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MicroSpecV
S3 licensed
Known issue, mod desync. Issue with LFS itself and how mods are loaded and synced to players in the server, not network or master server.

Can be confused with crashmod or ufo hack. Affects litetally anyone at random.

JAR had same instance here.
https://www.lfs.net/forum/post/2104001#post2104001

And the other long thread about it
https://www.lfs.net/forum/post/2027048#post2027048

Along with the timeout issues, most certainly some instability in current version. Waiting on reply on both issues... maybe I celebrate 30th birthday... 5 years time 🥱
https://www.lfs.net/forum/post/2105295#post2105295
MicroSpecV
S3 licensed



C'mon, there has to be some explanation, what's this radio silence... Every single server's like this - totally random people get lagged out just like a DDoS would. Not fun.
Last edited by MicroSpecV, .
MicroSpecV
S3 licensed
Additional:

Yes, disabling MPR saving may help, but then that means us server mods won't be able to do our job. So that's not possible.

Additional 2:
"> Something went wrong between you and the server, so you lost connection. As we don't know what that was, we can't really help. But it's definitely not LFS's fault. The only thing that LFS can do to help is if I implemented a thing where you can rejoin a server without losing all your laps. This would be useful in endurance races."

Seeing this is suddenly affecting a noticable amount of players I doubt we all have ISP or connection issues coincidentally at the same time.

In short, I am telling you something's not right. However you wish to deal with that information is out of my control, but I'd (or we'd in this case) would like to see some sort of remedy or at least a true explaination to this. Because I doubt any of the upcoming winter series leagues would like to be in the fallout of this.

Sincerely,
concerned lfs player
Unstable pings / Unstable Master server
MicroSpecV
S3 licensed
This past week (since 05 Oct 2024) I've been getting MP Stash error followed by timeout at random, with totally stable ping. With reference to this previous thead https://www.lfs.net/forum/post/1869586#post1869586,

Get a better internet connection? 👍 2gbps fiber
Use a cable instead of wireless? 👍 cabled since birth
Don't download things in the background? 👍 nothing
Race on a server with a good connection? 👍 every server has same outcome

I've also noticed an increase in lag and timeout occurrences from seemingly random people across every server imaginable, even if that person has like 80ms ping or never had issues with persistent timeout before. This has been observed by several people the past week. Some timeouts have the 30 second red lag timer, others are instant.

For e.g, Server latency per user fluctuates around 80ms, which is insanely high compared to usual. I can't seem to remain in a server longer than 20mins, then I get timeout at random, same with others. Other times, I somehow stay in the server and have zero issues, while others get timeout.

An observation example: In JAR yesterday, with a full 45 pax server, someone was getting timed out every 5 minutes or so, and at any given time, 4-5 people in the server had red ping. In FM Fox, with around 10, one person timeout every 15 mins. The bigger the server cap, the more people get timed out.

Main question: Anyone knows what's going on with the instability? Is someone attacking the master server again? Hope this reaches people who have experienced this issue, because I'm sure it's not isolated to just me.



(sidenote: this is unrelated to my previous post about high ping from ISP. That's been resolved already)
Last edited by MicroSpecV, .
MicroSpecV
S3 licensed
Perhaps a phishing website is currently grabbing login details, or another pirated community (can't remember the name) is publishing its login log file....

Either that or someone's running an ad on LFS page or something malware related that's keylogging the login inputs. However I doubt it is this since LFS website doesn't run ads...?
MicroSpecV
S3 licensed
Quote from RealistAdam :Isn't LFS already sold at a discount in Turkey? When I first started playing the game, Pete told me that the game was sold at a discount in Turkey.

In my Discord server, players from some different countries were surprised when they heard the price in Turkey. We even received some offers and reported it.

It is natural for a person who is new to the game to find this price really strange. It's not a price that appeals to everyone. That's what developers are aiming for anyway. Because the conditions require it. Nobody wants this project to end one day.

