The online racing simulator
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pärtan
S3 licensed
You removed the beginning of the sentence. He opened with:
Quote :Possibly add some more space and a motorway around the city, going to some more rural areas with open-rally cross tracks, even if they were just a mash-up of existing RallyX courses.

To me, that just sound like some speculations.

The weight in the suggestion is here:
Quote :You could slightly rework the city course, adding more roads, junctions, unlocking parking places and multi-storeys for players to roam free.

The way I read this is basically open up the locked roads already in South City, maybe adding more where they fit in. Unlocking all the unused junctions which are also already there. Add some finish to everything.

Quote :Unless of course you want the world to be just a flat piece of tarmac. I for one don't want anything like that. Besides I don't believe it would be that nice to drive there with the current LFS physics. It would feel like all the roads were just paved with new tarmac. LFS just lacks the bumpiness needed for country roads.

That doesn't fit anything of what he wrote.
pärtan
S3 licensed
Quote from March Hare :The only problem in your example is that LFS is hardly the only racing game around with goodish physics and possibility for open configs. LFS just happens to be the most inexpensive option. Besides it's much easier to go on particular games forum and bash the developers if they are real persons instead of a big corporation.

I would disagree, LFS is by far the platform with most potential to grow into any kind of driving game with it's sophisticated networking system and with the freedom within the game mechanics. The fact that LFS has among the best vehicle physics out there doesn't make it any worse. Heck, even the engine sound generation system alone is ahead of any racing game to date which are all using the same stone age technology of looping samples.
I'm sure I've gone trough this before though. Even in this same topic. You might not see the potential of LFS and maybe that's the problem.

Quote from March Hare :I don't believe big open world areas are that easy. There are a multitude of games that have proven this. Unless of course you want the world to be just a flat piece of tarmac. I for one don't want anything like that. Besides I don't believe it would be that nice to drive there with the current LFS physics. It would feel like all the roads were just paved with new tarmac. LFS just lacks the bumpiness needed for country roads.

Besides have you ever thought about what it would be to drive around a road network that had a 1000 miles of road and only 32 cars? Or what ever the limit is nowadays. Even with 50 cars it would be one car every 20 miles. Ooh the excitement would kill me.

Many people would agree that south city is already a good base for the kind of map the cruise folks want. Just filling in the blanks here and there and make more configurations for it. Actually, that's exactly what the author wrote, did you actually read the topic?
pärtan
S3 licensed
Quote from March Hare :I think he is saying that cruising in a racing game and whining about more cruising content is like using an implement for something it's not ment to be used and complaining that it didn't work.
A better comparison might be going to a petshop and buying a cage for hamsters and then complaining about how it should have a perch for your parrot.

I can relate to that comparison if you'd imagine that the hamster cage is one of only a few quality pet cages on the market and that people who couldn't find a good bird cage for their parrot are asking the makers of the quality hamster cage to make a quality bird cage simply by adding a few features and slightly reworking the hamster cage. Only problem is that the hamster owners really hate parrots and the parrots owners so they do everything in their power to stop this bird cage from being made.

Expressing opinions about how LFS should develop does not equal whining. Many suggestions about cruise related content (not all of course but a lot) are posted in a polite manner with room for compromises of how it could benefit different racing aspects in LFS. The same thing can't be said about the knights of the LFS forum.
pärtan
S3 licensed
Quote from GenesisX :My view of this is like - you bought a computer case as used it as a water tank for your fish. Now, you feel the aquarium is lacking, and you call CM or Aztek to make you a water filter for your fish. LFS wasn't originally built for cruise. Sure, it's good that the option is there today. But I think the focus is on racing, and development should go there as a priority - isn't open config enough?

You're saying that driving in a car game is comparable to filling a computer case with water?
pärtan
S3 licensed
Quote from MadCatX :Open diffs are used on almost all road going cars, so you can create a real road going setup with it.

Indeed, but it doesn't benefit you in ways of going faster around a race track compared to LSD's. Yet the option is still there.


Quote from MadCatX :Lower steering lock can be useful on high speed tracks like Kyoto Oval or maybe Westhill, it increases steering precision and car's stability a bit.

Hmm, wouldn't you get the same precision by just using more rotation on your physical wheel and steer less? Then you can also counter steer further if it's needed. I guess it's more of a mouse steering thing though really.
pärtan
S3 licensed
Quote from Keling :I do partly agree with GenesisX.
Before posting #18, I did check the available setup options in LFS to see if there's any one that is not a kind of balance. There aren't many, but still a few. (What's the last time you see road normals racing against road supers?)

Other good examples are open diffs and less steering lock. I can't think of any benefits.
pärtan
S3 licensed
Quote from GenesisX :The question is why make it adjustable when there is no need to adjust it? Everyone is going to leave it at max track. Same with putting on slicks - if slicks were available, no one would use normal tires.

