The online racing simulator
Searching in All forums
(916 results)
LRL Round 8 Event Results
MicroSpecV
S3 licensed

Join the Layout Racing League Discord and communication channels
https://discord.gg/JNF3GFH



Layout Racing League - Round 8, Hong Kong, Race Summary


The pack returns from the summer break with Round 8 of the season at Hong Kong. A tight, fun street circuit that previously hosted several successful races, it was make or break for several drivers, and with only 1 race remaining after this, it was all to play for! [TC-R] Pete drove a fantastic, battle-ridden race to receive another win.




Qualifying



The streets of Hong Kong played host to another interesting qualifying session, with drivers struggling to find their own piece of real estate as the times tumbled. A flurry of drivers exited the pit-lane as the green flag dropped, desperately getting heat into their tires.

Championship leader [6S] SIMOX set the early pace before B2r Spiky dipped into the 1:02s, dragging Pete along with him. Not far behind was L.Rydh and Trespasser. [WCL] J.A.Katila had great consistent pace whilst [LCS-R] Texas fought his car to try and gain time. However, by the halfway point, Pete put in a perfect lap of 1:02.42, which would not be eclipsed, staying on provisional pole to the session end.

Spiky responded but was unable to match the pole time, with Trespasser recovering lost pace to somehow place his XFG in 3rd just ahead of Katila, the World-Class-Lions driver putting his best qualifying result to date. SIMOX and Teho Ngottini rounded up the top 6, with Texas back in 10th and [TC-R] Elmo off-pace in 13th.


Race

17. LUXANNN! +13L Technical
18. B2r Spiky +15L Accident
19. Kage +20L Technical
20. [BR] Sick +32L Did Not Start

Fastest Lap : [TC-R] Pete - 1:02.66
Penalties :
AA|Rane - POST RACE 25 Second Time Penalty - Safety Car Procedure
[]Pedro(17) - POST Race 5 Second Time Penalty - Causing a Collision


It's go go for Round 8!



Drivers fight for position into Turn 1

The race began with equal starts from most of the field, with Trespasser braking later than Pete and SIMOX, taking an opportunistic move to take over in the lead. Further back, Katila and L.Rydh drag-raced down the back straight, with Katila holding position into the following sector.

Up front, the top 4 were nose to tail, with Trespasser determined to hold his lead and advantage. In the mid-field, B2r Rayman had made a poor start, dropping back several positions as the field swarmed past the first lap.



Quick starting Elmo in 9th

There were movers in the race, with [TC-R] Elmo and AA|Rane making up a handful of positions in the opening laps. With limited overtaking opportunities, the drivers stayed in station for the long-run, with only a few passes taking place, namely Kage around the outside of [MRc] KIG on the penultimate corner for 15th.



The leading duo pulling a gap early on

The pace of the top 2 was quick, with Spiky and the rest of the field unable to catch up. However, with the tussling between Pete and Trespasser becoming ever more rough, what was a 3-second gap was slowly eroding and by lap 8, Spiky was now back in the battle with undeniably better tire conditions. Behind Spiky, [6S] SIMOX struggled for early pace, hanging back in 4th with the mid-field now behind him in a Trulli-train.



A bold pass attempt for 6th

With the field stuck behind SIMOX, Texas took a bold move up the inside of L.Rydh, who left the door open and dropped behind Texas, only to get the drive out of the Turn 1 exit to re-pass into turn 2. Further back, Kage and B2r Rayman fought for the minor placings, swapping positions constantly as they battled.



The overtake for the lead

Lap 10 saw Trespasser's strong defense break down after a small mistake into Turn 1 allowed Pete to draw alongside into Turn 2, passing into the lead. A few laps followed with Trespasser attempting to hold on to Pete, however, failed as the [TC] Racing driver pulled out an amazing 11-second lead in a handful of laps.

Lap 12 saw our first retirement in the form of Kage, who retired with tire trouble.

