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MicroSpecV
S3 licensed
PROVISIONAL RACE FORMAT
Practice (open always)
Qualifying - 20 minutes
Race -
Broker Hill 24 Laps
Mid Town Ring 25 Laps
GenR uNite's Schwarzwald ?
Scawen's Racetrack 22 Laps
9397's Industrial Erebus 20 Laps
Mini Monaco 32 Laps
RTFR Fern Bay Cadet F11 32 Laps
Woodland Raceway 30 Laps
Hong Kong E-Prix Circuit 34 Laps
Lmaoring 33 Laps
MRc Aston Cadet Custom Chicane 32 Laps
9397 FE3X Green Karousel 16 laps
MicroSpecV
S3 licensed
https://i.imgur.com/GxkkJYQ.mp4


Pinball action... bamboo drum brakes...
sorry for 80's chopper cam instability Shrug
MicroSpecV
S3 licensed
Car #18 Air Attack Newsroom changes to #88 on request from team TRR.
MicroSpecV
S3 licensed
Entry number : 88
Entry name : Air Attack Newsroom Racing
Car: XRT
Entered driver (Ingame name / LFSW name / Country) :
AA| AOR Nova/ microspecv/ Singapore
AA| Swiftzz/ Driloniloni110 / Kosova
Last edited by MicroSpecV, .
MicroSpecV
S3 licensed
Edited calendar (1)
Round 6 at Monaco will be run with GT3 UFR (UFBR with restriction!)
Provisional Season 2 Event Calendar
MicroSpecV
S3 licensed


Standby for more news! Hope we've kept you waiting long enough! Omg omg omg

LRL Theme Tune
https://www.youtube.com/watch?v=ssdA6IiP3r4



Provisional LRL Season 2 - Event Calendar
Round 1 - Broker Hill National, GTi
Round 2 - Mid-Town Ring, GT3
Round 3 - GenR uNite's Schwarzwald Layout, XRT
Round 4 - Scawen's Racetrack, LX4
Round 5 - 9397 Industrial Erebus, GTi
Round 6 - Monaco, UFBR
Round 7 - RTFR Fern Bay Cadet F11, RB4
Round 8 - Woodland Raceway, XRT
Round 9 - Hong Kong E-Prix Circuit, GTi
Round 10 - Lmaoring, GTi
Round 11 - MRc Aston Cadet Custom Chicane, FBM
Round 12 - 9397 FE3X Karousell, FZ5 SEASON FINALE

Qualifying 1515 UTC
Race 1600 UTC
Events on Saturdays
Last edited by MicroSpecV, .
MicroSpecV
S3 licensed
Nice work!
Air Attack for 2020 TRR Enrudance Pro - 4 Hours of Aston
MicroSpecV
S3 licensed
The TRR Endurance Pro - 4 Hours of Aston - Team Air Attack Newsroom Racing
MicroSpecV
S3 licensed






MicroSpecV
S3 licensed
Quote from nikopdr :Sure, I'd be up for this challenge Big grin

It's possible to race against higher ping players as there are a few faster south american drivers frequenting GTI and FOX (hi RP) and it's possible to drive quite close and have nice racing going on but it requires both to be a bit more fair than usual as any contact with over 200ms ping difference can cause some issues when contact occurs, as taps do tend to multiply in force if one of the cars has bad luck and updates path just at the wrong time Tongue it has it's own risks, but when there is enough skill at play everyone should be able to estimate the lag behaviour when manoveuring around the track Tongue

I second this, I have high ping and have had several really nice battles anywho. @OP here's some examples - take note my ping ranges from 210 to 300 here



MicroSpecV
S3 licensed
Quote from Eclipsed :I hate to dissapoint you,but that configuration is known as Fern Bay Cadet (F11) - unfortunatelly the unofficial layouts thread has lost it's graphics,so there are barely any references left about it.
RTFR has run this configuration 4 times already,first appearance was back in 2011 in 13th RTFR with RB4,while one of the events hosted a race with XRR - track felt quite suited too.

