"The Fern Bay circuit has always had a tarmac zone just past the main straight of the Club layout. As mentioned
by Eclisped (Rony), RTFR has run this configuration prior, with its first appearance
in 2011 as the 13th RTFR event. This course is an extended version of the standard
Club configuration, that takes drivers down the left through the
180 degree right corner behind the trees before emerging onto the now longer start/finish straight!"
-
Don't want to miss an update? Subscribe to this thread!
Don't get me wrong, adjusting the AOA of the rear to rake the car out is something I've been exploring since last year and I'm sure it does.... something.
For me, I thoroughly disapprove of the mario karting/rear wheel steering/powersliding character of yhe handling model that makes the cars go quicker around corners. I've raced in other sims and used a full-motion rf1 cockpit before, and I till today cannot properly get around sliding cars around corners. Especially in high downforce cars like the GTRs or Formulas.
Hence, I've been playing around with rear ride height to give the car more front grip and adjusting the spring rates and abr to make the rear stable. I've had both success and failure with this apptoach, sometimes it works wonders and feels like I'm driving a totally different car in a different handling model - I qualified 4th for a VERL Kyoto FO8 race, which I normally can't with the pace up front.
It's a numbers game and most certainly not affected by any downforce physics at all (not that LFS has simulated downforce levels or active air flow capabalities). But rake does work to some extent. Just need the patience to wrap the head around how to set the car up, and baring in mind this would need a different driving style (it suits my original style, hence I feel right at home).
/edit
This is a lap using my custom raked set; I use mouse, so notice the stability and corner exits and lack of rear sliding. It's a laptime I would never be able to replicate when using the WR set.
Apologies for the major throwback and thread revival but nice engine notes from V4! I have also made a new version strictly for external footage, which sounds like.... this
"This is a revamp of a custom layout first pioneered by host Cargame.nl, then the Master
Race Car (MRc) for the FBM Saturday event this Saturday, 29th February. A refurbished
chicane, retaining walls and an overall fast and snappy layout makes for
close racing with plenty of overtaking spots!"
-
Don't want to miss an update? Subscribe to this thread!
As we roll into 2020, I'd like to thank everyone for your continued support! This year may be a slow one for me, hence I don't expect much as of late in terms of time to make new layouts.
Ideation takes time and I'm sure I will have the opportunity to craft more circuits. With the ongoing work being done by the Scavier team, I look forward to porting over the layouts or creating new, more dynamic ones to complement the lighting system next year.
I hope you have enjoyed my layouts, and, once again, thank you!
Hi, a long time ex-LCS admin here, but I think the procedure remains the same - if you didn't get a verification email, try re-registering with a new account. If that still doesn't give you a confirmation email, contact Dion or Mate (I guess) via Discord. If all else fails, catch an admin on duty in the server and ask them.
There should be a forum where you can post a question as well. Good luck on your cadet application
For LFS, as far as I know from experience, you lose downforce in corners following another car and also gain speed tucked in their tow on the straights. Braking efficiency is reduced when following a car closely. Since LFS doesn't have engine temperature, being in the draft doesn't affect that aspect.
Regarding side drafting, there seems to be no effect, as for now. Whether the physics and aerodymanic model will alter coming the next update will stand to be seen.
The AI on LFS race on a pre-determined race path set in code. They rarely veer off the racing line, only if the player's car (you) is directly in front of them. Only then, do they recognize there is an object ahead of them, but even then it takes a good second for them to react. That path is also set quite narrow - if you squeeze an AI car just a little bit off line, they will back out, slow to a stop and cause a pile up.
The AI do not have very good side-to-side spatial awareness, hence, if you are on any of their quarterpanels and have little overlap, it is highly likely you will be spun out if you make any sudden movements because of their slow reaction.
This is also the reason why LFS AI seem to be the most "robotic" - similar to early versions of F1 2015 where you see the cars travelling like a bullet train in single file.
On blocking it's pretty clear in almost every racing series, goes similar like "The
driver may choose to protect his or her line so long as it is not considered blocking. Blocking is defined as two (2) consecutive line changes to “protect his/her line”.
You're right about blocking Moving more than once (weaving) is not cool and it loses you speed...
On the right amount of overlap, it varies between leagues, type of car and official adjudication, but the most used (or indirectly adopted) rule is the B-pillar rule - if the nose of the car is not alongside or past the B-pillar of the car, "the leading car may resume its racing line without fear of contact."
In road legal or GT cars that would be at the door handle/rear door frame or basically the driver's seat; in open wheelers it is slightly more open to how you view it but it would theoretically be between the helmet area and the airbox.
So if the car is not fully alongside till that said point the car in front has right to the corner and can decide if the overtaker deserves to be given room to the corner.
You can see this when you go onboard with me versus Botev, where he pokes only his nose or front winf inside and I shut the door firmly in his face. If a car was around the vicinity of the B-pillar space would be given proceeding the initial defensive maneuver.
Again, this is a mix of the general racing conduct and my interpretation of the vague side of the overtaking etiquette - some drivers may be kinder and more fair while others may be more decisive and aggressive (think Jenson Button - Kevin Magnussen)
Perhaps, maybe Scawen could look into this as an alternative
Lol repeat83, who are you to voice your opinion? We don't really care about you because you support cracking of LFS so much.
When innocent people go onto a pirated service, this is already illegal. When they then get "banned" by wonderful "admins" and then get told to pay cash to be unbanned, that's then fraud and a scam. No?
Maybe if the cracking stopped, official LFS would have more user count, no? The numbers are divided and numbers here dwindling they are being provided with a free solution to something.
You guys expect a game to develop without support?
Last edited by dekojester, .
Reason : Removed reference to banned user
Since reporting the host and domain registrant doesn't help, perhaps those users who have been scammed to "pay to unlock banned account" can post the Lfsp bank account, bank, Paypal or other details here.
Then someone can officially report and get that account and bank holder frozen for fraud or something to stop all this nonsense. Make it a legal case this way, without the trouble of court fees or a lawyer to challenge the domain host.
Better still if someone doxxes the account holder, that way he himself will get police treatment for the fraud he is doing...
We have to just keep adding phrases to server language blacklist to prevent them from coming back.
Pretty annoying, not least that their own users are being cheated, lol
Is there no way someone via external means can forcefully shut down their domain and hosting? Can't something be done, legally or illegally? Surely Scawen can leverage off having some kind of right in owning LFS and its assets and those fiddly copyright stuff that the tweak domain in question is breaching..
My old-ish laptop that I ran LFS with before my desktop was a Lenovo G500s with Intel Pentinum and 2gb ddr3 RAM, quite low sec graphic card and fully stock.
It handled LFS alright with at (if I recall) 70fps max 30fps avg with graphics turned down besides shadows. These laptops can run LFS decently already as they are, but may lag a bit more at detailed tracks like Westhill or Blackwood.
On the other hand, I also had a spare laptop to the Lenovo that was even older, a HP Probook or Elitebook (can't remember) with a very basic Intel duo Core, 2gb RAM and shitty AMD graphics. That one barely got 30fps, hovering at 18fps most of the time with all graphics down including no shadows.
On the topic of the fraud, if you know the address, name and details of the person who stole the company's VAT or whatever, you and the legit company could do a police report and it'll probably resolve the matter because the retard used his actual name in registering the scam, acvording to your descriptoon