With his lead gone, Trespasser refocused onto Spiky and SIMOX who were trying to find a way past. By this point, the pit window was wide open, with a nice gap in the mid-field if anyone was to drop into after pitting.


Elmo defending his position from Pedro




A careless blunder on Lap 15

With drivers waiting for each other to pit first, it was a tense situation up front. In a flash, a rolling XFG in the form of B2r Spiky brought out the FZ5 Safety Car. In post-race, Spiky remarked that he had thought Trespasser was pitting, and was going to follow him in - commenting that "you (Trespasser" took a wide line, I thought you were pitting", and clobbered right into the side of Trespasser, rolling over in a comical fashion.

In the mess, SIMOX had taken advantage and pitted just as the incident unfolded, with no one else except [MRc] KIG towards the back of the field taking this cheat pit stop.



SIMOX leapfrogs his competitors

With his undercut, SIMOX had emerged in 2nd, much to the dismay of Trespasser. Most of the field came in on the first lap of the SC period, with Biroot choosing to stay out for track position, hoping for another Safety Car situation later in the race.



The perfect restart by the top 2

The field bunched up as they got ready to get under way for the green flag. In a surprising move, AA|Rane had jumped the restart by a mile, overtaking several drivers under Yellow, which gave him a 25 second post-race penalty.

The race restarted with the top 2 of Pete and SIMOX instantly pulling a gap on Trespasser and Katila, who were asleep on the throttle for the green flag. In the few laps to come, SIMOX tried but failed to stay with Pete, with the leader racing into the distance. Trespasser had his mirrors full of L.Rydh, the latter getting past Katila for 4th.



A botched overtake into Turn 1

The third retirement of the race came in the form of LUXANNN, who retired with a disconnect near the back of the pack.
With the race settling into place, drivers found their own piece of track and spread out well as the second part of the race neared the end. Texas was coming under immense pressure in 6th place, after failing to find a rhythm at the restart, and having to defend hard from Ngottini and the rest of the pack behind him. Biroot had pitted out of his 6th place, falling near the back end of the points positions.

With the laps tumbling, drivers were unable to find ways past each other, except on the final lap, where the battle for 8th with Elmo, Rane and Pedro heated up, with Pedro missing his braking point into Turn 1, diving past Rane and up the inside of Elmo, knocking the [TC-R] driver aside and letting Rane past as well. For his troubles, Pedro received a time penalty, promoting Elmo back into his position.




A stunning victory after races absent

However, up front it was yet again [TC-R] Pete who put in another rewarding performance to claim victory and fastest lap at Hong Kong, vaulting him past SIMOX in the championship by one singular point. SIMOX himself finished a distant 2nd, ahead of Trespasser who retained his podium ahead of L.Rydh.

Katila finished a respectable 5th, ahead of the struggling [LCS-R] Texas. Further back, Elmo earned a nice 8th place, with Biroot in 11th following his poor strategy choice. Pedro rounded off the points positions following his penalty.


Driver's Championship as of Round 8








Pete has now retaken the championship lead after his brief absence, with SIMOX on the back foot and Trespasser now out of the championship chase. Who will be LRL's first champion?



Round 9 - Norisring, RB4 (7 September 2019) SEASON FINALE
Last edited by MicroSpecV, .
Round 8 - Hong Kong Qualifying Reminder
MicroSpecV
S3 licensed

Qualifying for LRL Round 8 takes place at 15:15 UTC on 31 August 2019.
USA, Washington DC - 11:15
United Kingdom - 16:15
Tokyo - 00:15
Australia - 1:15
Finland - 18:15
Server connect URL: Layout Racing League
Round 8 server password : lay0uts
Server is passworded 30 minutes before Qualification!


