Counter Protest
Session: Race
Lap AND MPR timecode of incident: L4 / 11:05
Car(s) involved: 88, 98
Location of Incident: T16
Brief Description of Incident:
1.1 Car 98 has room (1 - 1.5 car widrh) on left outer side of circuit but chooses to hold tighter line (fair tactic) however, my car was already alongside on the inside on corner entry, and as I adjusted accordingly to compensate for Car 98 line change.. when applying power on exit and with regular minor counter steering movement, due to lag had exaggerated the car placement and caused Car 98 lag contact, flick upward and pivot around my front bumper.
1.1.2 It was not in my best interests to P.i.t someone into a spin, let alone have car contact that way,
1.1.3 Steering movement from my car was not heavy or abrupt, although I try to predict and compensate my steering in advance of the netcode hitbox, I am not able to reliably do so especially when the car ahead is not predictable...
1.2 Sorry Jarod, but I don't know what else I could've done beside ceasing acceleration completely to wave you by :/ Didn't think the actual contact could've been anything more than a 0.4x cc but the ping must've made it worse as your car jumped up off the ground
That's all -
Did anything change for base tire grip for 4 wheeled cars (not bikes)?
Myself and a few others have noticed noticeably (ha, pun) lower grip especially at the rear, with cold tires. Even at peak warmth, the car will feel more skittish on mid corner especially at high speed.
It is noticeably different from before the update. I'm catching slides and losing traction in places I've not done before. However, it kinda makes the car feel more realistic sort to say, as the rear slip grip is now more "realistic" feeling, same for the front grip. More front scrub triggered more easier than before.
TL;DR - cars now drive less "planted" and the performance window for grip is smaller than it used to be - it's harder to mario kart (aka 4 wheel slide) a car through mid corner now as the rear grip doesn't seem as potent.
Your thoughts? Because it's very obviously different even how subtle it is... unless all of us are drunk
Hey, not sure if this has been reported, but probably some bug in the script (d'oh), almost every time a car loads in, something pops up along the lines of :
"Script 'xxx' cannot be run from a script".
If it's a paddle shift car, it says "paddle". If it's H pattern, it says 'road'. Doesn't affect gameplay.
There's also a yellow text, when opening mod list
Unless our beloved @Jonathan.Provost is being transferred out from stewarding duties...
And also, filesize upload needs to be increased, as layout .lyt files now exceed 20kb. Cheers!
The fictional Glendale town has excess money to spend, and it has created a dedicated circuit! Built in the wonderful valleys surrounding the barren, flat town area, Glendale Park is a high speed track that is 80% wide open, and 20% town, with Sector 2 bypassing the same city roads found in Glendale STREET Circuit https://www.lfs.net/forum/post/2027581#post2027581 . A rewarding fast-flowing track for all to enjoy!
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