No worries, I'll edit the header to include this info!
NRGCL Vol 21
MicroSpecV
S3 licensed
Nova's Really Good Circuit Layouts Vol. 21Petals

Fern Bay Club Long (F11)




"The Fern Bay circuit has always had a tarmac zone just past the main straight of the Club layout. As mentioned
by Eclisped (Rony), RTFR has run this configuration prior, with its first appearance
in 2011 as the 13th RTFR event. This course is an extended version of the standard
Club configuration, that takes drivers down the left through the
180 degree right corner behind the trees before emerging onto the now longer start/finish straight!"




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Cheers!

The reward is in the passion

https://www.youtube.com/watch?v=DjvWFeXADgY
AA™| AOR Nova
Check out my TC Layoutting series!
http://forum.city-driving.co.uk/forumdisplay.php?fid=13
Last edited by MicroSpecV, .
MicroSpecV
S3 licensed
Quote from Chaos :Hello devs,

(BTW being a performance engineer I noticed that in LFS, on cars which have underfloor downforce, there is no change in it if you play with ride height - IRL this does a lot and the "rake" angle is a major part of GT car's setup)

Looking forward to hearing from you guys Wink

Don't get me wrong, adjusting the AOA of the rear to rake the car out is something I've been exploring since last year and I'm sure it does.... something.

For me, I thoroughly disapprove of the mario karting/rear wheel steering/powersliding character of yhe handling model that makes the cars go quicker around corners. I've raced in other sims and used a full-motion rf1 cockpit before, and I till today cannot properly get around sliding cars around corners. Especially in high downforce cars like the GTRs or Formulas.

Hence, I've been playing around with rear ride height to give the car more front grip and adjusting the spring rates and abr to make the rear stable. I've had both success and failure with this apptoach, sometimes it works wonders and feels like I'm driving a totally different car in a different handling model - I qualified 4th for a VERL Kyoto FO8 race, which I normally can't with the pace up front.

It's a numbers game and most certainly not affected by any downforce physics at all (not that LFS has simulated downforce levels or active air flow capabalities). But rake does work to some extent. Just need the patience to wrap the head around how to set the car up, and baring in mind this would need a different driving style (it suits my original style, hence I feel right at home).

/edit
This is a lap using my custom raked set; I use mouse, so notice the stability and corner exits and lack of rear sliding. It's a laptime I would never be able to replicate when using the WR set.

Last edited by MicroSpecV, .
MicroSpecV
S3 licensed
Quote from Gills4life :I just had another go and i think i made it sound more like a real ChampCar .. again Razz sorry i keep going back to this sound because i keep finding more ways to get it sound like the real thing. i don't think i can get it sounding any closer now though Frown i will just leave it now after the 4th version :Kick_Can_

Apologies for the major throwback and thread revival but nice engine notes from V4! I have also made a new version strictly for external footage, which sounds like.... this Smile




Enjoy Smile

Quote from TFalke55 :you're great Gills4life this fourth version is great on my mind Smile i realy like it, great job, thank's for your efforts mate!

Last edited by MicroSpecV, .
NRGCL Vol 20
MicroSpecV
S3 licensed
Nova's Really Good Circuit Layouts Vol. 20Petals

Aston Banana





"This is a revamp of a custom layout first pioneered by host Cargame.nl, then the Master
Race Car (MRc) for the FBM Saturday event this Saturday, 29th February. A refurbished
chicane, retaining walls and an overall fast and snappy layout makes for
close racing with plenty of overtaking spots!"



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Don't want to miss an update? Subscribe to this thread!



Cheers!

The reward is in the passion

https://www.youtube.com/watch?v=DjvWFeXADgY
AA™| AOR Nova
Check out my TC Layoutting series!
http://forum.city-driving.co.uk/forumdisplay.php?fid=13
Last edited by MicroSpecV, .
Final Championship Standings for Season 1, LRL 2019
MicroSpecV
S3 licensed
Final Driver's Championship as of Round 9, LRL Season 1




MicroSpecV
S3 licensed
As we roll into 2020, I'd like to thank everyone for your continued support! This year may be a slow one for me, hence I don't expect much as of late in terms of time to make new layouts.

Ideation takes time and I'm sure I will have the opportunity to craft more circuits. With the ongoing work being done by the Scavier team, I look forward to porting over the layouts or creating new, more dynamic ones to complement the lighting system next year.

