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MaKaKaZo
S2 licensed
This is just an idea so please don't flame.

Reading again about castellano and latino I thought that maybe a new *unsupported* language called "custom" could be created so that people can edit it manually without having to change any of the official languages.

Language files are txt and can be edited in any way under your own risk, but if you edit them you are messing with the official languages available - which is of course not recommended.

My idea is to have one special language called "custom" so that you can copy, for example, the Latino.txt language file with the name Custom.txt and then you can edit it manually to adapt it to your own dialect, without having to mess with the original Latino.txt file. Then you can choose "Custom" as your language inside LFS and you still have all the original languages intact.

This could be useful for some LFS communities that could slightly edit the original Latino language file to their own flavour and redistribute a Custom file for their users that wouldn't delete the original one.

I repeat this is just an idea, and maybe it's against the intention of having official translators and official language packs.
MaKaKaZo
S2 licensed
Yeah well... I'm from Spain and I had never ever heard about that "Spanish (modern)" variation. It definitely sounds like a variation from Spain's Spanish but I can't tell for sure. I think it would be right to have it like Leandrus said.
MaKaKaZo
S2 licensed
That's not what I meant. What I was trying to say is to make an insim that adds a column to the current connections list scheme, in the same way as there are two columns with "kick" and "ban" buttons. My idea is to add a column with "spec" buttons that works in synchrony with the connections list.

This is actually a feature that Scawen could code very easily. The only drawback could be that if you are a host admin the connections list menu could grow quite big with three columns for "spec", "kick" and "ban".
MaKaKaZo
S2 licensed
That would be easy. I don't have the time to do it right now so sorry on that. An idea might be to get an extra 'n' menu function so you assign this insim to the 'n' key, an it shows up cyclically when you have the connections list. The insim adds a column to the left of the connections list with an 'S' button for each player name, that when pressed sends this player to spectators. I guess you would only need to find out in what order connections are shown in the list, which I guess is in ascending order of UCID (maybe not).

This way you would have an enhanced connections list menu that works identically and rotates with the 'n' key ;-)
MaKaKaZo
S2 licensed
He's trully a fast guy. I remember one time our team was practicing for some league race in which he participated some times. He went online to the server we were practicing and asked us for a setup to try the combo. It was Aston with some GTR car I don't remember. We gave him our HL setup and in three laps he was doing the same time as Zanini, who had the WR there. When you have been practicing for hours and have reached your limit at a combo, and a guy beats your time by 1 second in three laps it really blows your mind.

Maybe when I get home I'll try no FFB just to try the feeling. It must be really weird, and hard to feel your car through the corners to countersteer.
MaKaKaZo
S2 licensed
Cool video. I guess it's too hard to make a full review about LFS in 15 minutes, but the time was well used indeed, considering that the 301 took some of it. I'd really like to see a full LFS review talking about... everything! From demo to S2, leagues, teams, lfsworld stats, hotlapping, setups... there's so much to LFS!
MaKaKaZo
S2 licensed
Why isn't there something like "The LFS hotlappers thread"? Taking aside the disputes about morality in hotlapping, these battles for the WRs are indeed intense and entertaining in their own way. It's weird that there isn't a place where people write about their awesome WRs just to have them taken right away by some alien

BTW, arrechee is posting some sick laps lately, I haven't checked them but I think he's not using so much handbrake in these new ones.
MaKaKaZo
S2 licensed
Quote from DarkTimes :You can connect InSim to your local LFS client, it doesn't have to be connected to a host. It would be pretty easy to listen for a race start packet and then play a sound when it's received.

What packets do you get if you do that? I mean, I guess you wouldn't receive all packets but just those that are sent explicitly from the host to your client. Like you won't get MSI packets, or MTC packets that are sent to other connections. Is this right?

I didn't know you could do that. In that case then hell yeah it's easy XDDD
MaKaKaZo
S2 licensed
Quote from Mp3 Astra :This may sound quite stupid but, for me at least, it would be quite useful.

Basically, I would like a program that sees when the restart countdown is starting (the 3, 2, 1) and play a sound when this happens. I'd like it because I usually go and do something else between races. I don't ever miss the start of races but I guess it would be a more efficient use of my time...

Possible?

It's not possible with outsim or outgauge, and via insim it's only possible if you can setup an insim for a certain server in which you'll be running and you run the insim from your machine, because an insim application can't play sounds -or execute any command external to LFS- in any other computer that the one that's running it. I can't think of other ways to do that.
MaKaKaZo
S2 licensed
I think you didn't get what I was trying to explain. What I want is to start the race.