That's just not true. Do you think everyone would abandon road tyres just because the game would allow for slicks to be used? I know I wouldn't. Along with all these setup tweaks, I want the server to be able to change the rules of setups in ways of overriding different aspects of the setups. For instance making all XRG's use road tyres or semi slicks.
pärtan
S3 licensed
Quote from Keling :Or you can just use your photo editor to batch convert all your skinz (back-uped) to 1024.

BTW, make sure no skin get uploaded bigger than 400k. LFSW's re-compression is pretty bad IIRC.

The whole point of the suggestion is to avoid what you describe above. Because it's annoying to have to save every skin twice with the same file name at different sizes just because one goes into your game directory and the other is uploaded. Ends up messy with a bunch of skins spread out on the computer.
pärtan
S3 licensed
Looks to be a little bit edited there. Is that so?
pärtan
S3 licensed
Quote from Blade3562 :
I have always thought LFS would make a great platform for a Pikes Peak style event which is kind of what Wizard is showing.

A mountain course is a quite popular suggestion. One of my personal favorites that I'd like to see implemented the most. Personally I'd prefer it without gravel but I guess it can differ from different areas. Maybe even different configurations like some of the race track venues. I could go on but this is a bit off topic.

Quote from Blade3562 :
Would also be nice to add in night time and working headlights, but that will come by S4 hopefully lol.

That would also be nice. Not really a priority IMO but the more features, the better.
pärtan
S3 licensed
Thank you I usually don't use that kinda camber, it was just a bit of messing around really. In the screenshot in the end of the video it's got normal camber :P
A Drift In The Park
pärtan
S3 licensed
http://www.youtube.com/watch?v=CA6lZxuuyrA
A video I did a couple of days ago after making myself a new skin. The car is tweaked with 45 degrees steering angle and some excessive rear camber
pärtan
S3 licensed
And this is where the daycare teacher kicks in to tell you to make up and apologize.

It's natural for many games to come up with alternative game modes if these games aren't on a very strict game mechanic (which LFS isn't, and if it was it'd feel like Gran Turismo). What LFS offers is top edge driving physics along with a multiplayer server system which out leagues any other racing game to date. A server system comparable to games such as counter-strike with good server management and easy server access. Just the in game chat system alone is of very high quality. That being said, the quality of all these aspects makes LFS a very good choice for multiplayer driving, even if it's at the cost of a huge open world map. These circumstances have caused a new game mode to develop out of the game. The same way RP developed in GTA and Source Engine (gmod). I'd even go as far as to compare it to DayZ even though the numbers aren't remotely close. The difference between these games and LFS is that these game engines have a greater opportunity for modding than LFS which is why the suggestions thread is receiving this many cruise related topics.

SO back on topic. In my opinion as said already, opening a few extra roads on South City would do a lot. It wouldn't take that much effort for the devs and it would satisfy many cruisers. A plus on that is that it would add a bunch of new configurations to race on. Another thing that could be done is allowing the insim to tap into more stuff. Like setup aspects and fuel levels. Maybe even teleporting cars. That would allow for some more player made cruise related features and keep cruising related topics out of the suggestion category to a further extent.
pärtan
S3 licensed
pärtan
S3 licensed
I think that heat will be a good way to balance stuff like this. You could lower your boost pressure to endure longer races without heating up the engine at the cost of power.

Quote from logan2611 :You could always get a LFS Tweak program

Then he'd need to be on tweak servers to lower his boost pressure. A great inconvenience. Most of those servers have FXR's with thousands of horsepowers flying into your back. Would be great to have this feature not only on such servers.
Last edited by pärtan, . Reason : typo
pärtan
S3 licensed
Quote from Flame CZE :Yes, I know what you mean. It would be good indeed, but it's been suggested many many times before, and I believe it's even added into the Suggested improvements log.

I just read it now. I could find server favorites and server history but not a friends list which would show who is online and on which server. Invitations could be a nice thing to have as well.
pärtan
S3 licensed
Quote from tristancliffe :Whilst the ratios can be to three (or infinite) decimal places, there are discrete steps. For example, you can have a 1.222 gear ratio, but not a 1.223. You can have a 2.211 though.

Springs should also be in jumps. In lb/ft, the rates might jump by 50 in most cases, 25 in special cases, and 10 in the F1 car.

In kg/mm they jump in 1's (maybe even 0.5 in some cases). But I personally don't think that reducing the precision would add anything to LFS, may it be more realistic or not. It's fine the way it is now IMO.
pärtan
S3 licensed
Most gear ratio specifications you read have 3 decimals. So it makes sense to me that it should be kept this way in LFS too. Spring rates however doesn't often contain decimals. But it certainly doesn't hurt to have more precision in the setup tweaking IMO.
Last edited by pärtan, .
pärtan
S3 licensed
Quote from cameo27 :Try with the RB4 locked rear diff, open front, 10% torque to the front 90 to the back, road super tyres with more pressure in the rear, and adjust the camber till you find the right setup, in the final drive up the torque a tiny bit in second, third and forth, also add 25kg weight to the front end,
It's the set up I use with my logitech g27 pretty much never need to touch the handbrake at all and can hold drifts flat out in fourth with ease

RB4 have a restricted steering angle to 30 degrees which is why XRT is a better choice. It's pretty much set up the way you describe already but with more steering angle (36 degrees).