Maybe we're being too hard on the developers, but we're really curious. Please give some information about the new studies. We look forward to new reports.

Yeah this... in 2016 it was no where near 18 pounds for S3. I believe the 2017 price adjustment was also for the same reason OP stated. Plus... Scawen didn't adjust those 18 pounds for inflation from 2017 to 2014, which means the 18 pounds now would be more like 14 pounds in 2017.

So... if theres another discount it'll not be by much I'm guessing.
Last edited by MicroSpecV, .
MicroSpecV
S3 licensed
Quote from uf1 :I apologize for the rudeness of my expressions, but there is something you do not understand. In Turkey, at least 10% discount comes to 82.33 TL. There are people who make a living with this money, I want you to at least understand that.
Even though I am aware that what I want to do is fair, as you said, I do not aim for a discount rate only for Turkey. I target all people who cannot save their money.
I apologize for the harsh language I used, that was not my intention.Smile

I emphatise with your situation, but unfortunately you or the people of Turkey aren't the only ones suffering from poverty or poor national income. I've seen LFS S1 to S3 players (who had to work for their game) from tons of underdeveloped countries such as India, Bangladesh, Iraq, Iran, Africa, Lebanon and so forth, some of which with even worse minimum wage than your country. Even Afghanistan, where a steady wage is impossible.

And I don't see them complaining about the price of a game. It's all about perspective, intent, incentive and purpose. If you live a life where everything was attainable with minimal effort, then nothing would be worthwhile, and you'll never really feel accomplishment or treasure what you have. This is nothing about profit or business model, but personal beliefs.

18 pounds for S3 license unlocks virtually 65% of the game's content. 18 pounds in most underdeveloped countries is probably a month or two of dedicated saving and hard work. If you can spend money on a PC that can run the latest FPS games, on a car, on even pet food for two cats - you probably have it in you to ration and save up over maybe a couple more months to get LFS S1 or S2. No one has just gotten a paid game without working for it thru salary at some point.

And yes, Scawen and team could run a discount or sale on the game, but at what cost? This is not an arcade or online pick-up game, if the sale price gets too low you get all kinds of user base into it (as pricing should be fair to all, hence, discount to all). I wouldn't personally want to see privilaged 9 year old kids annoying the hell out of a hard working adult gentleman from a 3rd world country, and then forcing him to give up the game - and the previous 18 pounds he spent. And hence.... theres the perspective you need to see the real, bigger picture.

I hope I've explained it enough that Scawen doesn't have to add another 1000 words below this reply Tongue
And sidenote to those saving up for S1-S3: You can and will get LFS license. And it'll feel all so rewarding, once that moment comes.
Last edited by MicroSpecV, .
MicroSpecV
S3 licensed
Nice ending to the thread, thanks OP for taking that all in and closing it with gusto.

LFS is a long journey of which probably a thousand of (mostly) active users are in for. Other options exist if you're hardcore sim racer on the grid every day, but for the majority of us who've seen ourselves grow up into working adults along with the timeline of this sim, at this point we're just invested in the possibilities. Just as we are invested in our tomorrows Hug
MicroSpecV
S3 licensed
Quote from RealistAdam :I don't know if it's related to the topic, but I will respond to this issue.

I think everyone is having this problem. But sometimes I don't want to bother reporting it. I experienced this problem 18 days ago. I saw this while watching my videos.

