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MicroSpecV
S3 licensed
Quote from Facu23 :Found this one at my work. I'll make random races and give that as a prize for the winner Rofl

What on earth
MicroSpecV
S3 licensed


Round 2 - race edit
MicroSpecV
S3 licensed


GT2C Intro
MicroSpecV
S3 licensed


round 1 - race edit
MicroSpecV
S3 licensed
Counter Protest
Session: Race
Lap AND MPR timecode of incident: L4 / 11:05
Car(s) involved: 88, 98
Location of Incident: T16
Brief Description of Incident:
1.1 Car 98 has room (1 - 1.5 car widrh) on left outer side of circuit but chooses to hold tighter line (fair tactic) however, my car was already alongside on the inside on corner entry, and as I adjusted accordingly to compensate for Car 98 line change.. when applying power on exit and with regular minor counter steering movement, due to lag had exaggerated the car placement and caused Car 98 lag contact, flick upward and pivot around my front bumper.
1.1.2 It was not in my best interests to P.i.t someone into a spin, let alone have car contact that way,
1.1.3 Steering movement from my car was not heavy or abrupt, although I try to predict and compensate my steering in advance of the netcode hitbox, I am not able to reliably do so especially when the car ahead is not predictable...
1.2 Sorry Jarod, but I don't know what else I could've done beside ceasing acceleration completely to wave you by :/ Didn't think the actual contact could've been anything more than a 0.4x cc but the ping must've made it worse as your car jumped up off the ground
That's all -


Quote from jmeade :Session: Race
Lap AND MPR timecode of incident: L4 / 11:05
Car(s) involved: 98, 88
Location of Incident: T16
Brief Description of Incident: #88 into my RR corner.

Last edited by MicroSpecV, .
MicroSpecV
S3 licensed
Quote from MicroSpecV :88/dekojester/XRR

Oops... amended username, to note..
MicroSpecV
S3 licensed
88/microspecv/XRR
Last edited by MicroSpecV, .
MicroSpecV
S3 licensed
#88 skin
XRR_2024SEANPIXLE

MicroSpecV
S3 licensed
no/88/microspecv
MicroSpecV
S3 licensed
88/microspecv/Sean Lee/Singapore/Air Attack Racing/aornova
MicroSpecV
S3 licensed
yes/88/microspecv
MicroSpecV
S3 licensed
no/88/microspecv
MicroSpecV
S3 licensed
F1A4EF_88Nova-03

As of 04/01/24
Sean Lee | 88 Air Attack Racing
MicroSpecV
S3 licensed
Awesome! Reminds me of the giveaway back in 2017 by Kristoff and Sully... and in 2018 with a few more nice guys. Cool!
MicroSpecV
S3 licensed
88/microspecv/Sean Lee/SIN/Air Attack Racing
MicroSpecV
S3 licensed
Quote from NumberTwo :I read whole post that you now removed, came up with snappy response but now it's all for nothing

oops :/ Taped Shut
MicroSpecV
S3 licensed
Quote from ImudilaSkyline :it really isn't

Oh yeah you're right, I think it's wind related. Re-tested , none of the same issues cropped up. Lol
Last edited by MicroSpecV, .
MicroSpecV
S3 licensed
Quote from Scawen :NOTE: If you upgrade your host to 79 slots, you must then restart the host to actually gain the extra slots.

Sidenote sir,

Did anything change for base tire grip for 4 wheeled cars (not bikes)?
Myself and a few others have noticed noticeably (ha, pun) lower grip especially at the rear, with cold tires. Even at peak warmth, the car will feel more skittish on mid corner especially at high speed.

It is noticeably different from before the update. I'm catching slides and losing traction in places I've not done before. However, it kinda makes the car feel more realistic sort to say, as the rear slip grip is now more "realistic" feeling, same for the front grip. More front scrub triggered more easier than before.

TL;DR - cars now drive less "planted" and the performance window for grip is smaller than it used to be - it's harder to mario kart (aka 4 wheel slide) a car through mid corner now as the rear grip doesn't seem as potent.

Your thoughts? Because it's very obviously different even how subtle it is... unless all of us are drunk Tongue
Last edited by MicroSpecV, .
MicroSpecV
S3 licensed
Hey, not sure if this has been reported, but probably some bug in the script (d'oh), almost every time a car loads in, something pops up along the lines of :

"Script 'xxx' cannot be run from a script".
If it's a paddle shift car, it says "paddle". If it's H pattern, it says 'road'. Doesn't affect gameplay.

There's also a yellow text, when opening mod list

Unless our beloved @Jonathan.Provost is being transferred out from stewarding duties... Taped Shut

And also, filesize upload needs to be increased, as layout .lyt files now exceed 20kb. Cheers!
Last edited by MicroSpecV, .
NRGCL Vol 29
MicroSpecV
S3 licensed
Nova's Really Good Circuit Layouts Vol. 29Petals

Glendale PARK






The fictional Glendale town has excess money to spend, and it has created a dedicated circuit! Built in the wonderful valleys surrounding the barren, flat town area, Glendale Park is a high speed track that is 80% wide open, and 20% town, with Sector 2 bypassing the same city roads found in Glendale STREET Circuit https://www.lfs.net/forum/post/2027581#post2027581 . A rewarding fast-flowing track for all to enjoy!



-
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Cheers!

The reward is in the passion

https://www.youtube.com/watch?v=DjvWFeXADgY
AA™| AOR Nova
Check out my TC Layoutting series!
http://forum.city-driving.co.uk/forumdisplay.php?fid=13
Last edited by MicroSpecV, .
COMPILED TO ORIGINAL POST
MicroSpecV
S3 licensed
Original post for Mid Town Ring can be found at :https://www.lfs.net/forum/post/1931276#post1931276. Please visit there for the layout.

Mid-Town Ring Remastered - 2023

(redacted)
Last edited by MicroSpecV, .
MicroSpecV
S3 licensed
LFSW name: microspecv
In-game name: AA| Sean
Full team name: AirAttack Racing
Nation: Singapore
FGED GREDG RDFGDR GSFDG