Server is open and practice session is underway
Series Rules & Regulations : https://www.lfs.net/forum/post/1948610#post1948610







Join the Layout Racing League Discord and communication channels
https://discord.gg/JNF3GFH
MicroSpecV
S3 licensed
Quote from ImudilaSkyline :so it basically has nothing to do with demo racing in generalUhmm

trusting your opponent's ability is the only ingredient in "hard" racing, it won't end up well otherwise

Hmm, well if it wasn't someone I knew (to be fair I haven't seen Storm in a long time) then the relevancy would be more on point, but the point is about the level of racing demo should inculcate, or the rules or etiquette - because sometimes people feel demo is like a field of mines, while others feel its just a more populated version of S1-3 LFS
MicroSpecV
S3 licensed
Quote from lfsrm :In that case this can't represent the demo high skill racing, more likely lobby racing with friends. Petals

But a little depressing seeing demo guys I've known slowly slip away from LFS, we cannot lose anymore scotty!
MicroSpecV
S3 licensed
Quote from lfsrm :Yes if it wasn't for his cooperation you would be both crashed.

Using such risky move in an outside leagues environment where not everyone can read your true intention is pretty risky, he can pretty well just kept his racing line, or worst, closing in too soon (if he is confused by your move) for you to pass.

Yeah, but I've known Storm for a long time and had battles like this a few times - luckily we both trusted our abilities Tilt

@Greybull
Kinda, but demo guys who get their License usually migrate away from demo - hope this trend gets broken though!
Hard racing in Demo - Too much, or just not enough?
MicroSpecV
S3 licensed
We all know that Demo servers are one of the most patronized category here on Live For Speed, and besides league racing, some of us racers get our daily dose of speed battling around in the enjoyable Demo cars.

However, there are certain situations where new drivers, or, newbies would rather spoil the fun and leave the more experienced racers trailing in their dust and bodywork.

This post is to gather your views on the demo racing situation, and also your opinion on a executed passing maneuver that unsurprisingly attracted a lot of flak; both from supporters and adjudicators of safe racing in the demo community.

> In the comments section below, feel free to post your views on what Demo racing is to you, and what you treat Demo racing servers/Demo races as - a challenge and chance to adjust racecraft, or, an opportunity to pass time and educate beginners; or both!

Part 2

Is this move legitimate?


The classic dummy-pass

Hard racing in Demo has always been lacking from time to time, and certain community members have different views on how Demo racing should be.
An example is move shown above that received differing opinions, with some choosing to cite the lack of experience that is a huge part in Demo racing, and also the harshness of the pass.

On the contrary, others have remarked at the execution and timeliness, bringing up the point that faster drivers would not be contented to just sit behind the slower driver.

(Poll on thread header)
Discussion :This maneuver - is this a legal move, and if not, why isn't it? Would you encourage more of this hard racing in LFS; should demo racing be any different to licenced?





We all look forward to hopping in our virtual race cars and pushing ourselves to the limit, reinventing our ability and finding new opportunities to hone our skill. Let's push on into 2019!
Last edited by MicroSpecV, .
LRL Round 8 INFO
MicroSpecV
S3 licensed




Round 8 confirmed will be this Saturday 31st August at Hong Kong Circuit.



The drivers return from the summer break to enter the final part of Layout Racing League Season 1! The Hong Kong circuit, host of previous races, provides thrilling battles and racing. Who will be victorious in the tight and twisty Hong Kong E-Prix circuit?






AU3X_Hong_Kong_Eprix2
Laps: 32
Cars: XFG
Wind: Off
Weather: Clear Day
Server PW: lay0uts
Mandatory pitstop: Yes
Track Record:
Previous Event:
Server connect URL: Layout Racing League
Round 8 Event News Article : https://www.lfs.net/news/1299


Provisional LRL Event Calander - Subject to changes
Round 8 - Hong Kong Circuit, Car Class: XFG (31st August 2019)

15:15 UTC - Start of 20 minute qualifying session
15:35 UTC - 5 minute break
15:40 UTC - Drivers briefing
15:45-15:50 UTC - Race Session start

