S3 licensed
I can assure you that you're not the first to suggest this, but I don't mind.

The devs have recently updated to a newer DX and improved the reflections and introduced post processing shaders so it's not impossible that we will get some more visual goodies soon enough.
pärtan
S3 licensed
not only that, it would be cool if the reflection angle change when you move your head (not that I have VR). And having mirror adjusters. Another level of realism lol.
pärtan
S3 licensed
I did around 150 laps on blackwood before I bought S2 back in 2009 or whatever. Demo users can spend a long time on the demo track but will eventually get tired of blackwood and buy the game (like me).

These limits might "force" demo users to buy LFS, but the people who cannot afford the game are less likely to return once they can afford it if they are shut out from demo.

My cents
pärtan
S3 licensed
That song is amazing. I love that style of super chill surfy music lol. Reminds me of Boards of Canada.
FGED GREDG RDFGDR GSFDG