The online racing simulator
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pärtan
S3 licensed
Rest easy Robert Kaz

Dear friend, sick driver, talented artist
https://www.lfs.net/profile/1375515
pärtan
S3 licensed
Personally I think you're better off with mouse steering if you don't have a wheel. You get less throttle control but better steering control.

I feel currently the gamepad is a bit under supported. It would be nice with a stabilized option for it just like there is for the keyboard.
pärtan
S3 licensed
No worries Scawen. Take the time you need Smile
Looking forward to see Kyoto when the time comes!Big grin
pärtan
S3 licensed
This is already in the game. It's called steer center reduction
pärtan
S3 licensed
In fact, I think if EA made LFS, it would be called NFS Uhmm
pärtan
S3 licensed
Do you like the game? Then yes.
No? Then no. Wink
pärtan
S3 licensed
Very accurate video. But also if EA made LFS we would get a new carbon copy every year.

LFS:
game: £60
DLC1: £30
DLC2: £30
DLC3: £30
season pass: £50

LFS2:
game: £60
DLC1: £30
DLC2: £30
DLC3: £30
season pass: £50

LFS3:
game: £60
DLC1: £30
DLC2: £30
DLC3: £30
season pass: £50

LFS3 MLG PRO:
game: £60
DLC1: £30
DLC2: £30
DLC3: £30
season pass: £50

LFS ONE:
game: £60
DLC1: £30
DLC2: £30
DLC3: £30
season pass: £50

LFS X:
game: £60
DLC1: £30
DLC2: £30
DLC3: £30
season pass: £50
pärtan
S3 licensed
Quote from KeiichiRX7 :In the interest of variety and adding more types of venues, I humbly suggest adding a pair of football like stadiums to South City, one with dirt field, the other with asphalt, with access in and out via tunnel. Similar stadiums have been used as part of rally stages and rallycross courses at the X games, as well as Race of Champions. They would make excellent autocross layout spaces, for more compact asphalt races, similar to the autox races of old, as well as providing something that hasn't really existed in the game yet: A dirt autocross field. Additionally, the large parking lots surrounding arenas and sports venues often host autocross events.

https://youtu.be/-NG4o7mAYXU opportunity to add dirt elements to autox
https://youtu.be/5FYTEkjMSBw off road stadium racing could be a blast with the RB4 or other rally cross
https://www.autosport.com/other/news/141113/things-we-learned-from-the-2019-roc ROC, Autocross and some asphalt rally x style sprints on a course as tight as one of the kart tracks could be utterly thrilling

I'm liking the idea. However I think some kind of height map editor is needed to get the banks and jumps you see in the video.
pärtan
S3 licensed
Quote from Racer Y :Hey hey hey! You can't call us that! We're your customers. Now we can call you that all we want, but not the other way around.
WTF is wrong with you? That's not a very good business attitude dude. Yeah. you need to be politically correct. They aren't "idiots". They're ".......overly ambitious, low info consumers". Yeah. That. Call em that.

Relax lol. He's not calling anyone specific an idiot. He's just saying that there may or may not be idiots (griefers) who try to ruin the experience for others and thus there are safety protocols put in place to protect those who don't want their experience ruined by undefined idiots. Take what you want from it.

Quote from Stölzel :I ask me also if there will be (in future) a function to draw AI Lines by self so the AI can then also Drive Autocross Tracks?

Cool idea. Maybe a function to "record" a race-line from driving a lap yourself.
Last edited by pärtan, .
pärtan
S3 licensed
Quote from numbazZ :I forgot to ask this question when it was a test patch, but anyway... I connected my old 4:3 monitor as the second screen and tried to set up a first-person camera view, but it is very close to the dash and I can't zoom it out a bit more. Camera position moved all the way to the back and FOV set to maximum 90 degrees, so why it is only 90 degree limit, when if using only one screen you can set all the way up to 160 degrees, which is useless Tilt

You can use the screen-width options to work around it somewhat
pärtan
S3 licensed
I love the horizon view! It makes the driving feel more alive so to speak. While this has been availible as an addon for quite a while it's nice to see it make its way into the game officially.
pärtan
S3 licensed
Am I dreaming? Big grin

Forgive me but now I start imagining up things like HDR colorspace with blinding high-beams.
Maybe breaking lights in crashes?

And I cannot wait to see the XRT's popup headlights in action Big grin

Quote from RC-Maus :This experimenting does that means tyre physics are done?