Rules > https://www.lfs.net/forum/post/1948610#post1948610


Round 9 - Norisring, RB4 (7 September 2019) SEASON FINALE


********
Round 8 confirmed
********

Points system -
Top 12
(P1) 18-14-12-10-8-7-6-5-4-3-2-1 (P12)
1 point for Fastest Lap
Last edited by MicroSpecV, .
MicroSpecV
S3 licensed
Quote from PikaTutoriales18 :Do I really need to show you my friend for a profile picture? You really can't believe me? Do you know that I want to have a better computer so I can play with many of you and now you tell me that you can't believe me for a simple photo? And now you tell me that I am a simple liar who is no longer welcome to this amazing game?Confused

It's not that we don't believe you or want to doubt you - its that others in similar apparent "situations" have asked for help or technical assistance and people responded, only to find out the user isn't legit and that the community just gave him help to code an Insim for his cracked server, for example.

Like I said, if you are honest then fine, I take that back. It's just that it gets hard sometimes to spot who is telling the truth and who is lying, especially with the rise of the silly cracked communities.

Anyway, I believe you now, and let's help you design a DP.
MicroSpecV
S3 licensed
Quote from PikaTutoriales18 :this image is from a friend that I liked very much, I told him to use a skin that I made and it seemed very nice to me

Sure... I believe that, cool story bro
Running older, non master supported version of LFS for no apparent reason as well, sure lol

Just bare in mind the community pretty much condones any cracked LFS users or those using LFSp, if you do crack the game and then ask for help or services then you're not welcome here at all.

If you are indeed honest and you're a demo user then sure, I guess we can help you design a profile picture, but you've spared a ton of info - not much to go by in terms of what you want for your profile pic. Schwitz
MicroSpecV
S3 licensed
Quote from PikaTutoriales18 :Should we need a license necessarily?

Er, so far, how have you been racing the FXR and GTR cars?
MicroSpecV
S3 licensed
Quote from PikaTutoriales18 :Anyone want to edit my profile picture?





Where's your S1 S2 licence?
Last edited by MicroSpecV, .
Nova's Layouts Part 17
MicroSpecV
S3 licensed




Mini AVUS Autobahn Circuit







The AVUS circuit was a popular high-speed track used in motorsports until 1998. It was famous for its banked turns in the earlier versions and the fast-paced nature of the course. Relive the Touring-car history and embrace the speed in this scaled-down concept version of the AVUS circuit.

Pick a slower car like the XRG and enjoy close racing, or step it up and hop in the GTRs for some speedy draft action! Do you have the balls to tackle the Turn 3 chicane concept? Good luck!


*Certain layouts have now been updated to include more newer versions of each track. Those are either labelled "V3" or "LRL".


Recommended vehicles
GTR
GTi
FBM
Every other car!




Cheers


The reward is in the passion

Check out my TC Layoutting series!
http://forum.city-driving.co.uk/forumdisplay.php?fid=13
https://www.youtube.com/watch?v=ONFy_8kqPj4
Join Apex Online Racing today!
https://apexonlineracing.com/community/

AA™| AOR Nova
MicroSpecV
S3 licensed
Awesome, 3 way fight, will be interesting! C'mon Trespasser indeed
MicroSpecV
S3 licensed
Quote from johneysvk :avus? :]]

Quote from UnknownMaster21 :MicroSpecV, you should do something fast paced layout! I think it is finally a time! ( Like seriously fast paced! )

MicroSpecV
S3 licensed
Quote from mbutcher :Neat. Come on Tres, show me what you've got.