Let's put an example: I have a server with a bunch of people in it. The insim is waiting for a time when the race/qualy has to start. When that time comes the insim can send an admin command "/restart" that would make the session restart without voting. But there is a chance that the server is in the lobby screen and in that case if you send that "/restart" command you won't get the desired result because it doesn't have effect in that screen. Everybody must click on OK so the server goes to the track and then you can use "/restart".

What I want is a way to make sure that the race starts at the exact time that I want even if at the time the server is in the lobby screen. Maybe it's just not possible
[insim] Forcing restart in any situation
MaKaKaZo
S2 licensed
Hi, this is not a request but a question to those of you who have experience with insim.

I'd like my insim to force race or qualifying restarts in whatever situation the server is in. From my experience, if the server is in the grid screen (where you select the track and players have to click "ready" or "ok" or "go, I don't know the English word used) you can't force a restart until everyone clicks OK and the server goes into "track mode".

I just wanted to ask if any of you know of a way to force a race/qualifying restart in any situation, given that the server is not empty.

I'm using my own C insim library and I have a certain knowledge about insim, but I've always found myself stuck when trying to do this, so I thought I'd better ask if anyone knows a solution.
MaKaKaZo
S2 licensed
The situation now:


This is how it's been all along. We have Spanish from Spain, which the rest of the countries understand, but is indeed different from all their dialects. In Spain we are happy with this as our version has been polished and fits our language, but we understand other countries would like a translation that fits them better.


If we add an "Español Latino" version:


You can create a version that would be closer to all of their dialects, but in the end it would be either just fitted to one specific country, or maybe even it wouldn't fit perfectly any country, and would be "in between" all of them. Is this OK with all the people from all the countries or will they want the latin translation closer to their own? I mean, would they say "now that we have a latin version, make it OUR version"? In any case, I think this is the best option, but having multiple translators from multiple countries would end up in a confusing translation and a harder than usual work to make it decent.


The last option is:


To have just one choice in between Spain and the rest of the countries. We wouldn't be happy at all losing the translation that we already have, and I think it wouldn't please any other country neither. I think this option doesn't make sense.
MaKaKaZo
S2 licensed
Again the opinion from a Spaniard... This whole "Latin Spanish" thing is unnecessary. For me it's ok, of course I have no problem at all, but even when there is a certain similarity between the Spanish of the countries in Latin-America they're still different, and it doesn't make sense to have one Spanish language file for each country. I think they understand our Spanish as we understand theirs.

So, to not have each line in the language file using a different dialect, maybe there should be only one translator that would do it in his own country's dialect and leave his flag as someone suggested. That way there would be two "Spanish'es", the one from Spain, and another one from a Latin-American country. Then people from other countries can choose between those two, as one of them will be closer to their own dialect (most likely the latin one).

Here you should ponder which Latin-American country should be chosen! I would say Mexico but I think they have quite some influence from US English, that other countries don't have. I think Venezuela or Ecuador are more "neutral" but maybe I'm wrong.


About the wheel-tyre-rim controversy (in Spain's Spanish style)

Wheel=Rueda
Tyre=Neumático
Rim=Llanta

Easy!
Last edited by MaKaKaZo, .
MaKaKaZo
S2 licensed
Quote from squidhead :You could waste 5 seconds to g ... of 5 minutes to complain

You could read and understand the post instead of talking shit. I know that there's tons of tutorials out there. You know what? A lot of them are not fit for what we're up to, and also there's a lot that are just bad tutorials.

Why do you say I am complaining? There's a difference in reading every single tutorial you come across until you find one that fills your needs to someone saying you "read THIS ONE, it helped me a lot". I'm not asking anyone to explain me how to do anything, I'm just saying that we can go a step further from "use premiere and google for tutorials" without having to go to the extreme of "install this application, then click here, then double-click there... and I made your movie!". There's a intermediate point, to help someone learn in an easy way, with a little guidance, but not having to explain everything in a detailed way.

Is it so hard to say "I use Vegas. I like it because of <insert reason here>. You first should learn how to do <insert basic skill here> and then you can start with <insert advanced skill here>. You can find good tutorials for different levels here: <insert link>"?
MaKaKaZo
S2 licensed
Wouldn't it be nice to have a good first post explaining things and providing links to tutorials? Right now it's "capture video with fraps and then use movie maker or premiere"... and that's all.

I know video edition is not an easy thing and you can't learn it in five minutes, but there's a lot more than premiere and movie maker... Many people use Vegas, and many people use different software to add effects prior to the global composition.