See 00:45 to 00:52. When I crash, someone comes out of the pits. At that moment my game drops. You can notice this in the video.

https://youtu.be/uS3hRhf6hn4

Think that's just rendering lag from mod menu loading... I'm referring to ghost cars (dots on map) where the user and his mod fails to load completely and other drivers can't see him on their screen. Is this issue still persistent in this version of LFS - and is physical collision still enabled for the ghost vehicle?
MicroSpecV
S3 licensed
Sorry to bump thread - any one has experienced mod desync in current or latest ver of LFS? Thanks.
MicroSpecV
S3 licensed
Quote from ford taunus 2.3t :I just saw the following error in the AIRIO console

24.09.09 21:18:38 #1 AIRIO ERROR : Ya se ha agregado el elemento. Clave en el diccionario: 'China' Clave agregada: 'China'
of type System.ArgumentException
en System.Collections.Hashtable.Insert(Object key, Object nvalue, Boolean add)
en System.Collections.Hashtable.Add(Object key, Object value)
en LiveForSpeed.InSim.Airio.Airio.GetCountryCode(String country) en d:\Development Files\LFS_Airio\General.cs:línea 419
en LiveForSpeed.InSim.Airio.Airio.Command3(String part1, String part2, String part3) en d:\Development Files\LFS_Airio\Command3.cs:línea 761
en LiveForSpeed.InSim.Airio.Airio.ProcPreMsg(String comm, Boolean flood) en d:\Development Files\LFS_Airio\Command.cs:línea 79
en LiveForSpeed.InSim.Airio.Airio.Message_Handler(Connection sender, Message m) en d:\Development Files\LFS_Airio\Actions.cs:línea 54

Thanks, noted. We are looking into the corrupt Airio instances. Will get back to you if theres a fix
MicroSpecV
S3 licensed
Quote from Bass-Driver :What if the person is blackmailing the LFS devs to achieve something.
Just wait until Scawen replies.

Hmm good point, been very quiet on the statement side of things
MicroSpecV
S3 licensed
WKD maybe? Someone has to speak up about this soon, backstab or not. There has to be some motive behind this, unless its some solo crackhead or degenerate who enjoys saddness.

Lack of licence purchase? Poor server quality? Lack of updates? An ill-fated wish to empty LFS from its users from past run-ins with admins mayhe? There has to be SOME grevience that causes this. DDoS is not fully automated like something a bot could do, so surely it stemmed from something.

Then again.... anything is possible
MicroSpecV
S3 licensed
Quote from RealistAdam :Don't misunderstand my opinion, but there has been no attack since the [TC] CityDriving server was closed. Apparently it could be the work of someone banned from the server.

Incorrect. Random servers still get ddosed. RTFR retro cup is delayed because of it right now...
Sometimes 1 server, sometimes half the server list gets wiped out.
MicroSpecV
S3 licensed
Quote from johneysvk :Sorry Sean, that just sounds ridiculous and discussing it in public here doesn't really help the odds of succesful bait & switch

Fair, removed.
MicroSpecV
S3 licensed
Quote from RealistAdam :I don't have any proof, but I think I know who did it. There are too many...

Realistically speaking, the only way to stop the attacks (if we infer that it's not going away soon) is to make the TR playerbase (nice, regular guys like you) to force the ddoser to show his hand. How we achieve that I won't suggest, as I am against that, but I don't see any other way out of this, especially since there's not really been a clear motive - it's not purely targeting one server like e.g TC.

So we're all fighting this blind. So any amount of leads would help, so at least if someone were to attempt to curb the attacks, they'd have some sort of reference point with the usernames. That's the purpose really.
Last edited by MicroSpecV, .
(Ignore) Server logsheet for server administration(s) during downtime
MicroSpecV
S3 licensed
(Ignore thread unless relevant to you.) Related to host downtime due to DDoS

Dear server owners, if you have any evidence or suspicious activity regarding users that may have inflicted DDoS upon server entry by server hopping/address grab, or weird behavior in general, post your observations here.

Airio server console admins if you face any errors related to server stop-start or this DDoS routine please feel free to raise any issues here.
Last edited by MicroSpecV, .
AirAttack Racing - Team History
MicroSpecV
S3 licensed
Thank you for applying to join the AirAttack Racing Team / AirSupport Racing.

We are a primarily demo license-centric team based in Live for Speed (LFS), with multiple active host servers and a strong member base. With a long history of server hosting, event participation and team affiliation, we remain as one of LFS's longstanding racing teams.

