Layout Racing League is wholly owned by founders Niko (nikopdr) & Sean (microspecv),
and are co-organised by AirAttack Racing and S1DUS in 2025.
League governed and sanctioned by New Dimension Racing.
1) General Information
a) Layout Racing League (LRL) is a series is defined as a series running a minimum of 5
events in the Live for Speed simulation software using circuits either modified
significantly with layout objects, or entirely made of layout objects, and may utilise
various cars suited to each circuit.
b) LRL is the pioneering race series making use of LFS layout circuits, showcasing the creative abilities of various track makers and allows for expansion of the season calendar outside of the regular LFS tracks.
Season 2 for LRL will begin with a test race this Saturday, 18th April!
The long awaited return of Layout Racing League has finally reached a climax, and the new season is about to begin. Join the racing this Saturday where the crew and racers will be racing in a open-invite test event around the Schwarzwald and Mid-Town Ring circuits!
After looking over it a few times, yep. That incident was my fault. I apologise for the late fade to the right, could have been avoided. My bad there.
That being said, you did go in a little bit deeper, if you managed to be alongside I'd be out of room on the outside, but the contact was my fault. Sorry mate!
I would infer that dynamic lighting (day-night transition) will be separate from static weather. Not just for choice purposes, but it is probable that dynamic lighting takes more gpu to process, hence, having it on all the time is not possible for a portion of racers.
For demo, if this has been planned well, it should seem that Clear Afternoon, Day and Dusk will remain but Night will be included, with Dynamic lighting being excluded as a licence-only privilage. Correct me if I'm wrong @Scavier
PROVISIONAL RACE FORMAT
Practice (open always)
Qualifying - 20 minutes
Race -
Broker Hill 24 Laps
Mid Town Ring 25 Laps
GenR uNite's Schwarzwald ?
Scawen's Racetrack 22 Laps
9397's Industrial Erebus 20 Laps
Mini Monaco 32 Laps
RTFR Fern Bay Cadet F11 32 Laps
Woodland Raceway 30 Laps
Hong Kong E-Prix Circuit 34 Laps
Lmaoring 33 Laps
MRc Aston Cadet Custom Chicane 32 Laps
9397 FE3X Green Karousel 16 laps
Entry number : 88
Entry name : Air Attack Newsroom Racing
Car: XRT
Entered driver (Ingame name / LFSW name / Country) :
AA| AOR Nova/ microspecv/ Singapore
AA| Swiftzz/ Driloniloni110 / Kosova
I second this, I have high ping and have had several really nice battles anywho. @OP here's some examples - take note my ping ranges from 210 to 300 here
"The Fern Bay circuit has always had a tarmac zone just past the main straight of the Club layout. As mentioned
by Eclisped (Rony), RTFR has run this configuration prior, with its first appearance
in 2011 as the 13th RTFR event. This course is an extended version of the standard
Club configuration, that takes drivers down the left through the
180 degree right corner behind the trees before emerging onto the now longer start/finish straight!"
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Don't get me wrong, adjusting the AOA of the rear to rake the car out is something I've been exploring since last year and I'm sure it does.... something.
For me, I thoroughly disapprove of the mario karting/rear wheel steering/powersliding character of yhe handling model that makes the cars go quicker around corners. I've raced in other sims and used a full-motion rf1 cockpit before, and I till today cannot properly get around sliding cars around corners. Especially in high downforce cars like the GTRs or Formulas.
Hence, I've been playing around with rear ride height to give the car more front grip and adjusting the spring rates and abr to make the rear stable. I've had both success and failure with this apptoach, sometimes it works wonders and feels like I'm driving a totally different car in a different handling model - I qualified 4th for a VERL Kyoto FO8 race, which I normally can't with the pace up front.
It's a numbers game and most certainly not affected by any downforce physics at all (not that LFS has simulated downforce levels or active air flow capabalities). But rake does work to some extent. Just need the patience to wrap the head around how to set the car up, and baring in mind this would need a different driving style (it suits my original style, hence I feel right at home).
/edit
This is a lap using my custom raked set; I use mouse, so notice the stability and corner exits and lack of rear sliding. It's a laptime I would never be able to replicate when using the WR set.