Come on Simox too! He's the one tussling it out with you Hug
MicroSpecV
S3 licensed
Quote from k_badam :I am noob but i spectate in time to not take some people out. Could have been a fun race, i started to get faster right as quali had finished lol

Yeah! Botsi, Pete and I were on the braking limit at turn 9, I thought when you sent one down the inside that it was pretty ambitious, proper butt clenching stuff for me and Pete I guess. Nod

Pity, you looked like you had nice early race pace, would have loved to seen you up with us in the later stages of the race.
MicroSpecV
S3 licensed
Great racing today, absolutely worth it staying up to 4am. Defended my heart out on Pete and Kardol - thanks for the great race Smile


Last edited by MicroSpecV, .
LRL Summer Break - Season review thus far
MicroSpecV
S3 licensed
The latest article for LRL is now out in the news! Featuring interviews from several drivers as well as a understanding of how exciting the end of the season will be!

To view this article, head over to https://www.lfs.net/news/1299.
MicroSpecV
S3 licensed
Quote from GT4_PL :Review <3



where leaderboard?

Leaderboard is now up! SIMOX takes over the lead of the championship with GT4tube advancing after a brilliant 4th position. [MRc] Michal leaps to 7th in the standings after a good finish in Round 7.

Round 8 is at Hong Kong Eprix on the 31st of August this month - car selection will be now solely XFG due to the pace difference between the two cars. See you then!
Nova's Layouts Part 16.5
MicroSpecV
S3 licensed


Hi dedicated layout racers!

Rony's Kyoto Figure-8 Track





Presenting the reversed layout for the Rony Figure 8/Oval 8-Track previously used in Rony's Tuesday Fun Race (original) and the recent Layout Racing League! Originally created by veteran league host Eclisped, the Figure-8 track is a high speed circuit with overtaking opportunities and a spacious racing surface.

Go hammer and thong in a fast TBO car or play it safe with GTi cars for a close, exciting draft battle! May the best driver win!


*Layout Racing League Round 7 Review :
https://www.lfs.net/forum/post/1950146#post1950146

Also, certain layouts have now been updated to include more newer versions of each track. Those are either labelled "V3" or "LRL".


Recommended vehicles
TBO
UFR
GTi
Every other car!




Cheers


The reward is in the passion

Check out my TC Layoutting series!
http://forum.city-driving.co.uk/forumdisplay.php?fid=13
https://www.youtube.com/watch?v=ONFy_8kqPj4
Join Apex Online Racing today!
https://apexonlineracing.com/community/

AA™| AOR Nova
Last edited by MicroSpecV, .
MicroSpecV
S3 licensed
Quote from bbman :snip

eh, might be, I wrote that late at night whilst multi tasking so I may have lost the point there. Nevermind, just ignore that bit, was trying to explain the OP but guess I strayed away from the purpose. Did I Say That?

When I meant by slide I don't mean a little oversteer or exit loss of traction, I mean something more similar to an XRG in Turn 1 at BL1 or Turn 2 + the middle sector in WE1R. That kind of controlled, extended sliding.
MicroSpecV
S3 licensed
Quote from NumberTwo :But im interested now. What you do differently?

All to do with ride height and rear stiffness.

Quote from bishtop :Most new drivers lose time due to factors such as incorrect braking points and bad lines and also to do with a setup that better suits there driving style.

Yes, but the problem itself is the setups that suit their driving styles may not be as fast as the setups getting WR or faster laps (the set ups that encourage rear sliding). For another example, in WE1R XRG, you have to slide the car literally every corner in order to get under sub 2:03. A new driver may choose to set his car up different from said Default setup, in order to make it handle more stable, but, it may not be the fastest way.

That's the point and issue I'm raising. The fastest set up shouldn't be ones that involve any degree of sliding/mario karting/powersliding/lateral slide at all. It's not realistic and it ruins racing.

About the XRR, did I mention it in South City? I believe I only mentioned FOX at South City Tongue
MicroSpecV
S3 licensed
Quote from bbman : While there is definitely things to be improved upon, I feel MicroSpec's post makes it seem worse than it is - and surely not something that should spoil good, close racing! Smile

Well, for the faster drivers who can adapt to cars and tracks relatively quickly, it isn't much of an issue and hence you may feel it doesn't warrant a huge discussion or resolve. However, for slower or newer LFS members, it may be really puzzling and frustrating wondering where the laptime is slipping from and how drivers are able to seemingly caress a car through a corner with ridiculous speed and a controlled slide.