We can trace our roots back before the dawn of the new millennium. In 1999, an FPS style aviation console game called "AirAttack" debuted, featuring all types of aerial combat. Gathering a unique, but small community of passionate gamers and auto enthusiasts alike, these same bunch of people 5 years later migrated to, and began participating in online racing on Live For Speed around 2005. Thereafter, in August that same year, AirAttack Racing was founded.

[Some founding AA members: Punchy, Sooty, Mysteron, GroundHog, Maccwed, Walrus, Truckle, Pim, Lucage, Luke, Zoom, Anti, Aacws, and many more]

The exact period we started hosting our own LFS servers is vague, but archived forum posts on previous domain, airattack.co.uk, date our hosting debut in October of 2005 with two servers: Demo and S2. Ever since then, our focus shifted entirely to LFS, as more players joined the forums to discuss LFS events, sim-racing, server moderation tools and all things automotive-based.

Our well-known benchmark statistics tracker, "Airio" did not come to public fruition until 2009 when AA member EQ Worry developed the software on AirAttack servers and eventually released it for public use, modification and future growth, of which currently forms the Airio as we know today.

A lull period in 2013 saw much of AirAttack's founding members fall inactive, and shortly after did our website and forums, waving farewell to the airattack.co.uk domain name. Briefly, Genuine Racing and Ready2Roll team took us under their wing and allowed us a sub-forum on their website, which aided us in continuing our well-established server operations with 6 demo-only servers in total: 2x GTI, 2x FBM, Rallycross and one events server.

Towards the end of 2013 "airattackteam.com" was attained, and in 2014, then-active members established a new team website and refurbished the team and its branding. During this time, team spirit was prominent both in game and in the real world, as new members took over bill paying, general management and maintenance of AirAttack and its logistics. A full overhaul of the team roster and leadership brought back life into the team once again.

In June 2018, in a bid to inspire more young racers and gamers into LFS and sim-racing, team leaders Vim and Nova (Sean) founded AirSupport as a Junior team for AirAttack. AirSupport's primary goal is to teach and guide members about the moderation aspect of servers such as good judgement, handling conflict on track, teamwork and self improvement, while also supporting each individual in their progress up the ladder in sim-racing.

AirSupport also provided a tiered system which further incentivized hard work and dedication, where previously most only relied on Airio ranking as a gauge of seniority. Now, not only does AirSupport provide a cohesive environment for growth and development,  but the scheme has proved greatly beneficial in shaping the next generation of racers in both LFS and other platforms, while giving crucial managerial skills to all.

During the pandemic in 2020, AirAttack continued to evolve its server offerings with the revival of our S2 server and later introducing an S3 modded cars-based server. As a team, we continue to proactively develop our operations and provide our members with the options to excel where they'd like to. We now operate demo servers for Rallycross, GTi, FBM and events as we always have, but now also support thrill-seeking licensed racers with our S2 Multiclass and S3 Mods servers.

Today, AirAttack as a 16-bit aviation game is long gone, but the heritage remains on Live for Speed thanks to continued support by current members and supporters. Without it's you, AirAttack would not be where it is today. We've only just begun.

Visit us at www.airattackteam.com

Team Management - Point of contacts (updated 03 Oct 2024)
Overall Team Lead - Rane
AirSupport Lead & Team Advisor - Nova (Sean)
AirSupport Assisting Lead - Pukyy
Head Moderator & Technical Lead - Firestarter
Assisting Technical Lead - Ivanov
Web & HR Matters - Seven
Finance/Treasurer - DeltaS4
Senior Advisor - JoRuss
Emeritus Team Lead - Vim Fuego
Emeritus Technical Lead - EQ Worry
---
Outgoing AirSupport Assisting Lead - Berdy
Last edited by MicroSpecV, .
MicroSpecV
S3 licensed
Quote from shayradfAR :no dude i just installed a FRESH live for speed

Are you using demo version of LFS, downloaded from official site www.lfs.net here? Have you installed any VOD car bodykit?
MicroSpecV
S3 licensed
I think LFS isn't supported on Linux officially? Someone please correct me if I'm mistaken.
MicroSpecV
S3 licensed
Probably how your ISP routes to the LFS servers. Only recently myself (Singapore) got a better ping of 190-250ms. For 2 years it hovered at 360ms until apparently something changed with my ISP. Talked around with others and all agree its ISP related and not my internet or my cables.