It would be great if the people who can make nive videos and have some knowledge of the software they usually use could post brief summaries describing the pros and cons of the software you use, and links to guides and tutorials of different skill levels. There's no need to explain everything, but just provide the basic stuff so we can learn by ourselves.

I think there are a lot of people like me that would love to make (great) movies but after a short while we get discouraged because video editing software and techniques are hard to learn with no reference whatsoever...
MaKaKaZo
S2 licensed
You should use shift+F twice to have everything taken out, including chat lines.

The video was cool like the one with the XFG, but in this one the F1 totally screwed the last sector, he could have won by +1 second easily if he had done a decent last sector.
MaKaKaZo
S2 licensed
It was cool, but you should have used shift+F for the 4th little screen with the F1 on TV cam view. I liked it
MaKaKaZo
S2 licensed
Yet another frapsed mpr... I thought it had some edition or something
MaKaKaZo
S2 licensed
Overall it's not bad, keep trying!

Things I'd try to improve:
- Colors too hot, they give the impression it's a comic. I prefer colder colors that make it look more realistic.
- Aspect ratio looks odd, but maybe this is a vimeo thing.
- Sound. Volume is way too low, the music didn't quite fit the video as there are more slowmo parts than fast ones, and slowmo doesn't make drifting look better than x1 speed. I'd rather have a little slowmotion and a lot of fast parts.
- Drifting shown is not very good as you said.
MaKaKaZo
S2 licensed
Maybe a streaming version?
MaKaKaZo
S2 licensed
Quote from squidhead :Who let YOU out of the closet Squad_e? I thought I told you to stay there and make more LFS videos.... or did I say that to somebody else? Doesn't matter, all of you - back to the closets, make LFS vids!

(I'm off to my closet to make my own LFS vid now)

But please don't make more "I can dorift!!!!11!1" videos
MaKaKaZo
S2 licensed
After a while all drifting movies start to look the same to me, so I won't judge the drifting skills shown. The movie is nice, nothing particularly special, but it's not bad either. I'd give it a 3.5 out of 5 because there's nothing new in this movie, there aren't great effects, and there isn't also a big work in audio/video synchro. But, what has been done has been done correctly.
MaKaKaZo
S2 licensed
Irl, they use slow chicanes mostly in F1 for safety reasons, to slow down some corners that in the past were ultra-fast-and-dangerous, and because if they don't add that kind of really slow corners then overtaking at other parts of the circuits is almost impossible.

What's the bad thing about "real chicanes"? They're boooooooooooring. You won't find a real life driver saying that one of those chicanes are in his favourite corners of any circuit. They're there just to them (the drivers) do a full braking, adn they don't like that. We wouldn't like that neither.

But, the fact is that some of the current LFS chicanes are worse than bad, so even making them into very easy, very slow chicanes would make them feel better.

So... all in all it's ok for me for some of the chicanes, but I don't think it will result in an awesome change.
MaKaKaZo
S2 licensed
Quote from rap-tea-kewl :hey, i have a quick question if anyone can answer, im just with my stupid isp representetive and i need to know a server's ip (not master.liveforspeed.net but the actual server im connecting to's ip)

thanks in advance, tried the search button didnt find anything so dont shoot me plz :-(

If you want to know the IP associated to a URL, you can use a "ping". For example, in XP you run a console window (start menu -> execute -> cmd) and type "ping master.liveforspeed.net". It will resolve the URL into its IP performing automatically a DNS lookup.

Now, if you don't know the URL or the IP of a server you are trying to connect you can use other tools.

The first thing that comes to my mind is to use TCPView (http://technet.microsoft.com/e ... ysinternals/bb897437.aspx). This simple utility shows all open connections you have. So, you run TCPView and then try to connect the LFS host you want to know its IP. If the master server is working and the host is up, then you'll find an entry in TCPView telling you that "LFS.exe" has a TCP connection with IP x.x.x.x. That's the IP of the host you are trying to connect.

As I said, I think this ONLY works if both the LFS master server and the host you are trying to connect are running. The master server is the one that checks the host for you and then tells your LFS executable the IP to connect. If either one of them is not working then your LFS won't know what IP to connect, and so it won't start a connection and you won't see it in TCPView.

I hope this is what you were asking for
MaKaKaZo
S2 licensed
Tbh, I'd prefer that they add a completely new track layout to Westhill. The layout you're suggesting might be very fast, but it looks boring. I'd prefer something totally new, not sharing so many parts of the circuit.
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