I know this because I felt this frustration myself back then and constantly see drivers get trumped by the unrealistic car handling.

If it's racing amongst the best drivers then I guess it wouldn't spoil the racing, but let's face it, LFS just isn't as big now and we have a greater mix of drivers with varying skill level than ever before. It's only right that we give everyone a handling model that cannot be exploited and is able to be driven as close to what a real car would handle, or at least, what good handling feels like to the average joe.

You can see this in action by viewing any of the "professional" sim racers on Youtube who review LFS and drive, they are only at best just beating Pro AI and what do you know - all of their driving styles are the point and turn, non sliding style that is present in other sims. They drive the LFS vehicles like how they best know a car should handle and react. And none of them would instintively go "hey, I think sliding around a corner is faster!". Even Jimmy Broadbent in a XRR doesn't bang in a 4 wheel powerslide at BL1 Turn 1. Go figure..

Linking back to the original point, so yes. It does ruin the racing, sad to say. Even for a relatively experienced driver myself, I just am not able to wrap my head around mario karting through corners and have since ignored this driving style to just focus on my own style, and it worked out well, although I am never as fast as the WR or sliding drivers.




P.s It has become so annoying that I have resorted to exploiting another flaw in the handling model to basically replicate realistic handling (rear following front, no powersliding to gain time) through altering the set up drastically, and it's coming quite close to being as fast as the sliding sets, although I have yet to master this new set up trick on all cars but I can assure that it is definitely a flaw in the handling and is probably as dumb as the OP topic on the sliding advantage.

But... there's no point elaborating on this set up style because no dev has hopped into this thread yet to shed some light and I just don't want to waste time attempting to raise concern for a handling model that's quite meh.
Last edited by MicroSpecV, .
MicroSpecV
S3 licensed
Congrats to Litti for the comeback and the win! Great drive and outpaced everyone really. Apologies for the Turn 1 crash Litti, but nothing I could do because you outbroke yourself and slid right across me.

Couple shit decisions and a lag crash ruined my race down to P7 but nice battling this round. Thanks for event!
MicroSpecV
S3 licensed
Quote from bishtop :Any source on that, i know they said they had not been happy with the physics but nothing in much detail Smile

I only drive FBM and quite honestly do not see such an issue, obviously quite different than the road cars so expected

@microspecV Showing a still image does not really show what you mean in action, any chance of showing it being done and showing the time advantage given in any possible way Smile thanks dude

It doesn't seem like an issue for those very quick drivers who have already grown accustomed to the driving style the physics and tire model require (FBM is a great example).

I'm not in town today but I'll create some kind of visualisation to compare with, but essentially, if we take the FBM as a case study, a downforce equipped car should not really be driven consistently through corners by powersliding and having a neutral steering position. These cars should, in theory and real life, be cornering with the rear following the front in a grip-reliant manner, instead of causing the rear to slip slightly in order to pivot the rear around the front (acting as a pivot to shorten the radius of the corner and converting natural understeer into controlled oversteer, which is unrealistic).

A visual example would be Turn 1 and 2 in Blackwood Historic, where WR setters and very fast drivers essentially drift the car through the corner with little to no steering input, apart from a small turn or scandinavian flick at the start accompanied with rear brake. It's just not... correct. It may be fun and faster, but if LFS is striving for a physics and tire model that best replicates a real-life scenario then it's pretty far from it. The FBM should actually be a little understeery, and the XRG shouldn't even be sliding on any track to gain time, to be fair.

It's pretty evident in lower powered cars where they have a grip defiency and this exploit of the tire model affects far more greatly. Similar to what you quoted METEORIDW stated yesterday in greater detail.
Last edited by MicroSpecV, .
FGED GREDG RDFGDR GSFDG