You can try clicking on namelist the icon "UDP" to change to TCP and see if it helps. Different way of receiving packets while in server. May reduce your timeouts. You can also try changing ISP. May help too.

Quote from bayanofmansorofisky :i find it really annoying and the game becoming really unplayable because of the constant errors and connections error that recently seem to happen more often than before.
As a resident of syria i don't know what's the nearest server i should be connected to and downloading mods and online multiplayer from.
It seems to not be suitable as of now, the connection keeps getting timeouts, connection reset , didn't receive okand mods fail to download and they take really long time trying to download.
Regional mod download ia broken since it was a thing. It somehow routes me to japan and that's even worse.

I can't seem to find anything i can do
And pretty sure its lfs servers that are either very far or junk.
and nope, my internet is fine.

what can i do.

MicroSpecV
S3 licensed
Hey! It's due to the mod vehicle loading into the server, live. Most mods are high poly count and the more complex the model the higher processing it needs. Especially with more detailed track world like Rockingham or Westhill, plus 40 other vehicles, volia you get lag.

Having a better CPU with greater processing power and a more competant GPU will minimise this lag. However I already have the average setup of an i7 core and 1050Ti and still have lag on car spawns, so that's a normal thing now.

Similar lag occurs if there is a pile up comprising of many mod cars. As the softbody damage occurs it the lag also spikes.
MicroSpecV
S3 licensed
Your cpu and ram seem a little clapped to run LFS at any decent graphic setting. Try custom building a budget rig. With new Windows 11 coming a lot of chipsets are going unsupported soon, so you might be able to grab something. I've been running an ancient i7 2600K forever since I got the PC used in 2018. From there I just bought a bronze fan, Nvidia 1080ti and some clearance stock ram, totalling 12gb now. Runs LFS at decent graphics and most FPS shooters with ample headroom. Build's only at like 315USD total, with the initial pc and mb used...

Quote from HKS Custom Tuning ::schwitz:hello people,I have too low fps I wish someone can help me fix it

I have:
Intel Celeron N4020 @1.10GHz
4GB DDR3 2400 MHz
500GB HDD
Integrated Intel Graphics card on cpu with 512mb VRam

I know my specs are below todays standards but Im sure someone can help me,I wish that the developers see my post Looking I just want to get LFS above 40 FPS now because I only get around 40 and 45 fps all the time and when Im racing in big races like in AA games sometimes it stutters so badly

Please help me I just want to be able to run Live For Speed at 60FPS on my computer I really love live for speed so much and its my favorite game,I have been playing it non stop for a few months now and everyday I play it I love it so much.

Thanks in advance guys!

MicroSpecV
S3 licensed
Quote from Scawen :I think your question is about the quality of the internet and its infrastructure. There's nothing I can tell you about the connections and hops between Singapore and the Netherlands, because I don't know anything about that (or the connections between any other locations).

Alright thanks Smile
MicroSpecV
S3 licensed
Thanks for the insight, makes sense. Then I'd have no issue with that, but pity that in rectifying one source they skip over it and find another....

Anyway, how about my other question/inquiry about my latency/ping? The issue I hope there's an answer to

Quote from Scawen :One of the updates to make the servers more robust was to close open ports. One of those open ports on each server was the one listening for ping requests. As such it was a target for attacks, so the servers are now more resilient without leaving that port open.

FGED GREDG RDFGDR GSFDG