Maybe he just wants to work on something different to change things up. I don't blame him
Last edited by pärtan, .
pärtan
S3 licensed
Yes this would be useful, especially for drifting where you want medium strength brakes but really strong handbrake.
pärtan
S3 licensed
Maybe something is wrong with your hard drive?
pärtan
S3 licensed
Quote from Marino108 :
If this theory could be used for propeller and wings in planes, why not on car body and tires too? The tire could be dissected into many pieces to calculate the grip.

I'm sure Scawen already have a pretty good idea of which approach to pick when it comes to tire physics.
pärtan
S3 licensed
Quote from lucaf :Would the track update release be a good opportunity to add couple of fields in the layout and car setup file formats?
  • Creator (can be set only for new setup)
  • Version (automatic increase?)
  • Modified by (maybe autofill with current username)
  • Description (only for .set files)
Also longer names for car setup filenames would be welcome. I guess this has been already suggested, but since time has passed...Petals Wave

Interesting idea however redundant. If someone wanted to rip off a setup and claim it as their own it doesn't take more than a few minutes to copy each variable in that setup by hand. (you can do it in under a minute even if you can keep a few numbers in your head at once)

A better idea is, if you don't want people to use your setup or say its theirs, don't give it to them.

But I can see this working for layouts.
pärtan
S3 licensed
Quote from Believer :Old Skool player of LFS... What's happened & what is all this Cruise shite.. ?? Racing game as far as I remember...yet full off Cruise servers..

It's advertised as a racing game, yet it can be used in whatever way the game mechanics allow. And I'm just gonna point this out. A higher amount of cruise or drift servers (or whatever else) are not responsible for the lack of racing servers. The one and only problem here is that not enough people who want to race are active in the game.
pärtan
S3 licensed
Quote from loopingz :Well at some point rebuilding the cars should effect the inertial matrix of the cars. It might not be a big deal but still means incompatible version and hotlaps. Nothing is at easy as it seems! Keep up guys!

That is if the visual mesh has any effect at all on the mass distribution of the car. I don't think that's the case because otherwise that would have been listed as a problem with the VOB mods, so far I've only heard about collider box issues.
pärtan
S3 licensed
Quote from w126 :RAF format is probably better for this. It has 100 steps per second, suspension travel, wheel rotation speeds, steering angle etc.

Ah yes, good point. I just looked over the outsim variables and they seem quite limited. RAF files are definitely what ya want here
Animating in Blender with LFS data
pärtan
S3 licensed
This isn't a request. It's more of a cool idea which I just thought I'd share and maybe someone will find it interesting enough to take it on.

The concept is a "Render my skin" on steroids where a LFS replay or live driving could be used to bake a blender animation with coordinates and rotations. I'm not sure how much data you have at your disposal with insim but at least you have access to a frame-by-frame location and rotation of the vehicles, right? (if you can access the steering angle and wheel rotation speeds (and suspension travel stuff) that would obviously help as well.)

Another interesting thing is that as far as I know both inSim and Blender share Python as their coding language, and they both encourage to use this coding aspect in as creative ways as possible.

So the idea boils down to a program which would update the position of Blender objects based on the positions of LFS cars (and maybe even autocross objects). Maybe it doesn't even have to be a program but can run entirely from Blender.

This could be used to render animations of LFS driving with elaborated scenery, models and effects.

Again I'm not asking anyone to do this, I'm merely sharing the idea so take what you want from it!
Last edited by pärtan, .
pärtan
S3 licensed
Quote from Whiskey :For people drifting, maybe orient the map based on camera angle instead of car heading?

I'm pretty sure he's talking about the angle of the view.
pärtan
S3 licensed
"Real tyre explotion"? What exactly do you mean?
the tyres can already rupture
pärtan
S3 licensed
Quote from EfsaneTosun :Is it time to play this game open world? 10 years and changing = 0

You've only been here for 1 year though
pärtan
S3 licensed
Quote from simon1234 :Only if we drive xrt.

nah ufr
pärtan
S3 licensed
Quote from Racon :Renaming works if you don't need level ground, but the new car park has a slope that can ruin concrete. I can move them somewhere else if you do need the ground to be level, with a couple of caveats.

Ah cheers. These layouts are just normal barrier layouts so they work fine with just renaming Big grin I do miss the old ditch at the side a little bit though in all honesty Big grin
FGED GREDG RDFGDR GSFDG