For the XRT. You have to find good suspension values. Stiffer front is better for going wider without spinning as easily but it makes the setup understeery. I have 10kg/mm on front and 8 on the back.
Ackerman should be on 0%. That gets you the most outward steering angle. Lower ackerman with a softer front suspension will make the drift more unstable as the load switch between the front wheels.

If the problem is that you can't make the drifts last long enough, you just gonna have to use warmer rear tyres (or more inflated ones)
pärtan
S3 licensed
Quote from turkishcan :u want open map go play GTA 4 online !!!!!!!!

whit dat logic u should go play mario kart !!!!!!!!

Quote from e2mustang :whatever just do something already, who cares what ppl use it for.

Devs are doing something. Tyre physics! And when that's done, we're probably gonna get more frequent content updates.
pärtan
S3 licensed
Quote from DANIEL-CRO :Glad to see positive feedback
I'm still thinking will maximum RPM be a way to go, because it would be quite useless in cars like MRT (you are never even close to rev limiter)

With the downforce settings you can adjust test speed, so how about a test RPM slider in this case.
pärtan
S3 licensed
Easy to implement and could be useful.
pärtan
S3 licensed
Quote from March Hare :Finally! Took your bloody time to come up with a reason. Why didn't you start with this?

What are you talking about?

Quote from March Hare :
The intake restriction is used to bring parity into a class of cars. Or make a whole new class. I personally am not very thrilled about the whole thing but it is necessary to be able to race with not just single car fields. It's used in real life too.

I know it serves a purpose. I just brought it up to prove a point to you.

Quote from March Hare :Adjustable tyres could be made to do the same. Assigning different cars within a class with different size wheels and tyres isn't something done in real life. You already have two choises of tyres for most of the road cars. How many servers or leagues race with road normal tyres on cars that can use road supers?

The more stuff you can tweak, the more powerful the setup system will be. It's just my opinion that while you're so efficiently changing between all those tyres. Maybe you could consider changing the width of them as well. It could be used to change up a whole class for more variety. Or it could be used in ways similar to camber. Someone deliberately making their front tyres thinner for a different handling result. I don't know exactly how it would be implemented into racing leagues and so on but I do think it would add to LFS.

Quote from March Hare :Ballast definitely doesn't make a car go faster. Funny how you didn't spot that one. Maybe because success ballast is used in many forms of racing in real life?

I did spot it, but it serves the purpose of changing the weight distribution. It's not strictly for slowing the car down. (passengers also do this though)

Quote from March Hare :
Whether it's done with a mod or is coded in the game the end result is the same.

Yes, but regardless of that, it still isn't an official feature of the game. Which is why I posted it on the suggestion forums.

Quote from March Hare :
At the other end an FXR with offroad tyres is much closer to a real rallycross car than any of the road cars in LFS.

I like XFR with rallycross tyres better. But I get your point and I agree.

Quote from March Hare :
When changing LFS You have to take into account the multiplayer aspect. LFS has always aimed towards easy pickup racing. You just join a server download a few skins and race. If there would be servers with different tyre setting you would have to have a setup for all different tyre sizes along with all the different tracks. The LFS setup filing system isn't up to scratch to handle such multitude of setups.

It would all be easier if the server could manipulate peoples setups, or rather override them on desired aspects. That would help with many things. It would give the server better control over races and it would help users to get the correct settings for the races.
pärtan
S3 licensed
Quote from March Hare :Can you give me any reason to put skinnier tyres on a race car?

Give me a reason to put intake restriction on a race car. It only makes it slower, right? Or how about adding passengers. Tell me how that helps a race car going faster.

Quote from March Hare :You can put slicks on any car with the slickmod. You can even race online if you have a mod server.

I was thinking more of a way to do it without memory hacking the game.
pärtan
S3 licensed
Adjustable rim and tyre dimensions (within a certain extent) is something I'd like to see. Maybe a server option that can allow/disallow it. A server option that would allow players to put slicks or semi slicks on any car would be nice along with that.

Adjustable wheelbase (spacers) have been in the game before from what I understand, but it was taken out. I'd like to see that make it back though.

Side force testing is a good idea, question is how much of a purpose it'd serve.

Transmission testing is a good idea, I'd like to see that.

Engine temperature is probably already on the to-do list for the devs. The gauge is there. That will probably include an overheat feature. (speaking of blown engines)

This AI human factor is something that I think would greatly improve the single player racing. A slight variation in how they approach corners and so on.

And you'll probably never see the AI drift unless you pit maneuver them :P

Quote from [Audi TT] :You replaying at the NFS Carbon?

Many of these suggestions aren't even related to NFS Carbon at all... Maybe you should read all the listed items before you start making stupid posts.
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