I hope you have enjoyed my layouts, and, once again, thank you!
MicroSpecV
S3 licensed
Nice!
MicroSpecV
S3 licensed
Hi, a long time ex-LCS admin here, but I think the procedure remains the same - if you didn't get a verification email, try re-registering with a new account. If that still doesn't give you a confirmation email, contact Dion or Mate (I guess) via Discord. If all else fails, catch an admin on duty in the server and ask them.

There should be a forum where you can post a question as well. Good luck on your cadet application Smile
MicroSpecV
S3 licensed
Quote from Marino108 :Hello,

How much is aerodynamics developed in LFS?

I have read that drafting affects downforce and engine cooling. There is also the phenomenon of side drafting.

Thank you,
Marino

For LFS, as far as I know from experience, you lose downforce in corners following another car and also gain speed tucked in their tow on the straights. Braking efficiency is reduced when following a car closely. Since LFS doesn't have engine temperature, being in the draft doesn't affect that aspect.

Regarding side drafting, there seems to be no effect, as for now. Whether the physics and aerodymanic model will alter coming the next update will stand to be seen.
MicroSpecV
S3 licensed
yes no
MicroSpecV
S3 licensed
Quote from CrollexX :Ok, this is getting outrageous. Every single one of my races gets ruined because of the AI. I'm just taking a corner and boom an AI rams into me, I spin, of course nothing happens to the AI, and from 2nd place I'm in 7th. I get that this game's focus is on multiplayer, but I legit can't do a quick singleplayer race because the AI is going to ruin all of my fun.

The AI on LFS race on a pre-determined race path set in code. They rarely veer off the racing line, only if the player's car (you) is directly in front of them. Only then, do they recognize there is an object ahead of them, but even then it takes a good second for them to react. That path is also set quite narrow - if you squeeze an AI car just a little bit off line, they will back out, slow to a stop and cause a pile up.

The AI do not have very good side-to-side spatial awareness, hence, if you are on any of their quarterpanels and have little overlap, it is highly likely you will be spun out if you make any sudden movements because of their slow reaction.

This is also the reason why LFS AI seem to be the most "robotic" - similar to early versions of F1 2015 where you see the cars travelling like a bullet train in single file.
MicroSpecV
S3 licensed
Quote from Shirtkicker :see a basic road map of South City - simply for hype purposes of course Big grin

Definitely.... definitely!
Mercedes are 2019 Constructors' Champions!
MicroSpecV
S3 licensed
Mercedes are the 2019 Constructors Champions as of Suzuka with ex-LFS racer Valtteri Bottas winning from Vettel and Hamilton!






Charles Leclerc and Max Verstappen collide in Turn 1 at the start



Lando Norris and Alexander Albon collide in chicane



Vettel undercuts Hamilton in early 2-stop, holds on to P2



Carlos Sainz finishes in strong P6, Sergio Perez crashes out on final lap with contact with Pierre Gasly

Last edited by MicroSpecV, .
MicroSpecV
S3 licensed
Quote from vitaly_m :You dropped your microphone? Big grin

By the way, I have a question about how do we judge...


On blocking it's pretty clear in almost every racing series, goes similar like "The
driver may choose to protect his or her line so long as it is not considered blocking. Blocking is defined as two (2) consecutive line changes to “protect his/her line”.

You're right about blocking Uhmm Moving more than once (weaving) is not cool and it loses you speed...

On the right amount of overlap, it varies between leagues, type of car and official adjudication, but the most used (or indirectly adopted) rule is the B-pillar rule - if the nose of the car is not alongside or past the B-pillar of the car, "the leading car may resume its racing line without fear of contact."

In road legal or GT cars that would be at the door handle/rear door frame or basically the driver's seat; in open wheelers it is slightly more open to how you view it but it would theoretically be between the helmet area and the airbox.

So if the car is not fully alongside till that said point the car in front has right to the corner and can decide if the overtaker deserves to be given room to the corner.



You can see this when you go onboard with me versus Botev, where he pokes only his nose or front winf inside and I shut the door firmly in his face. If a car was around the vicinity of the B-pillar space would be given proceeding the initial defensive maneuver.

Again, this is a mix of the general racing conduct and my interpretation of the vague side of the overtaking etiquette - some drivers may be kinder and more fair while others may be more decisive and aggressive (think Jenson Button - Kevin Magnussen)
FGED GREDG RDFGDR GSFDG